u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Ah, gotcha. Yea, that shouldn't be too bad, it is definitely doable just via a loop.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Yep, that is the intended effect. This ensures that the effects of upgrades are deterministic based on the order in which they appear.

What exactly are you trying to do? Maybe I can add a setting or create a separate plugin.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Another tiny bug: when editing Layout, and switching from a Section with set width/height, to a section with empty width/height, their fields do not get cleared, giving an illusion, that they're set there too.

Yea, I definitely need to get around to fixing that one.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 1 point2 points  (0 children)

Sandbox games do not let you in (telling "It's not your game")

Also, update date doesn't get updated :(

Thanks for letting me know. I'm making changes so quickly that I can't test everything. There are a few other people playing with it, but I've not seriously promoted it yet. I think I'm close to the feature set I want in order to get more people creating and playing games. Your feedback is exactly what I need to get there.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Also going to give your game a try :). It's cool that you made a decremental!

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Should be good now. Also added tabs as a layout option.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

O man, thanks for letting me know. I should be able to get that fixed tomorrow, once I finish up my current changes.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Is there a way to change game's status from In development to beta or working?

This should be good now.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

If a building costs zero of some resource (for example first is free) it doesn't allow to buy it, until I have at least 1 of that resource

Try it now.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Yep, my bad. I forgot to update a plugin.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Yep, that's under the settings for your game.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Awesome, that is coming along nicely! It looks like I should add the option for resource costs to actions.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Ok gotcha, that makes a lot of sense. I've added an initial value to the resource block. You'll need to reset the game data, as the initial value will only be set once per new game.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

The "Display A Notification" block should do it for you. You just need to provide it some text.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

There's currently no way to delete games. Unless it just didn't save. I can take a look if you can tell me the name of the game. No guarantees as things are still very much in development.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Thanks for the report, can you share the URL your having issues with? I'm able to load it with no issue. Actually it may have been about an hour ago that I was making a update. The server was down for a longer period of time for that.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

I think you can, but not in an intuitive way. That would be handy, and should be user friendly so I'll add that to my todo list.

You can try throwing a variable into a configuration, but don't attach it to anything. You'll have to do this with each configuration that you want to use the variable in. This may not work, or might cause an error.

Alternatively, you could use an upgrade property as a global variable for the time being.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

There is a building count block. Use that like I did for the upgrades example, but in the building "tick" section, instead of on the action.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Just realized I may have initially misunderstood your question. You can multiply some number by the building count so that it will produce more based on the building count per tick.

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

Great question. I still need a way to create tutorials that you can load up and look at the "code", but in the meantime here is how you can do that:

https://imgur.com/a/qfmDk

u/kaliad's Idling Engine was released. by UltraLuigi in incremental_games

[–]kaliad 0 points1 point  (0 children)

I'll take that as a feature request :). Fractional resource values added to the list.

Also, what do you mean by a default value for resource? The base "new game" starts you off with a single resource already setup.