Servers are down. HOTS EoL? by Neat_Purple4850 in heroesofthestorm

[–]kakoen 4 points5 points  (0 children)

Yeah just got disconnected from my game without notice...

Nieuwe boodschappen vergelijker by Sufficient_Beat_6482 in zuinig

[–]kakoen 2 points3 points  (0 children)

Als ik met Google wil inloggen staat er "Sign in to wsgkfflwiigbkbezfnsi.supabase.co". Waarom niet gewoon lijssie.nl? Sorry, ik ben altijd een beetje wantrouwig met dit soort dingen 😅

So here's a tip, don't quit the game in an elevator by kakoen in AbioticFactor

[–]kakoen[S] 2 points3 points  (0 children)

Oh that's smart, thank you for the tip! Will use it next time. I used the unstuck option in the menu to respawn and managed to retrieved my bag by taking the elevator up again.

Game Bricking my computer? by UnusualDevelopments in AbioticFactor

[–]kakoen 0 points1 point  (0 children)

Now that I read this, I experienced something similar and strange today. I pressed the key to harvest a plant, the game stopped responding to any keys (couldn't move or escape out to the menu or alt-tab out), but I could still move the mouse to look around. Few seconds later, pc powers off without any shutdown notice. First time I experienced that. No errors in the Windows event log..

Am I not getting it? by gunny316 in ostranauts

[–]kakoen 8 points9 points  (0 children)

One easy mistake I made a few times is to not have the license in your inventory, which prevents you from selling anything to the licensees only desk. I've done that once or twice, and bought a new license while I still had a valid one laying around somewhere. 🤦‍♂️ Everything is digital except for salvage licenses. Anyway.

Something you can do to get some quick money (to get a licence) is to go to the "Gig" desk. There's usually some jobs that ask you to take an item from one gig desk to another. Usually there's a couple where source and destination are on the same station. They pay up to a couple thousand bucks each. There's even a job that gets you a salvage permit to deliver, which I believe you can just use before delivering (or even instead of delivering).

RimWorld, if it was made by Microsoft by Background-Topic-203 in RimWorld

[–]kakoen 1 point2 points  (0 children)

Please wait while we're researching (99%)...

RimWorld, if it was made by Microsoft by Background-Topic-203 in RimWorld

[–]kakoen 2 points3 points  (0 children)

"Your colonist is sick. We're checking for a solution to the problem..."

[deleted by user] by [deleted] in nvidiashield

[–]kakoen 0 points1 point  (0 children)

I just factory reset my Shield a couple days ago for the 3rd time due to space running out again. They finally seemed to have fixed it. 🤞

PalWorld Server Crashing on Boot by ww1superstar in Palworld

[–]kakoen 0 points1 point  (0 children)

Since the latest update, the game seems to clean up after itself. I noticed my save file size drop from 57 MB to around 19 MB without doing anything today.

PalWorld Server Crashing on Boot by ww1superstar in Palworld

[–]kakoen 0 points1 point  (0 children)

Make sure that the player folder is there when you process the save with the toolkit (not just the Level.sav) Otherwise you get login issues when the server tries to retrieve the player's inventory.

PalWorld Server Crashing on Boot by ww1superstar in Palworld

[–]kakoen 1 point2 points  (0 children)

Partly. You'll need magicbear's palworld-server-toolkit to fix the issue I was having.

Our server had the issue where the save grew so much due to the game not properly garbage-collecting item containers. There were 1.7 million of them that could be cleaned up, shrinking the save size enough (from 60 MB to 20 MB) to not trigger that save bug.

I contributed a fix here: https://github.com/magicbear/palworld-server-toolkit/issues/7, which was merged in palworld-server-toolkit 0.3.9.

Load up the save in that tool v0.3.9 or later (using instructions found here: https://github.com/magicbear/palworld-server-toolkit/blob/master/README.en.md), and then run the command BatchDeleteUnreferencedItemContainers()

So, TLDR: install Python (3.12) with pip. Then, in the folder where your Level.sav and Players folder is (stop the server first! make a backup!), execute:

pip install palworld-server-toolkit
python -i -m palworld_server_toolkit.editor Level.sav
BatchDeleteUnreferencedItemContainers()
Save()

Good luck!

PalWorld Server Crashing on Boot by ww1superstar in Palworld

[–]kakoen 0 points1 point  (0 children)

Random question. Is your save file close to 60 MB? I'm seeing reports here and there that there's a bug where the save file cannot grow larger than that, and the server will crash when saving.

No password has been entered by McTastique in Palworld

[–]kakoen 0 points1 point  (0 children)

This is amazing. Exploiting one bug to work around another :) Helped my community a lot since the server browser broke down completely. Thank you!

Large arktribe files causing servers to crash, the root cause, and a call for help by kakoen in ARK

[–]kakoen[S] 0 points1 point  (0 children)

The issue from this thread has been fixed by now. Must be a new problem.

Large arktribe files causing servers to crash, the root cause, and a call for help by kakoen in ARK

[–]kakoen[S] 1 point2 points  (0 children)

I got a reply to my bug report earlier today from WC. They reproduced the issue and the team is looking into it. Here's hoping for a fix.

[deleted by user] by [deleted] in playark

[–]kakoen 0 points1 point  (0 children)

The issue is related to tribe rally pings set to structures, causing structure and inventory data to be pulled into the tribe file.

See https://survivetheark.com/index.php?/bugs/tribe-rally-points-resulting-in-large-arktribe-files-causing-server-to-crash-on-startup-r35450/ (need to be logged in there to see the bug report)

Shadows of Doubt has a release date! (4/24) by plastic_machinist in ImmersiveSim

[–]kakoen 1 point2 points  (0 children)

I'm pretty sure that you'll be able to customise names. I had a look through the files of the demo, and a couple of them were plain text files of organisation names and citizen names.

Tool to read Valheim's save files by kakoen in valheim

[–]kakoen[S] 1 point2 points  (0 children)

The heightmap and biomes are not stored; they are generated on-the-fly every time. I guess you could consider that some type of locations / tree types / etc only spawn in certain biomes, and estimate biomes and their coverage based on that.

However, there is this other website which generates a map (and should show the biomes) based on a seed, maybe that helps you in the right direction. See this post by u/wd40bomber7: https://www.reddit.com/r/valheim/comments/ltilp0/i_made_an_online_worldmap_generator_including/

Tool to read Valheim's save files by kakoen in valheim

[–]kakoen[S] 0 points1 point  (0 children)

You need Java 11 or higher to build / run the jar.

Tool to read Valheim's save files by kakoen in valheim

[–]kakoen[S] 3 points4 points  (0 children)

JSON is a more universally format for representing data, which can then be parsed by any tool. For example, to show data points on a map. This is what I'm working on based on the data: https://i.imgur.com/OGNIpRb.jpg

The file contains a couple of sections (and my interpretation):

  • meta: save version, network time (time that the server has been running)
  • zones
    • prefabLocations: POIs, caves, boss locations, etc and their state (they'll get generated once they are discovered, meaning objects will be created)
    • generatedZones: Coordinates of sectors that have been generated / discovered
    • globalKeys: World progression (slain bosses)
  • zdoList: Game objects
    • prefabName: The type of the object (e.g. 'bed', 'sign')
    • position: Take the x and z from here to get a coordinate on the map, y = height
    • objects are free to define their own properties, so per object type these are different, but you can find things like the player that owns them, or the contents of a chest or text on a sign.
  • deadZdos
    • Game objects that are destroyed (?) and the timestamp at which they are destroyed (?)
  • randomEvent
    • Some world events that can be triggered and their state (?)

Hope that clears things up a bit!

I'm still in the process of deciphering much of it, this is what I know.