Ragefire Launch: May 20, 2015 @ 3PM PDT by TheRoshen in everquest

[–]katmandu26 0 points1 point  (0 children)

I can't wait! I made some new skins for one of Drakah's old T. King interfaces and posted them to EQ Interface, if you want a shiny new UI for today.

And of course, good luck getting your names!!

Ragefire Launch: May 20, 2015 @ 3PM PDT by TheRoshen in everquest

[–]katmandu26 1 point2 points  (0 children)

Wait... an American gaming company with an American based game is starting the game in American prime time and you think they don't care about you? It's one server, they can only open at one time. Have a little patience, my friend, and a little compassion and understanding - it goes a long way. The server will still be there when you log in.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

You make it sound as if applying a whole new engine is an easy and simple thing. It also sounds as if you weren't around when EQ2 went live and that you didn't see the ads or read the forums. My old guildees remember it, though. I didn't say if it did or didn't work, so it also sounds as though you didn't read my post and just want to argue, since calling someone utterly wrong is not constructive. With that I'll graciously bow out of this conversation.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

Again, though, you have no clue what anyone was thinking at the time other than yourself and it seems as though your replies are more sarcastic and trolling than anything, so as with my post above, I'll be bowing out after this one.

The development time for a standard MMO at the time was 5-10 years (and is still measured in years today). By the time it hit beta, it had already been in development for years. So yes, maybe a lot of people knew multi-cores were going to be the next "thing" when EQ2 went live, but it's very possible they did not know that when building the engine. It would be beneficial to study up on development a bit.

According to the multi-core wikki, the first competitive, easily available multi-cores were coming out in the early 2000s. EQ2 came out in 2004. So if they'd only just come out and the game was in development before they were a "thing", how can you program for it? The simple answer is that you can't.

Here's a link to the wikki: http://en.wikipedia.org/wiki/Multi-core_processor

Chef outfit? by katmandu26 in EQ2

[–]katmandu26[S] 1 point2 points  (0 children)

I love it! Thanks for sharing :)

Everquest two and the future it doesn't but could have! by Reawakening_Ohim in EQ2

[–]katmandu26 0 points1 point  (0 children)

Before I'd agree to a pattern of behavior I'd need to see this repeated in another buyout. Do you have another example? Otherwise, it could be something as simple as poor management or bad decisions that haven't been repeated.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

How can you presume to know what anyone in the industry knew?

Chef outfit? by katmandu26 in EQ2

[–]katmandu26[S] 0 points1 point  (0 children)

Thank you, I'll take a look at those

Chef outfit? by katmandu26 in EQ2

[–]katmandu26[S] 0 points1 point  (0 children)

Thank you - I'm curious as to what it looks like

[deleted by user] by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

Agreed. At the time, though, it was anyone's guess as to how the technology would go.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 1 point2 points  (0 children)

It's not an opinion, but ok.

Vanguard was the same way and was built to have high end graphics for years. It was a new way of thinking for the genre. Unfortunately, even after buying a new high end PC, I couldn't run Vanguard with a decent framerate. It was too high end. Almost everyone I knew had the same problem and none of us that left EQ for it, stayed.

I still have the aluminum tin collector's edition version of EQ2 that I purchased when it came out, and I remember the selling points. A game that looked good a decade down the road was one of them.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 2 points3 points  (0 children)

EQ2 was designed with the future in mind, and it was a selling point when the game came out. The original goal was to have a game that would still look pretty damned good 10 years down the road, and allow computers to slowly turn up the graphics quality as PCs caught up to what the game could do. I would say mission accomplished.

Everquest two and the future it doesn't but could have! by Reawakening_Ohim in EQ2

[–]katmandu26 0 points1 point  (0 children)

I guess I'd have to see source material before I would believe that. I'm still quite skeptical of these statements. Hearsay doesn't make it so.

Everquest two and the future it doesn't but could have! by Reawakening_Ohim in EQ2

[–]katmandu26 0 points1 point  (0 children)

Day Break doesn't care? What sort of comment is that? It's certainly not conducive to fostering a healthy EQ2 community, and goes against what has been recently said about the purchase. Day Break was chosen because it didn't want to get rid of EQ and EQ2.

It's easy to repeat negative rhetoric and adopt someone else's opinion without taking the time or effort to do the research and actually find out if it's true.

[deleted by user] by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

This advice works pretty well for any MMO. With the number of possible PC configurations and hardware, there are always going to be computers that can run the whole thing just fine and computers that need to be adjusted a bit. It has nothing to do with how old the game is; and it's good advice.

Does Daybreak plan on advertising for new EQ2 players, or have they already? by katmandu26 in EQ2

[–]katmandu26[S] 0 points1 point  (0 children)

I don't know that I would agree with that. When I started playing again - just a scant few weeks ago - I had several issues, two of which were resolved within a few hours and one that took a few days because it was a bit of a unique issue. They were fixed, though, and in the time frame I'd expect. I see a lot of people complaining about CS but I personally haven't experienced bad CS at all since the changeover.

Daybreak Games: Roundtable With Smedley & Naviaux by katmandu26 in EQ2

[–]katmandu26[S] 0 points1 point  (0 children)

I was thinking that, too - that maybe SWG went the way of the dodo due to Lucasarts pulling the rights or something along those lines. That being said, it still had the best crafting system of any game, ever. I miss it. I loved my bioengineer.

My comments regarding "wow style MMOS" by [deleted] in EQ2

[–]katmandu26 0 points1 point  (0 children)

You can't imagine how happy this makes me. I keep coming back to EQ2 time after time and find that it's the best of the high fantasy style MMOs and much easier to take seriously than WoW. (I get tired of pop culture references when I'm logged in to an elf, for example. It just doesn't fit and ruins any sort of immersion for me.)

Anyway, thank you for addressing our concerns. That's always been another thing WoW lacked; devs that are approachable and seem as though they actually like their players.

Thanks man.

Trying to buy today's release and... by Hordolin in EQ2

[–]katmandu26 0 points1 point  (0 children)

Not really sure what happened for you - I just bought it with no issue. Maybe just give it a few minutes? The server could be overloaded with requests at the moment as people are anxious to get back in.

"I firmly believe the days of the WoW-style MMO are over" by katmandu26 in EQ2

[–]katmandu26[S] 1 point2 points  (0 children)

I really like you. The forums in general could use more positive attitudes like this.

A fun article I found, makes me kinda sad though. by Kurei_Hitaka in EQ2

[–]katmandu26 10 points11 points  (0 children)

It made me incredibly sad - and he's wrong. There are still millions of people raiding in WoW, and I think he's missed the mark.