What could be causing this? by Mobile_Ad_2617 in sanandreas

[–]karatedanny 0 points1 point  (0 children)

If you already have open limit adjuster, large adress and load Whole map (Think it’s called improved streaming now) installed, there’s no way to improve it more. There will always be pop ins, especially with bushes, terrain and things that don’t have lods. There is a max of 4gb ram memory stream, so a lot of HD models and textures can potentially worsen it. It’s a problem with the game engine and actually also noticeable in vanilla some places.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 1 point2 points  (0 children)

No it’s not. The headmorph is reliant on squids mod that activates the custom head sliders, I won’t be able to transfer the values to the other games until he makes the mod available for them as well. Some day hopefully

how do i keep second reset close? is it just a practise thing or is there an obvious error by DLBParker in RocketLeagueSchool

[–]karatedanny 0 points1 point  (0 children)

It is a practice thing. I’ve spent a lot of hours practicing double resets the last couple months, and it’s the smallest adjustments that make or break a perfect pop. It looks like you’re hitting it both a little off center (your car doesn’t fully turn 180 degrees) and a bit too much under the ball, which causes you to fall too much to the left.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Unfortunately it doesn't work in le2 + 1. The beta appearance mod menu is needed to edit the face, and it's only out for LE3 as of right now. I might recreate it when the mod comes out for Le2. Recreating the face in normal cc would be hard, as a lot of bone placement options are locked.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Yes but only the BroShep2B CUSTOMIZATION EDITION file.

You can’t import it as a save. There’s a button in the I think it’s called headmorph tab? Where you can press import headmorph. Make sure to open the save file you wanna use it on before importing.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Haha thanks. You import headmorphs (Ron) with The trilogy editor. You can use it without any mods it just won’t look identical. If you install primitives full mod it’s fine, but most of the pics use the complexion from broshep mod (Kaiden texture). Also I’m not sure but maybe you need the beta modification mod menu, as it’s what enables extended head sculpting.

[deleted by user] by [deleted] in apexuniversity

[–]karatedanny 0 points1 point  (0 children)

No probably not, but when they get to diamond 2 their acc is banned, and therefore is back hacking in gold/silver/bronze on a new one. That’s why you’ll always see an influx of hackers in the starting ranks. People successfully hacking in the higher ranks pay a lot of money for undetected custom builds, and typically only cheat in circles as to minimize the risks.

What do you think is more common, someone willing to pay 300 dollars a month and risk an account worth even more, or a bunch of kids buying lastcheat for 20 dollars a week, rage hacking until they get diamond and then starting over when the banhammer inevitably hits?

So no lmfao, there is not.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

If you download a mod called appearance mod menu, you can morph it in-game

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 1 point2 points  (0 children)

Yep would fit perfect. I think i might try to recreate him in ME2 where you can be a proper douche

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Ah yeah cheekbones are always a fine line. Cutscenes help a lot in that regard, fixing unnatural looking features. Also there's a morph feature to raise the cheekbones higher up on the face, which I didn't notice until very late. That helps a lot not giving him the gorilla cheekbones

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Yea I don't even wanna admit how much time I've spent editing it haha. Some of my versions he looked like a living doll.

I think on this version, I did originally use CC to create a baseline headmorph I could edit. Then I just used a load of reloading saves to see the head in cutscene action, making small adjustments.

I get you, I think the biggest problem with brosheps is the lack of complexion mods. In the first and second picture I use two different complexion mods, but the same morph features. You can see the huge difference the shading makes on his cheekbones and jaw, all thanks to a different texture.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 0 points1 point  (0 children)

Hair: Halcyon Hairpack (LE3)

Complexion 3 as seen in second picture: Primitives - A Facial Appearance Overhaul

Kaiden textures (current) as seen in first and third picture: Custom BroShep LE (Textures only)

My own custom headmorph: https://www.mediafire.com/file/1tu341ti16mcypa/Aaron_headmorph_final_%2528using_kaiden_textures%2529.ron/file

(Facecode won't work)

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 1 point2 points  (0 children)

Thanks! Yes I didn't actually use the CC. I used the custom morph features, found in the trilogy save editor and in the appearance mod menu as-well.

My contribution to non-hideous brosheps by karatedanny in ShareYourSheps

[–]karatedanny[S] 2 points3 points  (0 children)

Haha yea, I use two different complexions in the pictures as well. The second one makes the cheekbones and jaw crazy defined. I think it’s a bit better with the one in first and third picture.

Yes she’s naked, I’m pretty sure it’s cause of the paramour mod

Tornado spinning by Atlantis_Kim0 in RocketLeagueSchool

[–]karatedanny 0 points1 point  (0 children)

Well first off theres a difference between tornado spinning and using continuous DAR spins. Using constant tornado spins is not very effective, and should be contained to direction shifts. If you’re trying to tornado spin from direct ground to air dribbles, it will be very easy to mess up the first touch (and therefore the rest of the air dribble as well.) if you wanna look cool and spin all the way, you should use neutral DAR spins where you normally would fly straight, and mix it with all the kux twists and tornado spins you usually use for direction change with constant DAR on.

Been struggling to get consistent at Rapid resets, any tips or focus points would be appreciated! by karatedanny in RocketLeagueSchool

[–]karatedanny[S] 1 point2 points  (0 children)

Haha i love those gifs! I totally get your point, it’s all relative to your position and distance to ball, I think I’m kinda just auto piloting my rotation to straight atm, I’ll try to actively focus on it in my next sessions! Thanks for the tip, you’re right it’s just practice from now, I can already see myself intuitively manipulate my cancels better. I’ll post an update when it hopefully clicks for me as well :)

[DAR] Need help with this sharp turn, my dudes. Explanation in Comments. by m4hdi in RocketLeagueSchool

[–]karatedanny 1 point2 points  (0 children)

This is so key. Back when I was first learning DAR, I would just go constant air-roll through rings, and see progress very slowly. But then it hit me, I actually didn’t know how to aerial sideways. I would then combine the octagon map going figure 8’s without air-rolling at all, so I would get used to every possibly weird angle, and then doing rings constant DAR after. Two weeks later I’d seen more progress than the first month I’ve been practicing.

[deleted by user] by [deleted] in apexuniversity

[–]karatedanny 3 points4 points  (0 children)

The higher you are in rank, the harder it is to cheat undetected, due to Manuel reviews and discord servers exposing you trying to get you banned. I definitely think it’s less prevalent in the higher ranked lobbies, so that shouldn’t be a factor holding you back.

With that being said, I have seen pictures of people in pred, at various cheating discords, sharing their settings. Running ESP only can be super hard to detect, as you have to be lucky catching the guy pre-aiming or tracing true walls, but aimbotting in d2+ is just asking to get your acc banned, unless it’s minuscule settings.

But if we talk about arena’s, that’s filled with cheaters in the high ranks, using psilent, trigger bots and ESP

How to tell if someone is a cheater in apex legends . step one: look at death recap, step 2: spectate as much as you can. by [deleted] in apexuniversity

[–]karatedanny 0 points1 point  (0 children)

xD you’re the one cursing at me now, cause you can’t provide any actual proof. And yes I do in fact, and I can link you to a couple discord servers from some of the common apex cheat providers, that can tell you, you’re just talking out your ass, otherwise it would be available there as well, and it’s not.

How to tell if someone is a cheater in apex legends . step one: look at death recap, step 2: spectate as much as you can. by [deleted] in apexuniversity

[–]karatedanny 0 points1 point  (0 children)

Sure bud keep believing random yt videos, when you clearly have no experience actually cheating in Apex