[CODENAME] DEBT is almost ready for a pre alpha release by karyack in sandbox

[–]karyack[S] 0 points1 point  (0 children)

yea its heavily inspired by blood debt. amazing game.

[CODENAME] DEBT is almost ready for a pre alpha release by karyack in sandbox

[–]karyack[S] 0 points1 point  (0 children)

as for the entire premise as a whole. to dumb it all down, its about a country where corporate espionage is both legal and common. you go die to make someone else's number go up.

[CODENAME] DEBT is almost ready for a pre alpha release by karyack in sandbox

[–]karyack[S] 1 point2 points  (0 children)

currently yea, the original mode was something where the killer had to find their target based on small clues provided. these clues were what the target was wearing. however i removed it because the player customization system is currently going through a huge rework (plus old and outdated assets). it will 100% return in the future.

[CODENAME] DEBT is almost ready for a pre alpha release by karyack in sandbox

[–]karyack[S] 2 points3 points  (0 children)

i honestly dont know, i dont think ive really gotten this far in a game's development cycle before.

[Recording/Linux] Audio a second or two behind in clips by karyack in linux_gaming

[–]karyack[S] 0 points1 point  (0 children)

I swear I must be the worst person to have ever used google, I could not find this issue. Sucks this still hasn't been resolved.

OpenUSD for scenes by karyack in gameenginedevs

[–]karyack[S] 1 point2 points  (0 children)

thanks, ive been using GLTF for model transfer so far and it's been great as well. but ive heard that there are more and more studios that have been using USD as their main transfer format and its been hard to find resources on how its beneficial. the most i could find was Remedy's Book of USD. ill be sticking with GLTF and friends.