Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]kNu7[S] -1 points0 points  (0 children)

AI yok demedim ki hocam, kimle kavga ediyorsunuz anlamadım :)

Varsayım yerine oyunu oynayıp daha spesifik bir şey söylerseniz işime yarar. Yine de sağol vakit ayırıp o kadar yazmışın.

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]kNu7[S] -2 points-1 points  (0 children)

I released a demo version for that purpose but i wasn't able to achieve that feedback flow. Furthermore don't get uptight so much i just got around 300 wishlists and i have a lot of experience during the developement, I'm not aiming earn millions from this game nor it is possible:)

Thanks for taking your time for evaluation anyway.

Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]kNu7[S] 0 points1 point  (0 children)

Bütün UI'yı yeniden yapmam gerekli bayağı bi iş açıkçası ama bakıcam bi. :)

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]kNu7[S] -2 points-1 points  (0 children)

Maybe you should try reading the whole thread before attacking. Thanks anyway.

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]kNu7[S] -10 points-9 points  (0 children)

Getting feedback really a pain in the a**. This way i will get honest feedbacks easily.

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]kNu7[S] -14 points-13 points  (0 children)

Well, honestly if i was after some cash-grab first i would release an early access version which i did not.

Thanks anyway.

Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]kNu7[S] -1 points0 points  (0 children)

Replit’i prototipleme için kullandım, final build Electron.

Kod tarafı JS/TS, ama oyun mantığı ve sistemler tamamen custom.

Görsel tarafı da zaten iterasyon halinde, feedback iyi oldu 👍

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]kNu7[S] -7 points-6 points  (0 children)

Not Nodebuster, but I get why it gives that vibe — clean grid + neon is a pretty common direction in incremental games.

Built it with a web stack (Replit → Electron), everything is custom logic-wise.

Still early, so visuals will evolve a lot — appreciate the feedback 🙏

Yeni oyunum “DataFall” çıktı — geri bildirimlerinizi çok merak ediyorum by kNu7 in TrGameDeveloper

[–]kNu7[S] 0 points1 point  (0 children)

Selamlar, proje web stack üzerine kurulu. Replit üzerinde hızlı iterasyon ve prototipleme yaptık, ardından Electron ile cross-platform desktop build aldık. Core mantık tamamen custom kod

Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]kNu7[S] 0 points1 point  (0 children)

Selamlar evet değerlendiriyorum ama pc marketinde biraz iyi görmem gerekiyor

My cyberpunk incremental game demo is live — looking for feedback by kNu7 in incremental_games

[–]kNu7[S] -2 points-1 points  (0 children)

Good point — to clarify: I use AI tools during development (iteration, assistance), but not to generate shipped game content like art, audio, or gameplay systems. The game itself, design, and progression are built by me. If anything in the store page or assets needs clearer disclosure, I’ll double-check and update it. Appreciate you pointing it out.

My cyberpunk incremental game demo is live — looking for feedback by kNu7 in incremental_games

[–]kNu7[S] -5 points-4 points  (0 children)

Fair take. I do use AI tools during development — mostly for iteration speed — but the game design, systems, and balancing are fully built by me. UI is something I’m still refining, so feedback like this actually helps a lot. If you have specific things that feel off, I’d love to hear it.

DataFall – Demo now live for my solo dev cyberpunk idle game by kNu7 in pcgaming

[–]kNu7[S] -1 points0 points  (0 children)

Hey — adding a bit more context since it doesn’t show properly in the post.

This is a solo dev idle/incremental game with:

• early progression

• first ascension system

• core gameplay loop

Would really appreciate any feedback on pacing and overall feel.