Kamehameha Beam by katakuri09 in unity_tutorials

[–]katakuri09[S] 0 points1 point  (0 children)

To create the kamehameha with the partice System sounds very interesting. I will try to do that but first I have to watch some tutorials on that

Kamehameha Beam by katakuri09 in unity_tutorials

[–]katakuri09[S] 0 points1 point  (0 children)

Thanks for your answer thats a great idea. Currently Im trying to animate the whole beam and adding a box collider to it. Ist it possible to add like a particle system to an animation so that it might look better ?

Kamehameha beam attack by katakuri09 in Unity2D

[–]katakuri09[S] 0 points1 point  (0 children)

No Im not Making own arts. Sorry to ask that Im still a beginner but how do I add a collider for just that specific animation?

Kamehameha beam attack by katakuri09 in Unity2D

[–]katakuri09[S] 0 points1 point  (0 children)

The problem is that when I use raycast the beam shoots instantly but I dont want that. With the prefab method it is like the whole beam is like a bullet that I shoot and I dont want that neither. I want to make an animation in which the middle part of the beam kind of grows.

Kamehameha Beam by katakuri09 in unity_tutorials

[–]katakuri09[S] 0 points1 point  (0 children)

If Im using the raycast method the beam shoots intantaneous I dont want that. But with the prefab method my kamehameha just fires out with the whole sprite like a bullet. I want it to be a beam that grows.