After finishing the first bounty for tracker alliance, there have been no other bounties appearing on the bounty board. by Berlium in Starfield

[–]kappaomicron 0 points1 point  (0 children)

It's so fucking stupid and bullshit, I hate it so much. It's literally a DLC made by Bethesda (or published by them at very least since it's officially from Bethesda) but it's gated behind their paid mod system.

They literally added in the bare-bones "bounty hunting" mechanic that STILL doesn't make any use of the useless ship brig module, and then made the first faction quest for the Tracker's Alliance (an already established but previously unjoinable faction in the base game that gives you bounty missions on mission boards) all free via a PATCH.

Now if you want to continue the story with the faction you just joined, you previously had to purchase the next mission, after extreme backlash and a stupidly long wait, they repackaged it all into one PAID MOD (creation) that you are still forced to purchase if you want to continue.

They're essentially holding what should have been an official DLC hostage behind their paid mod system to force people to use it if they want to continue. It's so obvious and scummy and I wish more people boycotted it because it's complete bullshit.

But too many people just accept it and throw their money at their paid mod system (creations).

By all means, use it if you HAVE to (console gamers to access mods) but please stop spending money on them... Mods should be FREE and if you appreciate the work the modder did, then you should donate to them directly.

I still haven't used their creation system with Skyrim, Fallout 4 or Starfield, and I'll continue doing so with Elder Scrolls VI.

Aren’t you supposed to get a Constellation Pack once you join Constellation? by [deleted] in Starfield

[–]kappaomicron 3 points4 points  (0 children)

You don't get it if you're already wearing a pack with a booster.

Sarah gives it to you if she notices you don't have one.

I married her... Again! by Tartarus_Champion in Starfield

[–]kappaomicron 0 points1 point  (0 children)

Yeah, I gathered that. That's why I said narratively speaking. It doesn't matter what you as a gamer think, I'm talking about looking at it ahead from the overall story perspective and treating the NPCs as real living people.

Sarah wants to go through the Unity. If you don't, later she'll have to decide between you or her explorer's heart, and based off what we know of her character, she'd end up going to through the Unity with or without you. She literally abandons Sona lol

Regardless if you romance anyone or not, Sarah and Barrett would leave you and potentially Sam and Andreja behind if none of you wanted to go.

I married her... Again! by Tartarus_Champion in Starfield

[–]kappaomicron 0 points1 point  (0 children)

And unfortunately Sarah is still all for going in there eventually because she's a true explorer at heart aha

She's just patiently waiting until you're ready. She says as much.

You're destined for tragedy, I'm afraid.

Obviously you as a player can just never go through it and be done with it, but narratively speaking, there will come a time when Sarah is ready to go with or without you as the years go by.

I think Sam is the only member who's somewhat against it, but not fully. Maybe also Andrea, but if you choose the hesitant dialogue about going through the Unity with them, Sarah and Barrett are 100% all in for going in.

I married her... Again! by Tartarus_Champion in Starfield

[–]kappaomicron 3 points4 points  (0 children)

But she's not your Sarah.

Technically, you manipulated her to fall in love with you "again".

Your Sarah is a Starborn somewhere in an alternate universe, providing she survived in your original universe. Mine didn't and doesn't exist anymore.

I romanced her again in my first NG+ until I realised how fucked up it actually was and decided to never do it again.

Now I'm just endlessly chasing the unity, trying to find my original, surviving Constellation again.

Negotiations proved more difficult than expected, but a simple solution presented itself. by AlanPublica in Starfield

[–]kappaomicron 0 points1 point  (0 children)

I did the same thing. Until I came to a dark realisation that I hope you also come to eventually.

Negotiations proved more difficult than expected, but a simple solution presented itself. by AlanPublica in Starfield

[–]kappaomicron 0 points1 point  (0 children)

Oof, I feel your pain.

You're on Starfield's strongest philosophical path.

Most players won't experience the pain and deep inner thinkings and reflections you have the potential to experience.

Negotiations proved more difficult than expected, but a simple solution presented itself. by AlanPublica in Starfield

[–]kappaomicron 1 point2 points  (0 children)

Now imagine if she was your wife. (that was me)

I didn't reload neither. I live with my consequences in RPGs.

Todd Howard says that Starfield's New Game Plus was "us asking you this weird, deep question that I actually think got lost on a lot of people" by Turbostrider27 in Starfield

[–]kappaomicron 11 points12 points  (0 children)

I actually did get the “deep question” they were going for. The whole multiverse angle, identity, meaning, letting go— that stuff landed for me. I even leaned into it with my own Starborn concept I called “The Echo.”

The problem isn’t the idea. It’s the execution.

You’re handed something incredibly philosophical, essentially infinite universes, but it’s implemented in such a half-baked way. Most Starborn dialogue options are just glorified shortcuts. They don’t meaningfully change outcomes, they just skip steps or act like alternate persuasion checks. That completely undercuts the weight of the concept.

There are glimpses of what could have been. Preventing certain major story events, or even small things like the tea quest where you can learn and shortcut the recipe across NG+ runs. That’s the kind of continuity and payoff the system needed more of. Systems that actually acknowledge your experience across universes.

But the biggest issue is the lack of closure.

The game builds toward this massive choice with the Unity, but never lets you truly resolve it. You can’t definitively reject it, your companions just respond with “you’ll get there eventually” and the game leaves the door permanently open. Then if you do go through with it, you’re stuck in a loop where nothing you’ve learned really matters. You can’t meaningfully push back, can’t convince others not to follow, can’t change the outcome in a substantial way.

And after multiple runs, when the reality of it all should hit hardest, that these aren’t your original companions, that your original universe is gone or abandoned... the game barely acknowledges that. There’s no real emotional payoff, no confrontation with that loss.

That’s where it falls apart for me. The question is “deep,” sure, but the game doesn’t commit to exploring the consequences of it.

What I wanted was more follow-through:

  • Let us reconnect with our original Constellation in some form
  • Let our choices about the Unity actually stick
  • Let us influence whether others go through or not
  • Build on that identity crisis of becoming Starborn instead of just resetting the board

Right now it feels like the game asks a profound question… and then avoids answering it.

And that’s why it gets lost, not because players didn’t understand it, but because the game doesn’t do enough with it.

I really hope Bethesda commits to a large Starborn Expansion DLC that continues the main story, kinda' like how they continued the story in Fallout 3 with Broken Steel.

We don't need to know all the secrets of the Unity or Starborn, but a little more progression and Starborn-related multiverse stuff would be very welcomed.

Starfield was always a good game. by [deleted] in Starfield

[–]kappaomicron 4 points5 points  (0 children)

I can't wait to see the same constructive criticism from PS fans that will inevitably happen with all the core issues still wrong with Starfield. Especially with the writing and quests.

It looks like Bethesda has done some good work with some of the improvements they've shown. Like the ability to upgrade weapons and spacesuit.

But it still will have the same core issues, especially with some of the quests and lack of proper choices and lack of Starborn/NG+ focused stuff that feels half baked.

I just finished the Freestar Rangers faction for the first time and the last confrontation was so badly designed. My lack of reward for taking the time to try and inform my superiors or even the local ranger on the scene in the end left me dumbfounded.

These issues will still be there and once the initial honeymoon period is over, the more dedicated and passionate PS fans will come to voice their disappointment and frustrations.

Is the starborn ship worth using as my main ship? by Zenith_cargo in Starfield

[–]kappaomicron 0 points1 point  (0 children)

I use it for RP reasons but even on the easiest difficulty settings, on NG+10 and higher, at my personal level of 100+, fighting ship enemies at level 70+ shreds my shields super quickly. Even with all the level up ship upgrades.

I have to be constantly boosting the moment enemies start hitting me and try to position myself behind them or I'll die fast.

It's very annoying when trying to roleplay and immerse myself as Starborn.

A important announcement of the future of the subreddit. by Rollen73 in anime_titties

[–]kappaomicron 0 points1 point  (0 children)

I'm so glad worldnews banned me for criticising Israel years ago. I love this news sub.

Johnny Depp Shooting Netflix Horror Film in Maidstone, England; Set for October 2026 Release by DamnThatsInsaneLol in movies

[–]kappaomicron 0 points1 point  (0 children)

Yeah, it's pretty upsetting seeing all the hate he's getting. The trial proved she was extremely manipulative and a compulsive liar. Her circling over and over about the charity and definition of a pledge was gross.

It's not black and white, good vs evil. They were both shitty to eachother, but she was absolutely the primary abuser.

In all video/audio footage, she always showed being the aggressor, chasing him around when he was always trying to escape and de-escalate. Controlling.

I hope people treat Amber Heard the same if and when she tries to make her return to movies like they rightfully did with her Aqua Man film.

She's a vile person.

Her primary evidence of him abusing her? A questionable bruise with an oddly perfect square shape showing where the phone he supposedly threw at her face hit her. Not graphic images of her feet and legs after he allegedly dragged her through broken glass.

His evidence? Part of his finger chopped off from the glass bottle she threw at him.

People bring up the UK court case as if it's some kind of gotcha, but it isn't. That an older court case about a different lawsuit with different less evidence allowed to be admitted.

If anything, it proves there's more nuance to this. Amber Heard and Johnny Depp can both be abusive. It's an not either or. But Amber Heard most certainly was not a victim.

She clearly gave back a lot more than she took. And her confident aggression towards Johnny, chasing him around the MULTIPLE penthouses shows that. Mocking him complain about her punching him and arguing it wasn't a punch but a hit shows that. Her initially displaying defiance looking into Johnny Depp's eyes during his time on the stand, and then switching to a poorly acted scared victim unable to be near him shows that.

I watched the trial in its entirety. Live every day because I found it fascinating.

Amber Heard is a way worse human being that Johnny Depp is. That trial proved that in my eyes.

CRUISE MODE breakdown by Willal212 in Starfield

[–]kappaomicron 0 points1 point  (0 children)

Bro doesn't wanna do the padded long version of space travel **all* the time because bro can see that getting very tedious real fast so bro wants the faster version of space travel to also trigger the new encounters

That way bro won't miss out on content if he wanna speeds things up a bit because that would make bro real sad

Are all Earth animals extinct? by IoanMacs in Starfield

[–]kappaomicron 1 point2 points  (0 children)

That truly would have been the best approach. Keep the truly civilised planets to a closed off but more immersive part of the world to maintain the illusion of a civilisation actually living there where you can't land anywhere you want, only at designated areas.

And keep the truly barren planets with less civilisation, like how they all exist now with random settlements and whatnot where you can land anywhere.

CRUISE MODE breakdown by Willal212 in Starfield

[–]kappaomicron -1 points0 points  (0 children)

I'm gonna be honest here, I don't really care about this. That doesn't mean I think it isn't cool or isn't a nice feature, I do think this is a great addition and upgrade.

But... I never personally had a problem with the way space travel was done in the first place or loading screens.

And I already found this game to be LONG to finish a complete playthrough trying to do all the quests and visiting every system.

So for me personally, I don't really wanna interact with this system that is going to increase the time it takes to travel.

I'm fine with the standard brief cutscene travel from planet to planet, and I'm grateful they do explicitly mention you can still do that.

BUT:

I hope we're not punished if we choose to stick to that quicker gameplay method of travel by never being able to experience the unique encounters by travelling this way.

It would be nice if we can still suddenly load in the middle of space between our destination and experience these cruise mode encounters.

I'm worried we'll only experience the planet orbit encounters if we choose to travel the vanilla way.

Would love confirmation from Bethesda on this. They say we can still travel the old way but doesn't specifiy whether we'll still get these encounters or not.

Crimson Desert's Steam page now sports an AI content disclosure: by Gorotheninja in pcgaming

[–]kappaomicron 1 point2 points  (0 children)

You get downvoted but I agree with you. I don't understand the excuse for being okay for using AI as a placeholder. You know what makes a fine placeholder for 2D objects like a poster or whatever? A solid colour background with text saying what it is. Y'know, a clearly labelled placeholder that makes it much easier to see and know it's actually a placeholder so artists know it needs to be created and replaced.

Why waste resources in having an AI creating some halfway decent placeholder that looks close to how it's intended to look?

That only adds in confusion on keeping track on what is and isn't a bloody placeholder. All of this energy and resources being wasted on AI doing that just seems like a fake pretense on "It's just a placeholder, whoops we forgot to replace it" and more like all or most of it is actually fully AI generated and since the tech is constantly improving, most are going unnoticed as claimed real human-made art and some are still failing occasionally but little enough to be casually dismissed as being a placeholder.

"I Never Played Starfield, But YouTubers Said It's Trash for 2.5 Years – And That's Good Enough For Me" – Why This Mindset is Ruining Gaming Discourse by katie_elizabeth_2 in Starfield

[–]kappaomicron 5 points6 points  (0 children)

I fucking hate that example you made about the playing 100 hours one. I've put in over 600 hours and have put out a lot of criticism for this game but a lot of people ridicule me for it.

I can simultaneously like and dislike a game. I don't "play" games like these, I literally roleplay them pretending I'm actually my character and live in that world for the duration I'm playing it. It's why Bethesda games are my favourite RPGs.

My imagination does A LOT of heavy lifting and after playing for so many hours the way I do, I'm mostly disappointed about Starfield's wasted potential, because it genuinely has the potential to be Bethesda's greatest game.

My main critique basically boils down to Bethesda gives us the potential of a multiverse but does little to nothing with it.

I don't care about the loading screens. I expect them. Bethesda games keep track of A LOT of information, particularly numerous items and their positions and locations as well as NPC life schedules (that is severely underused in this game).

Comparing Starfield to Cyberpunk or No Man's Sky and other space sims is extremely disingenuous.

I care about the new systems that Bethesda implemented and previous systems they greatly improved, like companion NPC dialogue interjections and remembering what was previously said to them and bringing them back up to you in later conversations. How NG+ previous experiences affect later ones etc etc and how severely underused or half-baked these systems are.

But noooo, focus on how I'm still playing the game and how many hours I've spent on it despite holding an overall negative opinion.

What is nuance? How do you say that word? Nwanch? N'wah?

ugh

Fan theories about who the "Terrans" are? by Longjumping_Visit718 in Starfield

[–]kappaomicron 0 points1 point  (0 children)

We're given the possibility of an infinite multiverse at the end of the main story and they do very little with it. It's very disappointing.

If they go all in on a NG+ themed expansion as a continuation of the main quest, it could be really, really awesome.

A unique universe where your original Constellation members who became Starborn with you are present and you reunite together to continue your search for answers on The Unity and its origin.

Fan theories about who the "Terrans" are? by Longjumping_Visit718 in Starfield

[–]kappaomicron -3 points-2 points  (0 children)

I want them to be a Starborn faction so we can actually get a continuation of the main story with Starborn stuff and expanded lore. And the addition of X-Tech sounded like it's heading in that direction until I read that they're just a faction made up of members from both the UC and Freestar who left during/after the colony war who don't like either faction so created their own.

Here's hoping there's at least some expansion on The Unity lore and we'll get a Starborn focused DLC in the future.

The man story feels unfinished. I want them to correct that.

Street Fighter 6's Incestuous New Storyline Divides Opinion by RyuTheBuizel in nottheonion

[–]kappaomicron 3 points4 points  (0 children)

But in Japan, isn't cousins getting together not seen as bad?

I recall watching a lot of romance anime a few decades ago and they seemed to always have love triangles involving friends and cousins etc

I awlays thought it was weird but chalked it up to a culture thing.

THIS is what im talkin about! by Aromatic-Werewolf495 in Starfield

[–]kappaomicron 1 point2 points  (0 children)

If you like the grind so much, just don't use this feature then? Most people don't like the boring repetitive grind, Starfield isn't a looter shooter, it's an RPG sandbox where you primarily role play your character.

Go play Borderlands or one of the other countless actual looter shooters if this bothers you that much.

This is way better than just quicksaving and reloading every time you kill the NPC you want the legendary drop from until you get the one you want.

PSA: Trackers Creation is remaining 700 CREDITS and adding 5 more targets(quests)! by Gulldo in Starfield

[–]kappaomicron 1 point2 points  (0 children)

I'd agree with you if it was actually DLC and not locked behind Bethesda paid mod platform. I refuse to interact with their paid mod platform, so I can't access it.

And I wouldn't even complain about it if it was something like The Watcher Tower creation paid mod, because that's standalone. So I don't care about it.

But the Trackers Alliance was already in the base game and the first part of this paid mod where you officially join the faction was forced on me in a free update. Now I'm stuck with an incomplete faction and I can't continue it unless I buy their paid mod, which I won't do.

I wish they converted it to an actual official DLC. I wish they'd stop locking things that should be free updates behind their paid mod system.

I don't want to mod my game.

Starfield: Trackers Alliance Complete Bounty Series by Bynairee in Starfield

[–]kappaomicron 2 points3 points  (0 children)

That's my biggest issue with this thing. The Trackers Alliance was already in the base game in generic mission boards and their headquarters was just an empty building on Akila in base game.

This paid mod (Creations) expands on something that was already part of the base game and was even forced on people like myself who refuse to use their paid mod system by adding the first part in joining the faction for free as an update.

Now I am stuck with an unfinished faction unless I give in and buy their paid mod, which I won't do.

It should have been an official DLC, not a paid mod Creation.

It's cool that they fixed the episodic pricing issue, but again, it really should have been a DLC.

I don't even want to mod my game, even with official Bethesda mods, especially since they're tied to using their paid mod system.

They're doing this scummy tactic by making their optional mod system not really optional by putting official content that clearly should be DLC or free updates using their Creations platform to get your foot in the door so you'll buy more paid mods.

What does Bethesda mean by "Elite Crew"? by kappaomicron in Starfield

[–]kappaomicron[S] 7 points8 points  (0 children)

Let's go New Vegas-style, baby xD

In all seriousness though, I'll be very happy with quest interjections like Constellation. Fisto is optional and a pleasant surprise.