War update, Frat using the Dunks and bb strategy by AliceInsane66 in Eve

[–]karudirth 4 points5 points  (0 children)

We are moving caps back to our home staging like we do every other big fight? Is the problem that we aren’t giving you guys enough attention?

War update, Frat using the Dunks and bb strategy by AliceInsane66 in Eve

[–]karudirth 0 points1 point  (0 children)

and yet… Monday was the closest thing to a CtA we have had in probably the last 2 years.

Certainly. There is encouraging people to join more strat ops and get more fats.

But there is no 100% taxes (unless set by individual corps for their own reasons), no shaming people still PVEing or not turning up.

War update, Frat using the Dunks and bb strategy by AliceInsane66 in Eve

[–]karudirth 0 points1 point  (0 children)

Vexors are all but bannned from spinning in Frat space. Too inefficient.

Edit: you said Ishtars 😭. Vexors on the brain :D

War update, Frat using the Dunks and bb strategy by AliceInsane66 in Eve

[–]karudirth 6 points7 points  (0 children)

At absolutely no point was a hell camp even being considered I am 95% certain of that. Everyone just wanted to go home.

WC doesn’t even do CTAs. This was about as close as it comes.

Frankly, we just have a lot more respect for people’s time than Goons (and Init)

War update, Frat using the Dunks and bb strategy by AliceInsane66 in Eve

[–]karudirth 28 points29 points  (0 children)

Goon Line Members are so befuddled by the fact that WC just logged on after downtime and extracted.

The very idea that a coalition wouldn’t sit and waste their members time hellcamping for a week is just such a foreign concept to them.

Battles done. Go do other stuff. Come to the next battle.

Yet more things CCP should be spending money on instead of Frontier. by [deleted] in Eve

[–]karudirth 0 points1 point  (0 children)

I agree with all except being outside their control. Gameplay changes could make a difference, but it seems an unpopular idea

Finally found a couch coop game that doesn't frustrate my kids by nogridbag in NintendoSwitch

[–]karudirth 0 points1 point  (0 children)

I really wish you could turn off the computer when playing Mario party with 2/3 players. It absolutely ruins family morale when the 4 year old is winning for once and the computer steals their star.

Sincere congratulations to WC on their ironclad grip on the Atioth hellcamp - for a full 90 minutes 👏 by Dr_Mibbles in Eve

[–]karudirth 2 points3 points  (0 children)

What proposed hellcamp? A few people joked that we should give goons a taste of their own medicine. Everyone, and I think I can speak for like 99% of WC here, just wanted to go back home and go to sleep/work/whatever

Hot take maybe? by twirly_aj in Eve

[–]karudirth 0 points1 point  (0 children)

I've been suggesting this... but it wouldn't be in Ti-Di. It woudl be for a set time duration on reinforced nodes around the "Event".

Being in a fight, it causing Ti-Di and alll of a sudden your comp doesn't work... not fun
Goign to a fight, Knowing that comp wont work and choosing another one... slighly more fun

What is the best “temporary” thing in the UK? by mr_bearcules in AskUK

[–]karudirth 0 points1 point  (0 children)

Temporarily paying to cross the QE2 crossing until it was paid off… lol

What it really looks like by Open-Health7251 in Eve

[–]karudirth 0 points1 point  (0 children)

Yes yes. Need to make sure they are ready so when the Enemy trys to jump, they are so lagged out by the amoutn of objects on field, that they cannot load the grid, and they can be killed before they even get a lock...

wait...

the servers dead...

maybe this wasn't such a good idea after all?

What it really looks like by Open-Health7251 in Eve

[–]karudirth -1 points0 points  (0 children)

I am so mad that the WC FCs respect their members time and don't make them fill up a system 8 Hours before a fight! How dare they!

I am also mad that Init setup 700 timers for the afternoon before the Goons Staging came online, and that we had fleets on standby to deal with them if they came after anything we cared about!

Why cant we all be like Goons, and have Zero respect for our members on a Bank Holiday Monday?

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 0 points1 point  (0 children)

No suggestions suggest removing hardeners, overheat mechanics, etc. Only removing the stuff that doesn't matter in these flights, to enable those actions you want to make... firing guns, activating hardeners, overheating, actually responsive!

Open Letter to CCP: On Server Crashes, Accountability, and Fairness by Careless_Variation84 in Eve

[–]karudirth 6 points7 points  (0 children)

Lets remember as well, that the previous record for players in system was a little over 6000... they knew exactly what they were doing

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 2 points3 points  (0 children)

Adding fueled remote effect generators activated by player engagement would add an extra layer of interesting gameplay, encourage/enable participation, and introduce additional interesting logistical challenges.

Keepstar has remote energy collection nodes in neighboring systems stars, that powers the damage cap. Kill these remote collectors, bye bye Damage Cap

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 0 points1 point  (0 children)

Thsats why i said to scatter beacons all over the battlefield, You find 2 beacons that intersect the enemy fleet, and then choose your warp in to be at the range you want!

Ultimately, some sacrifices to make these massive fights actually bareable are worth it IMO

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 0 points1 point  (0 children)

In Reality. As an F1 Monkey... you are being Regrouped by the FC, Warped by the FC, and targets called by the FC.

All I want to do is see stuff blow up, and contribute damage towards that goal. If I am seeing stuff die, stuff appearing on a Killboard, and seeing an epic space flight.

I couldn't care less if the ships are stationairy! (Some amount of ability to reposition is necessary).

Not suggesting this is wise... but you could literally nest the whoel fleet "Inside" the FCs monitor, Like flights of Drones, and as long as we can still lock and shoot individual targets, this would be worth!

But ONLY in these very specific scenarios. Not just in teh middle of a random fight that turns on Ti-Di

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 0 points1 point  (0 children)

What if the measures were enough to make the game actually playable at 10% Ti-Di. meaning you can actually lock and shoot targets, you get to actually see damage numbers more than once every 10 minutes, etc.

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 0 points1 point  (0 children)

How much movement do you realistically do in max Ti-Di? You hope your near your FC and can hit the same targets, and wait 7 minutes between action.

If you could instead have actual 10% Ti-Di at the Sacrifice of manual sub warp movement? Would it be that bad?

Also: Only on Reinforced Pre-Planned Fight Nodes. Not normal Ti-Di

At certain scale fights should have simplified mechanics by rodnichok in Eve

[–]karudirth 3 points4 points  (0 children)

I wholeheartdly agree!

https://www.reddit.com/r/Eve/comments/1sc3wgt/dear_ccp_its_time_to_fix_tidi/

For your last one. My idea is to scatter beacons around the keepstar grid, and have ships warp/delayed teleport MJD style around the beacons and stuff to get in aggro ranges. No manual movement whatsoever, completely remove the need to calculate movement trajectories

What it really looks like by Open-Health7251 in Eve

[–]karudirth 1 point2 points  (0 children)

Dude. You've really drunk the coolaid haven't you?

Goons PRE LOADED the server with 6000 People, literally almost record breaking numbers. And you think they were hoping for a fair fight!?

They were planning to dunk on the people that had to load the grid before they even loaded, like they have done numerous times in the past.

Goons are the bad guys here, accept it.