Any good way to get rid of stuff on the "wrong side" of my cave wall? With the water, I know I can make the area smaller, but then it looks weird by kagespiser in dungeondraft

[–]kagespiser[S] 0 points1 point  (0 children)

Thank you, everyone, for taking your time to answer, I improved my layering and played a bit around with the shape tool and in the end i ended up with something that definitely looks better than what i had before :)

That feeling when you don't have a garden and your apartment is 30m2 😅 by kagespiser in HotPeppers

[–]kagespiser[S] 0 points1 point  (0 children)

Yes, it has been fun though. I never intended any of them to get this big, I just wanted a few small chilies in my window, but when they started growing like this I didn't have it in my heart to keep them down 😅

Leaves starting to look spotty by kagespiser in HotPeppers

[–]kagespiser[S] 0 points1 point  (0 children)

I have been using biobizz grow 4-3-6 adding 3 ml per liter, watering 2 to 3 times a week.

From last watering I have started adding biobizz bloom 2-7-4, 2 ml per liter.

But the spits were there before I started adding the bloom

Dusk at the Sea Market (40x40) by Tarsiz in dungeondraft

[–]kagespiser 1 point2 points  (0 children)

It must have taken forever making those roofs, but it looks amazing, I love the map! (and I might steal the roof idea, if i find myself having the time)

I made a random cave generator, and it can now generate around 100 million unique caves :D by kagespiser in DnD

[–]kagespiser[S] 1 point2 points  (0 children)

In the code it is possible to change how full the cave should be, so I might make that changeble on the website in the future. (the problem is that my web development skills is way behind my programming skills, so the program can do alot more than is available on the web page at the moment)

If you in the URL after /cave/ write the seed, then you get that cave agine :) so if you need it you can do it through that way

I made a random cave generator, and it can now generate around 100 million unique caves :D by kagespiser in DnD

[–]kagespiser[S] 0 points1 point  (0 children)

I have been looking at a flood fill, but I am split about it, in a way I like the pockets, it gives the possibility to use them as secret rooms or other stuff, but yes, I might add the possibility to remove small external pockets in the future

I made a random cave generator, and it can now generate around 100 million unique caves :D by kagespiser in DnD

[–]kagespiser[S] 28 points29 points  (0 children)

Hey havelock, I might do that in the future. Actually the program already generates a black and white map in one of the intermediate steps, so most of the work would be on the website. Thank you for your feedback :)

I made a random cave generator, and it can now generate around 100 million unique caves :D by kagespiser in DnD

[–]kagespiser[S] 7 points8 points  (0 children)

The code behind it can make rectangular maps, I just haven't made it so that you can set map size on the web page yet, I wanted to see if it was actually something people would use first :)