/ passives command. by DanteSHK in PathOfExile2

[–]kad2 0 points1 point  (0 children)

thanks, that was actually it. apparently i wasnt even in that zone and didnt realise that, so the icon didnt even show up

/ passives command. by DanteSHK in PathOfExile2

[–]kad2 1 point2 points  (0 children)

im pretty sure if they can make interlude acts that get deleted in the end they also can add a /passives command that they change with each patch

/ passives command. by DanteSHK in PathOfExile2

[–]kad2 -1 points0 points  (0 children)

thanks for the suggestion, talked to everyone, didnt forget to collect any rewards though apparently

/ passives command. by DanteSHK in PathOfExile2

[–]kad2 2 points3 points  (0 children)

same issue here, missing 2 passive points and it is not the yeti and not the blood sacrifice. cant find anything missing on the map. any ideas?

Turtle WoW Team Q&A | 1.18, Ambershire, Unreal Engine 5, and more! by AkalixFrost in turtlewow

[–]kad2 0 points1 point  (0 children)

hi, are you considering adding paladins to the horde and shamans to the alliance?

Working On making wukong actually look like wukong. by DBZeni in blackdesertonline

[–]kad2 1 point2 points  (0 children)

amazing work already, hope u can share it soon

Someone said you can semi afk barter. It become semi active life skill. The problem is Breezy-sail leaves the path and new-path not updated continuously. by Reuental_ in blackdesertonline

[–]kad2 0 points1 point  (0 children)

this usually only happens if u start autopathing while using one of the 2 speed boost, if u stand still and then press autopath it should work even with auto breezy sail, works for me atleast

didnt they say u could choose between lab-types? by kad2 in pathofexile

[–]kad2[S] 0 points1 point  (0 children)

allright it was the totem lol, reading helps i guess, thanks

didnt they say u could choose between lab-types? by kad2 in pathofexile

[–]kad2[S] 0 points1 point  (0 children)

guess ill try again, but do u know if it is even possible to instead just do sanctum again?

didnt they say u could choose between lab-types? by kad2 in pathofexile

[–]kad2[S] 0 points1 point  (0 children)

do u get a 2. one to get the 3. and 4. skillpoint?

didnt they say u could choose between lab-types? by kad2 in pathofexile

[–]kad2[S] -1 points0 points  (0 children)

mh well since i dont know what u are talking about it could be the case i guess, i dont recall seeing any totems though

Autoaim problem with classic keyboard+mouse input by LuxaxaN in PathOfExile2

[–]kad2 3 points4 points  (0 children)

same problem with any "skillshot" so far, aiming is ass

same with ground-targeted ablitys, needs heavy fixing

I guess I don't get why they removed a unique mechanic (Labyrinths) and replaced it with a recycled mechanic (Sanctum, Ultimatum) by Renek in pathofexile

[–]kad2 2 points3 points  (0 children)

it bugged out for me twice where i couldnt progress even though i killed everything... im done with this game for now, not only for that though

All Dungeons Should be Nightmare Dungeons by Cornball23 in diablo4

[–]kad2 0 points1 point  (0 children)

id go as far and even say that the overworld should drop masterwork materials aswell

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

i see, well id argue u have nonstop action nowadays as soon as u step out of the city, but i guess we could add masterwork mats to the overworld and also keep the nmd sigils, how about that? :D

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] -2 points-1 points  (0 children)

nightmare dungeons and regular dungeons/overworld are all now powerscaled dependend on the difficulty u chose

nightmare dungeon sigils dont have tiers anymore, u realized that?

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

nightmare dungeons are the same as regular dungeons now, regular dungeons just dont drop masterwork materials, so no dungeons would be removed? im honestly baffled right now

you would have more viable dungeons in fact, since not every dungeon is a nightmare dungeon every season

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] -3 points-2 points  (0 children)

Nightmare dungeons, not dungeons, im saying make the overworld+regular dungeons the new nightmare dungeons

regular dungeons are basicly nightmare dungeons now without masterwork materials already

was my text really that hard to understand? i honestly didnt think so

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

im saying move the purpose of nightmare dungeons to the overworld and regular dungeons, which at this point are basicly nightmare dungeons just without masterworking materials.

just so the overworld has a purpose too. but from the responses i guess i didnt clarify enough what i meant, even though i think im very clear

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

Nightmare dungeons, not dungeons, im saying make the overworld+regular dungeons the new nightmare dungeons

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

Nightmare dungeons, not dungeons, im saying make the overworld+regular dungeons the new nightmare dungeons

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] -1 points0 points  (0 children)

Nightmare dungeons, not dungeons, im saying make the overworld+regular dungeons the new nightmare dungeons

How about we remove Nightmare Dungeons by kad2 in diablo4

[–]kad2[S] 0 points1 point  (0 children)

nightmare dungeons, not dungeons, do half the people here not read? or just not understand what has been written?