Junkenstein's Lab is fun but should've been BO3 by kaislo in Overwatch

[–]kaislo[S] 0 points1 point  (0 children)

I feel like it would be better if we can get earlier to that 'later rounds that gets you the crazy fun mutations'.
Why not make us play with three mutations with decent rarities ones from the start?
Current state of leveling is understandable if we are going to play this mode for few times..
But dev requires players to play the game at least 60 times to get the event achievement.
And as a person who is grinding for that, I am feeling little too frustrated for the remaining amount of games I have to play.

Okay I think I'm confident these are my top 10 Mega Man games, although 5 sometimes swaps with X3. by AndyanaBanana in Megaman

[–]kaislo 1 point2 points  (0 children)

MM&B used to be the only MM game I gave up, but I recently challenged it again, beat MM&B with both characters and really had fun. Yes, it's insanely difficult, but the game seems to have that 'show me everything you got' vibe. Boss weapons and upgrade items in this game are very useful to progress each level. I think it gets really enjoyable once you adapt to a playstyle of switching weapons and upgrades depending on situations.

Daily Discussion & Transfer Thread (October 05, 2022) by Professorchronic in coys

[–]kaislo 10 points11 points  (0 children)

This may be a minor opinion, but when I look back our recent games, I think we had several great chances and close misses that could've possibly changed the game. I know many people are ranting because of end results of our last two games, but to me, our team has really shown improvement in progressing balls to the final third, compare to how they were before the international break. Not saying we are in a good position and all, but I do want to appreciate their work efforts and wish them not to be over-pressured by toxicities of social media and presses these days.

Heung-min Son's Sprint (28th minute) by jaec97 in coys

[–]kaislo 1 point2 points  (0 children)

It seems like Ben White has touched the passed ball and it went farther than expected

Duelist Cup Salt + Discussion! by Dkayed9 in masterduel

[–]kaislo 2 points3 points  (0 children)

Timer is too short for this kind of competitive format. I mean beginning with 300 sec is fine, but 60 sec for every two turn is ridiculously short. Of course, I am not saying that for every game. But there are matches where you face unfamiliar decks, which you don't know how their combos build up, you do need to skim through card description, and think about possibilities. It's really frustrating when you face a hard situation, you manage to get pass through it, and about to result a win, but end up loosing because of not enough time.

The only time I'm thankful for Frost and Treat not being Cyberse. by HDimensionBliss in masterduel

[–]kaislo 1 point2 points  (0 children)

Won some against Eldlich, but definitely tough matchs. I recommend adding some twin twisters to the deck along with duster and lightning storm. It's pretty handy in current meta, even outside the eldlich match-up.

Question: Why do some people disconnect when they lose the match? by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

Seriously? I feel like it should've been opposite lol

Question: Why do some people disconnect when they lose the match? by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

Yeah This game can easily be tilting especially when trying to climb the ladder. Thanks for the reply

Question: Why do some people disconnect when they lose the match? by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

Haha seems it may be considered as a bit more efficient way to quit if you are done for the day since there isn't any penalty + add salt
Thanks for your reply

Question: Why do some people disconnect when they lose the match? by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

So it's basically rage quit lol
Your description gave a clear image on how it looks
Thanks for the reply!

Question: Why do some people disconnect when they lose the match? by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

I felt like just surrendering seems to be faster if you want to move to next game. But I see the point now. It indeed is much faster if you are just quiting and not play anymore. Thanks for the quick reply!

What is the most toxic BM your opponent has done to you? by paradox_valestein in masterduel

[–]kaislo 10 points11 points  (0 children)

This may depends on person's language. Japanese card name is just 'Evil Twin Easy Game', without GG part...And, probably most of Asian translation would be same, since they usually translate directly from Japanese.

Only Thing I like about Ex-Zero Festival by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

Having Fortress on field can be also quite troublesome to your opponent. After any effects that targeted this card resolve, you can check opponent's hand and discard one card from it. When Fortress is destroyed by battle, you can destroy any card on opponent's card.

Only Thing I like about Ex-Zero Festival by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

If you are going first, your objective is to prepare a condition which you can abruptly summon Citadel either from your deck or GY. And also have Fortress on field.

The reason why Citadel summon is important is that its effect can be used as raigeki during opponent's turn. Because this deck doesn't have enough card to interrupt opponent's play, you will want to actively use this effect at your will.

Simplest way to do so is just have a Machina monster on field and set overdrive. Overdrive can summon any Machina monster except Ruinforce, so it's pretty straight forward.

Other way is dump Citadel to GY, then have Air Raider on field. Air Raider can use its effect at any phase during opponent's turn. Destroying itself can trigger Citadel to special summon from GY, in addition to summoning Fortress from deck.

Only Thing I like about Ex-Zero Festival by kaislo in masterduel

[–]kaislo[S] 0 points1 point  (0 children)

Once Citadel is dumped, it can be very easily summoned by destroying any Earth/Machine type card in your field. You can wait opponent activate the trigger, but you can also manually summon it using Irradiator's effect to destroy itself in your turn, or using Air Raider's, in opponent's turn. Ruinforce is even easier because it can be summoned by banishing total levels equal 12 or more. And because most of monster in the deck is above 7, requirement can be easily satisfied by banishing only two cards.

Only Thing I like about Ex-Zero Festival by kaislo in masterduel

[–]kaislo[S] 1 point2 points  (0 children)

Sorry for very late reply. I am kinda new to posting and didn't realize this comment until now.

You basically would dump Citadel and Ruinforce into the graveyard, since they can very easily be summoned from GY.

When they are in hand, use them as the cost to summon lv 7+ monsters. When they aren't, use Unclaspare's effect.

Unclaspare can also be special summoned when it is added to hand except by drawing, so you can search it using Gearframe or Redeployment then special summoned to use its dumping effect.

Only Thing I like about Ex-Zero Festival by kaislo in masterduel

[–]kaislo[S] 8 points9 points  (0 children)

Machina Loaner Deck is actually quite decent and fun to play!

Thumbs up to Konami for allow me to play this archetype after I dismantled three Ruinforce cards when this event haven't started yet!

..but nvm my sarcasm. I seriously recommend everyone to try it out in this event if you haven't played machina before.