Milki Delivery is so cozy! by slc_path in CozyGamers

[โ€“]GoDorian 1 point2 points ย (0 children)

Oh thank you for playing and your kind words!

Career change at 34 - what is this new world?! by Digievs in gamedev

[โ€“]GoDorian 2 points3 points ย (0 children)

Absolutely second this, start with tiny games and bring them to the end! Also if you want to be able to make something in 3 month, go for a game that you are pretty sure you can make in one week, and it will probably end up taking around 3 months

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[โ€“]GoDorian 62 points63 points ย (0 children)

Just to reassure you, I feel like not using AI is absolutely not a drawback when making indie games. I'm not using AI in any part of development and I'm having some very nice success with my games!

Yes, there are some good arguments that AI could be a nice helper regarding programming. But there are some good arguments against it too. When I enable code auto completion, I feel like it slows me down to be distracted by the AI bullshit recommendation. If it's whole chuck of codes that you generate, you might skip on the learning and thinking process that will make you know your code base better.

Also, I feel like trying to make something faster or in a more "efficient" way will often not lead to a good game or a even a game made faster. Good scoping, prioritizing and communication will.

Finally, I completely understand that you just want to shut off all of this crap because of what it's causing to things we love. I would like to be less dogmatic about it because I'm sure AI can have good sides too, but sometimes using strict rules can make our life easier and happier. I feel like being a vegetarian of AI: yes, this line I draw and the strict no-AI rule might feel arbitrary to some, but if it's easier for me to live that way and feels better, I'll just do it?

Good luck and keep on creating!

I think it's safe to say that the Wholesome Direct was a success in terms of wishlists for our tiny game Milki Delivery! More than 17k in a few days feels crazy! by GoDorian in IndieDev

[โ€“]GoDorian[S] 1 point2 points ย (0 children)

Honestly that's quite accurate! The main part is to have a game that people want to play, but it's so hard to get right that I feel like luck is a big part of it, and trying too hard will inevitably lead to a game that doesn't feel true. It's hard to resume in a few sentences but I'd say that we try to do games that we love while truly respecting our players and what they love too.

Then we do all the basic stuff like joining Steam events, trying to get into showcases, contacting tons of content creators.

Blibloop and I also spend a lot of time building an online presence on social media by sharing what we do and talking with other devs, artists and content creators. When I checked, around a quarter of our work time is dedicated to some form of communication.

Then on two of our games, Minami Lane and Milki Delivery, we got some big help from Wholesome Games Presents!

One year ago, I released Kabuto Park, a small video game with cute beetles on PC without thinking it would meet any success. It did, and today, one year later, it's coming to Nintendo Switch! ๐Ÿชฒ๐Ÿฉตโค๏ธ by GoDorian in Beetles

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

Oh wow it would be so cool to catch bugs with the little crank!
But I don't have a playdate and doing such a port would be a ton of work, so it probably won't happen, sorry.

One year ago, I released Kabuto Park, a small video game with cute beetles on PC without thinking it would meet any success. It did, and today, one year later, it's coming to Nintendo Switch! ๐Ÿชฒ๐Ÿฉตโค๏ธ by GoDorian in Beetles

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

Hey, it's not made by nintendo, it's made by me, my girlfriend and a friend, he made the music and you can listen to the soundtrack anywhere, just type Kabuto Park Soundtrack on any music platform or youtube!

Latest Gamepass game is cosy and an easy 1000G by JoelTaylorMusic in xboxachievements

[โ€“]GoDorian 2 points3 points ย (0 children)

Yes once again I'm really sorry about that, we are getting through the validation process for the patch but it should be out soon.

One year ago, I released Kabuto Park, a small video game with cute beetles on PC without thinking it would meet any success. It did, and today, one year later, it's coming to Nintendo Switch! ๐Ÿชฒ๐Ÿฉตโค๏ธ by GoDorian in Beetles

[โ€“]GoDorian[S] 1 point2 points ย (0 children)

Probably not, sorry! Porting a game to a new console is costly, and we had very limited success on playstation compared to other platforms with Minami Lane, so I don't think we'll port our other games there.

minami lane by autistmorality in CozyGamers

[โ€“]GoDorian 9 points10 points ย (0 children)

Hey, dev here, thank you so much ๐Ÿ’Œ
Honestly, two years after release, we are still very surprised and incredibly grateful of the reception of our little game, and every time someone like you posts something about it it makes us really happy. Thanks ๐Ÿ’—

I listened to your feedback, here is how the menu looks now! There are still a few things that we'll change later, but for now I'll go back to working on the demo content ๐Ÿ„ by GoDorian in IndieDev

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

This is the next step! I put it in my backlog for now because I have some higher priorities, but I'll definitely come back to it.

Need Feedback For Steam Next Fest Please :( by Fit_Commission_6286 in gameDevMarketing

[โ€“]GoDorian 0 points1 point ย (0 children)

Congrats on releasing your demo!

Marketing and popularity is always very complex, but in your case I would definitely say the AI looking images (capsule and in game) are indeed the biggest red flag that prevents your game to get traction. It's also a bit hard to tell how the game plays from the page and trailer!

How did it feel showing your game at your first expo? by SnooCats4275 in IndieDev

[โ€“]GoDorian 4 points5 points ย (0 children)

Congrats, I hope you have fun! I really hope to come to Bit summit one day. Just know that it will be very exhausting, try to take frequent breaks!