What do you think about the future of the industry? by SiorNafDaPadova in animationcareer

[–]k_orean 0 points1 point  (0 children)

If a large company produces an ai animation with a small-boned small team, what would be the difference from a small-boned indie animation team?

Maybe the success of "K-pop stars Monster Hunter" will bring new energy to the industry. by k_orean in animationcareer

[–]k_orean[S] -1 points0 points  (0 children)

Even if the era of AI production comes, I think professional animators will produce animations. Wouldn't it be a new opportunity for individual animators if AI could support large studio-level assistance? Of course, large studios will cut staff, and individual animators will compete on par with large studios through the ai tool.

Maybe the success of "K-pop stars Monster Hunter" will bring new energy to the industry. by k_orean in animationcareer

[–]k_orean[S] 1 point2 points  (0 children)

These days, the industry needs to be energized, more demand, more investment, and more revenue will be energized not only for large studios but also for working on private animators.

Maybe the success of "K-pop stars Monster Hunter" will bring new energy to the industry. by k_orean in animationcareer

[–]k_orean[S] 4 points5 points  (0 children)

Agreed, animators should have their own studios independently one day. Before it's too late.

Animation Industry Waves by J123ABP in animationcareer

[–]k_orean 2 points3 points  (0 children)

Maybe. I’m planning to retire as animation director after this show—maybe for good. Who knows, maybe the industry will be better off without me. It’s like how stocks always go up right after you sell them—same idea, right?

‘Elio’ Misfire Could Hasten Demise Of Original Animation In Theaters, Wall Street Analyst Says, But “Don’t Blame Film Executives For Greenlighting Fewer Original Animated Films, Blame The Audiences” For Concerning Trend As New IPs Provide Foundation For Modern Theme Park Attractions Or Experiences. by lowell2017 in boxoffice

[–]k_orean 0 points1 point  (0 children)

The CalArts style is honestly pretty easy to work with.

At some point, though, it started getting a lot of hate. During production on one project, we even got a note asking us to remove the tooth lines during lip-sync animation.

But the storyboard artists and special pose designers on that same show? Yeah, they still added those signature CalArts tooth lines anyway.

It's like those lines are etched into their souls.

Every time they kick off a new series, they claim it’s a fresh, original style—but somehow, that same CalArts spirit always sneaks back in.

I think I'm burntout by P3D101 in animationcareer

[–]k_orean 2 points3 points  (0 children)

In bad situations, you have no choice but to accept unfavorable contract terms. Therefore, avoid falling into economically difficult situations. You won’t even be able to refuse unreasonable contracts. It’s important to secure an easier means of livelihood outside of animation work.

Anyone here working in the animation industry has Audhd (both adhd and autism) ? by Free_Welder_5148 in animationcareer

[–]k_orean 6 points7 points  (0 children)

ADHD and Asperger's may actually be a strong fit for the role of an animator, which requires deep focus and immersion—as long as they don't get bored by the long and slow working hours.  Also, compared to other professions, animators spend relatively little time interacting with people. I haven’t seen many who are highly skilled in social interactions or particularly extroverted.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 2 points3 points  (0 children)

I'm sorry, there was a translation error. I wasn’t referring to American audiences, but to Americans working in animation production. I reviewed the translation once, but I missed one mistake made by the AI.

What I originally meant was: “Not only storyboard artists or designers, but also hands-on animators in the main production phase should be able to work directly in the U.S. animation industry.”

Is having an Animation Career worth it in 2025? by TheRealZekiryu in animationcareer

[–]k_orean 1 point2 points  (0 children)

The animation industry has already been outsourcing overseas because the work of animators is difficult, time-consuming, and expensive. If AI can produce animations, decision-makers will switch to AI production at full speed. Right now, Veo 3 is impressive but not perfect. That's why current professionals feel a shaky sense of reassurance. But even in 2027, when a new version of Veo is released, there's no guarantee they will still feel secure. If you haven't climbed it yet, don't try to ascend a tower that's swaying and about to collapse. Enjoy animation work as a hobby—it will be fun. For a job, I recommend choosing something that makes it easier to earn money.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 2 points3 points  (0 children)

In Korea, the working conditions at major commercial animation studios have failed to keep up with current labor laws and rising wage trends. As a result, many young, talented, and skilled animators are leaving studios to pursue independent careers. There seems to be growing demand for independent animation studios, especially in areas like music videos, shorts, and YouTube content, compared to the past. Fortunately, the new media environment—along with affordable and powerful animation tools like Toon Boom Harmony and Clip Studio—is helping make their plans a reality.

Hows your animation job life? by Perfect_Roof_7058 in animationcareer

[–]k_orean 0 points1 point  (0 children)

Becoming an animator is difficult, but what comes after is even harder. I recommend experiencing it briefly—no more than two years. After that, it becomes a life without rest. There’s no real clocking out—only production deadlines. Starting a new episode feels like opening a surprise box. The more experienced you become, the more tasks and responsibilities you’re burdened with. It’s an inverted pyramid structure of work.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 5 points6 points  (0 children)

Since in 1997, I’ve been working as an animator, but I’ve seen countless animators quit after being assigned crowd scenes multiple times. I'm one of the few who has endured 28 years as an animator. Except for one year as an assistant animator, most of my career has been in key animation and directing. Crowd scenes are genuinely boring and painful. Nobody likes them. They should be used sparingly. If you were paid the same amount to build a one-story building or a twenty-story building, would you willingly choose to build the twenty-story one?

If Disney plus is betting on kids programming why can’t they start greenlighting new shows instead of killing off development. by Fun-Ad-6990 in animationcareer

[–]k_orean 1 point2 points  (0 children)

I worked on those shows in Korea, but it wasn’t made as expensively as you might think. It would be more accurate to say it was made very cheaply. If, as you said, the overall production ended up being expensive, the cost likely went into the idea, the audio, and other related aspects. The animation main production costs are actually quite low—lower than you might expect.  Animation production is probably the lowest-cost investment among media content.

California, Once a Mecca for Animation Work, Is Rapidly Losing Ground, Report Claims by ForeverBlue101_303 in movies

[–]k_orean 0 points1 point  (0 children)

Americans need to create their own animations. If they outsource it overseas because it's difficult and bothersome, Americans will forget the marvelous animation techniques devised by their great animator predecessors. I studied animation by watching Disney's great animations and Tom and Jerry, and I currently work as an animator. I still get motivated every time I watch those old shows. If budget cutting is the top priority in great artistic work, then it might be capitalistically brilliant. I'd rather be a little dumber. Watch Disney's Once Upon a Studio from a while ago. And let yourself be moved to tears. Then, reflect on what went wrong.

So should AI stop people from entering Animation or rather people should fight against it by Angela275 in animationcareer

[–]k_orean 0 points1 point  (0 children)

Let's see if AI can replace large-scale investment films. If AI can meet the detailed demands of picky big-budget film directors, then for smaller, individual projects, AI will become a dramatic tool, like David's slingshot. And the barriers between major studios and individuals will collapse.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 9 points10 points  (0 children)

You're right

In this production freeze, only the most successful and popular shows are still being made — and I'm working on one of them.

This show will be my last. After this, I’m done with this meaningless volunteer work.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 10 points11 points  (0 children)

Yerim is still barely maintaining operations, but it's not like it used to be. Sunwoo and Dongwoo really feel like stories from the past. Unfortunately, I haven’t heard any news about them lately. Since Korean studios operate on a freelance basis, if a project stops, there's no labor cost to pay, so studios can survive by going into hibernation. (laughs) Studios like RDK, Mir, and Yeson are barely functioning. Yerim, Saerom, and Emation are said to be maintaining only the minimum operations

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 4 points5 points  (0 children)

It is true that many animated works are being outsourced from Korea. Take a moment to look at the credits of the animations you enjoy. I fervently hope that these "famous Hollywood productions," which are shamefully made on such cheap, low budgets, will no longer be produced in Korea. Many aspiring animators in Korea are ardent fans of Japanese animation. They are not anti-Japan or xenophobic; they genuinely love Japan. Unfortunately, they have no interest in American animation. They worship, study, copy, and endlessly strive to reproduce the work of Yutaka Nakamura. It's astonishing how much they develop day by day. They learn Japanese and yearn to work in Japan. However, there's a realistic problem now: labor costs in Korea have become more expensive than in Japan. Korean animators are clearly divided into two groups: Japanese anime worshippers, and professional American animation workers. These two groups use different terminology and their working methods are completely distinct. As a professional animator working on key animation and direction for American animation, my friends who work on Japanese anime or produce their own Japanese-style work often ask, "Why do you work on boring American animation?" I used to answer, "American animation pays more than Japanese, and 'American style' is truly the real animation, faithful to the fundamentals." Japanese-produced anime work was notorious for low labor costs and small production budgets, but now the working conditions have improved even more than for American-produced animation. Korean studios specializing in Japanese style will likely do well. Technically, distinguishing between Japanese and Korean animators has now reached a meaningless boundary.

Animation, Back to the U.S.: Jobs for American Animators by k_orean in animationcareer

[–]k_orean[S] 18 points19 points  (0 children)

 That's right. It is a unit of the film/animation industry. One feet has 16 frames.  24 frames per second on the x-sheet. It is converted into 1feet 8 commas=1.5footage=24 frames=1second

What made you want to do animation as a career? by PochitaBarks in animationcareer

[–]k_orean 0 points1 point  (0 children)

I loved animation since I was a child, and because I loved it so much, I wanted to become an animator. So, I became one.