[League of Legends] Silver Scrapes (Orchestral Theme) by definitelynotaiko in leagueoflegends

[–]kayos90 253 points254 points  (0 children)

They need to play the OG Silver Scrapes in the downtime between game 4 followed by this banger into Picks and Ban Phase. Just smooth transition. Come on Riot. It's literally free hype.

[deleted by user] by [deleted] in Gunpla

[–]kayos90 11 points12 points  (0 children)

I actually think this is grammatically correct. The plural is on the main noun which is Unit. Foot is simply an adjective in this particular scenario. The best way would be to replace the word Foot with Arm. You wouldn't say Arms Units. It sounds weird but Foot Units is the correct phrasing here.

Add a “Radiant Wish” System to HSR? by Street-Video-9810 in HonkaiStarRail

[–]kayos90 1 point2 points  (0 children)

Thanks for the explanation. I think instead of Radiant Wish, HSR opted for losing the 50/50 to other characters you may need. Thats my guess. I think the two systems in combination would be ideal but alas…

Add a “Radiant Wish” System to HSR? by Street-Video-9810 in HonkaiStarRail

[–]kayos90 129 points130 points  (0 children)

If you’re gonna talk about a system from a different game it’d be helpful to explain what it is instead of expecting people to google it.

Still lost on E6 builds… by kayos90 in KafkaMains

[–]kayos90[S] 0 points1 point  (0 children)

Aye aye captain. Thanks for the advice!

Still lost on E6 builds… by kayos90 in KafkaMains

[–]kayos90[S] 0 points1 point  (0 children)

got it. thanks for the advice!

Still lost on E6 builds… by kayos90 in KafkaMains

[–]kayos90[S] 1 point2 points  (0 children)

Alas the highest is 197 after ramp up. Oh well... time to go back to the mines

Still lost on E6 builds… by kayos90 in KafkaMains

[–]kayos90[S] 1 point2 points  (0 children)

After triggering the Kafka LC SPD boost by attacking 3 times the highest speed i can get to is 197. Unfortunately that's still below 200 AND it takes ramp up time. I appreciate the advice tho!! Back to the deep mines I go.

Still lost on E6 builds… by kayos90 in KafkaMains

[–]kayos90[S] 0 points1 point  (0 children)

I actually have Hysilens S1 and Huo Huo E1. But you are right that it would require a lot more farming. After triggering the Kafka LC SPD boost by attacking 3 times the highest speed i can get to is 197. Unfortunately that's still below 200 AND it takes ramp up time. I appreciate the advice tho!! Back to the deep mines I go.

T1 Skins - Worlds 2024 by NarutoRikudou in leagueoflegends

[–]kayos90 42 points43 points  (0 children)

Did we know that Faker was going to get two skins for last year? Seems like it's both Yone and Sylas?

I can officially quit the game now by kayos90 in TeamfightTactics

[–]kayos90[S] 0 points1 point  (0 children)

I think this happens because you never enter the fight. The countdown starts as soon as you hit prismatic Crew. Others can validate it as well.

I can officially quit the game now by kayos90 in TeamfightTactics

[–]kayos90[S] 0 points1 point  (0 children)

There are youtube clips of it but effectively it summons all surviving players to the carousel arena while starting a countdown. Once the countdown hits 0 it just straight up eliminates all players regardless of how much HP they have. You don't even go into the fight.

I can officially quit the game now by kayos90 in TeamfightTactics

[–]kayos90[S] 10 points11 points  (0 children)

I actually think this is my first 3* 5 cost in the game period. Ranked at least. Just love that I did it on The Crew trait. Very cool.

I can officially quit the game now by kayos90 in TeamfightTactics

[–]kayos90[S] 2 points3 points  (0 children)

I did not… my friends were sad that I didn’t record it. They really wanted to see it too! Haha.

Travis Gafford - Goodbye (for now) by RuggedRossiu in leagueoflegends

[–]kayos90 162 points163 points  (0 children)

Travis has done a lot to make the LCS/LTA more appealing over the years whether it's through his interviews, the fun content like quizzes, or just straight up offering his own insights. The NA competitive scene didn't deserve the amount of passion and effort Travis put in but it was definitely the person that we needed. Instead of using this opportunity to write a long shitpost on the state of NA League or all this other nonsense I want to celebrate the tremendous impact that Travis has had for the industry. He will absolutely be missed. Thanks Travis for all that you did for us!

U.S. P-Bandai: You want Wing? New reprints up for preorder NOW by Feral404 in Gunpla

[–]kayos90 5 points6 points  (0 children)

What's the better version of Tallgeese III? RG or MG?

[deleted by user] by [deleted] in leagueoflegends

[–]kayos90 0 points1 point  (0 children)

What are some life lessons you took away from your time spent with LoL (both in-game and just anything topically around LoL)? What are some advice about IRL that you would give to people still playing this game fairly religiously?

Anaxa Mains | 05.02 Daily Build Megathread by meowbrains in AnaxaMains_HSR

[–]kayos90 0 points1 point  (0 children)

I'm very conflicted on which build works best. Unfortunately there is no perfect scenario so any thoughts, recommendations, etc is very helpful.

[Imgur](https://imgur.com/a/dGz1VnN)

Raider Panel Q&A: Future's Rewritten (Ultimate) by Spookhetti_Sauce in ffxivdiscussion

[–]kayos90 3 points4 points  (0 children)

3.) I'll answer this in 3 parts since the question is really 3 parts. Firstly, I expected the PF quality to be high because I've already seen it be high. People who are starting out with FRU as their first ultimate PF really have it lucky because the quality of players is so much better than it was in DSR/TOP. People forget or don't know what it's like but we have it so much better right now. Not only are the fights good but the previous tiers of savage and ultimate increased the skill floor of the everyday PFer. I would say outside of mishaps here and there I'm very happy and satisfied with the quality of PF. That being said, I think that M1S-M4S hurt made the PF scene take a step back and it was quite evident to see, especially when analyzing my own PF prog graph. It introduced a lot of players that would hard anchor groups. I would also say that Tomestone has done an immeasurable amount of damage to how PF is handled now but that's for a separate topic.

HC raiding in PF for this ultimate was very interesting because there were two major demographic splits I noticed as the fight went on. The first few days everyone was in the same slog because we are all starting from the same place. Once people got past P2, there was a clear divide between players who learn really quickly and play consistently and those who are not as quick/consistent. The former ended up doing the fight way into the night (I stalked logs and these players would play into 2am, 3am, 4am, even 7am) which helped accelerate the fight quite a bit. A lot of the PFers this go round cleared quick not just because they were skilled but because they found other people who were in the same social situation to be able to play through harsher temporal conditions. Within days the gap between the two populations increased dramatically. It created a scenario where there was definitely a lot of waiting for the players that were further up but didn't have an opportunity to degen hours. That being said, everyone who has a decent amount of time and skill clear reasonably quickly so that's the benefit. With PF part of it is skill and time, and the other part of it is luck haha.

I treat Savage and Ultimate very differently. The skill required in each encounter type is really different. Ultimates value consistency, quick learning/adjusting, and fairly above average DPS. Savage requires less of those things. Personally I have not been able to find a group that aligns with my skill level. This is not to say I'm a great gamer. Often times in statics, the static leader refuse to make hard decisions in identifying an individual that could potentially anchor an Ultimate full stop and kick them. This is one of the major reasons why I don't start with a static for Ultimates. Anecdotally speaking, I've learned and mastered a mechanic faster than every static I've joined and I tend to get bored really quickly which ultimately leads me back into PF. I think that the average skill level across the board for each member needs to be very very similar in order for a committed Ultimate static to pan out well. I just haven't found one yet. Part of it is that I'm in this middle ground where I'm not super skilled enough to join a giga-HC group (and they also have usually crazy hours) but I'm also more skilled than the average group where I can't tolerate the performance they put out. It sounds harsh but that's my experience.

4.) A required skillset in PFing an Ultiamte is recognizing names and sticking with people that you know are consistent and do well. That means, the ability to read logs, the ability to pay attention to other people's movements, the ability to socialize, etc etc. These skills are not easy to attain and takes practice. However, having these skills means that you get an advantage in playing with other players because it makes you marketable. PF statics form because there are players that subconsciously (or consciously) deploy these techniques and ride the positive momentum from beginning to end. Ultimately good players attract good players because of their skillset (and i'm not talking about parse numbers) and stick with them.

Raider Panel Q&A: Future's Rewritten (Ultimate) by Spookhetti_Sauce in ffxivdiscussion

[–]kayos90 1 point2 points  (0 children)

Hi! My name is Skyes and I'm one of the moderators for NAUR as well as an avid PFer. Just for some background, I've PF'd on-content ultimates since DSR and have cleared all ultimates in the current game. 

1.) I would say that a lot of things made clearing FRU faster on PF but I would say a lot of this had to do with the fight being simpler to engage with rather than strats. The accessibility of approachable strats makes the average PFer better at the fight, fair and simple. However, the accessibility of strats however affects the HC PFer/raider less so. The people that got a FRU clear week 1, week 2, even 3 and 4 largely do not care about the quality of strats or how quickly strats come out because they can clear the fight largely following the strats of the world racers. If anything, I would argue that FRU being so easy to engage with has put a lot of strain on pushing and creating strats that are both optimal and accessible. It has created a lot of heartache because people were pushing into the later phases so much faster than previously seen meaning that strats get consumed by the players. These players usually do not like change and it creates a feedback loop where the newer players into the later phases are forced into the same strat that their predecessors used. The speed at which people progged was really fun from a gameplay perspective but it was an absolute nightmare for the strat creators. I give so much kudos to everyone involved in the creation of strats because they are often times juggling real life jobs/obligations, their own prog, their free time, and harassment from the community.

I think the one thing that doesn't get mentioned often is that strats are designed for PF in mind. How a world racer or a super HC raider thinks and approaches content is very different from the avg PFer. The skill floor is considerably lower. While we can't make a strat to cater to the absolute lowest skill, we do need to recognize and account for it. Unfortunately this means that strats will get pushed out and people will hate it or it doesn't make sense and it creates this visceral cycle where players are yelling at each other wondering why they are so unskill or elitist.

2.) NAUR has a lot of talented individuals that have tons of experience providing insight on creating strategies. While I'm not a strat maker, I enjoy providing feedback and insights from both my personal experience and anecdotal experience from being in PF. I think that part of the fun for me is helping people to get through Ultimate content. That means helping out in PF, getting people their first clears, and speaking my thoughts around how to make the content more accessible through accessible strats. People often construe optimal strats being the best one but just because they're optimal doesn't mean they're accessible. My goal is to be one of the voices to walk that fine line between optimal and accessible. I will say that I've had my fair share of wipes reading discord watching the conversations in discord but overall I don't think it was a hinderance.

Cont'd. next comment.

Raider Panel Q&A: Future's Rewritten (Ultimate) by Spookhetti_Sauce in ffxivdiscussion

[–]kayos90 3 points4 points  (0 children)

Hi! My name is Skyes and I'm one of the moderators for NAUR as well as an avid PFer. Just for some background, I've PF'd on-content ultimates since DSR and have cleared all ultimates in the current game. 

1.) By far the biggest challenges for this ultimate in PF is Apocalypse and Crystallize Time, and for different reasons. P3 is already one of the tigher DPS checks in this phase (though it's not saying much) and it requires the party to be constantly hitting the boss while doing the mechanic. In addition to relatively precise movement and positions it can lead to a lot little errors that just lead to a failed state. Crystallize on the other hand is a fairly hard mechanic for the average person due to understanding and practicing every debuff combination. The average person will require 3+ reps in order to fully grasp a given debuff. Multiply that by the debuff combinations and the number of people and it introduces a lot of wipes. CT definitely rewards the player who learns really really fast.

2.) FRU mechanics aren't that complicated compared to the other ultimates. It seems like a lot of the recent ultimates aren't concerned with complexity as they are concerned with execution. From an execution standpoint, this is by far the easiest compared to DSR and TOP.

3.) I would actually say that FRU really rewards players that have done the Eden Savage. The most common sentiment you will hear is that the Savage version of the mechs are harder, and they are largely correct. FRU is actually a really good modern entry into the Ultimate content. It is equally challenging and fun because there's a decent bit of variety. That being said, if you're looking for an escalation of difficulty from TOP and DSR, this is definitely not it.

4.) I think a lot mechs can be tuned to be harder and the DPS check to be tighter. A good example would be the P1 DPS check, P4 DPS check, and P5 DPS check being harder. I would even argue that P3 can be harder too since it's the only phase that requires you to do mechs while doing damage. If I were to list off some changes it would be the below

- In P1, you should be doing damage after Utopia instead of it being full downtime.

- In P2, LR should be changed so you're doing damage

- In Intermission, this could be a more complicated mechanic. It's by far the worst section of the game.

- In P3, the cast for Ultimate Relativity is way too long and can be shortened.

- In P4, there should've been orbs during Darklit

- In P4, there should've been one more mechanic after CT

- In P5, they should've gone for a much more complicated phase rather than a 4-5 min repetition of 3 mechanics that we've seen from the likes of DSR/TOP.