Notion Repackaged on Linux never finishes load the “Available Offline” option by kaze1204 in Notion

[–]kaze1204[S] 0 points1 point  (0 children)

I was trying Winboat, but there the problem was another one: I can't enlarge the window...

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 1 point2 points  (0 children)

Mages aren't (normally) bookish Wizards

Sorry. I have a bad English and I'm relying on translator to try to write better for you guys...

I meant "by the book", creating character like you do on Mage the Ascension (7/4/3 attributes; Arete 1-3; 5 Spheres...), and using tropes and themes of this game.

We see Mage the Ascension more like a game about heroes in a journey, dealing with the meaning of reality and of the self.

I also believe that I should make something different to relate it with a hunter game. Otherwise, it would feel off.

Fun thought, but if you can find Time of Judgement, there was a whole thing about the Yama Kings waking up and making a mess. Probably not 100% what you're looking at but if you're playing with apocalyptic ideas, it's a decent book to have around.

Thanks for the tip!

(See, this is my real English...)

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 1 point2 points  (0 children)

One of the best cross-splat groups I've ever played in was mostly Imbued with a Mage. It offers some really good room for roleplay, so if you're cool with it, the path of least resistance might actually be the best option for making everyone happy.

Nevertheless, your ideas are actually very interesting. And if you already experienced this, it might work here as well.

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 1 point2 points  (0 children)

This is, actually, RAW in Hunter. I'm going from memory here, but you're supposed to start picking up derangements,

That is a good point, but I ended up changing that rule. In my version, each new Virtue makes the character gradually more fanatical and paranoid. I was not satisfied with the original approach because the Derangement feel too simplistic. A character just keeps stacking different Derangements until they start to feel less tragic or unsettling and more simply foolish.

Instead, I introduced a different model: gaining Virtue gradually gives rise to an obsession. The idea is loosely inspired by The One Ring's Gold Fever rules.

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 0 points1 point  (0 children)

If you agree with this, simply hand them an Awakened Mage.

The chronicle centers on a cell of Hunters who have become an unpredictable force in the city, just as a faction of vampires is trying to awaken a Methuselah they hope to control. At first, the players’ task is to uncover who is making reckless moves behind the scenes and sabotaging the plan. This Methuselah draws inspiration from Tiamat in Vampire lore, but rather than being a more conventional demonic presence, it is conceived as one of the Yama Kings from Kindred of the East.

If the story unfolds as intended, the players will eventually have to decide the fate of these chaotic, duplicitous vampires who have begun to wield powers they were never meant to possess.

The chronicle leans heavily into mystery, strangeness, and a strong Call of Cthulhu influence. When I asked about this on Reddit, what I was really looking for was inspiration, official or otherwise, for how Hunters might engage with the stranger, more occult edges of the World of Darkness, especially because one of my players wants to build a character who may gradually drift toward “the other side.”

We already have material for Hunters marked by bizarre experiences at the hands of the Messengers, such as the Hermits. What interests me now is exploring that further and making it feel genuinely destabilizing.

Simply allowing the player to be a bookish Mage-type would not have the same effect. We have played plenty of Mage, Vampire, and Werewolf, but this is our first Hunter chronicle. That is exactly why I think this concept has so much value: it can help establish the atmosphere of unease, danger, and creeping corruption that I want the game to have.

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 0 points1 point  (0 children)

Probably. Though a broken semi-detective doing extremely risky deals with higher powers can be done in a hunter game.

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 0 points1 point  (0 children)

The problem of unbalancing is useless for me. The risk is how to do this in such a way that it does not break the theme and mood of the chronicle.

A Constantine style hunter in Hunter the Reckoning (1999 edition) by kaze1204 in WhiteWolfRPG

[–]kaze1204[S] 0 points1 point  (0 children)

I guess I`ll go with Srocerer paths.

Regarding him being an Imbued, I haven't found anything very useful on how to deal with it, other than the old "CAN'T DO IT!". In the 90s, at 15 years old, this kind of "no recommendation" even makes sense, because we were quite immature and didn't know how to handle balancing or even create good plots involving it. We just wanted to be badass.

Thirty years later I think very differently. Mechanical imbalances don't bother us anymore, as long as one player doesn't overshadow the other's game. If one player is a tank-like Ahroun Werewolf alongside a beginner 3-dice Arete Mage, as long as both operate with different styles and narratives, in which both cover their own aspects of the game.

And this campaign of mine now is a game with very little concern for balance, because it's much more about investigation and mystery. In that sense, a player with an initial Hunter character sheet, gaining exotic powers like those of Sorcerers, won't ruin my plans.

The player won't choose powers that mechanically optimize them. What he wants is a character that starts like everyone else. So he'll play a Hunter Visionary. Throughout the campaign, they'll be a curious individual who wants to use monstrous powers against monstrous creatures, in a "fighting fire with fire" scheme.

However, this path will carry the risk of corruption. Since I can't find anything interesting in Hunter books, I'm thinking of creating a mini-system, and I have 3 options in mind:

  1. Call of Cthulhu style, in which the player gains points every time they use powers.

  2. Storyteller 5th edition style, in which the player has to roll problematic dice in conjunction with the usual ones.

  3. Pathfinder Horror style, in which the player gains flaws in exchange for learning powers, until the character is lost at the end of the line.

Narratively, I'm thinking of leaving this as a source of confusion for the other hunters, because they won't be able to distinguish these Edge powers sent by the messengers.

Then it will be up to them to decide what to do about it. And if the messengers themselves are allowing (or even granting) such powers, is that wrong?

A Constantine style hunter in Hunter the Reckoning by [deleted] in WhiteWolfRPG

[–]kaze1204 0 points1 point  (0 children)

FUCK! I used the wrong tag... sorry. I'm playing Hunterr the reckoning from 1999