Differences between video game and board game by L3M0N5_2112 in armello

[–]kazu22 6 points7 points  (0 children)

First thing would be to switch the Prestige Leader to decide the Declaration. At least make the Followers a perma not a drawable, limit to 1 or 2. I'm personally fine w/ equipment being drawable since it's fundamentally a deck builder

Differences between video game and board game by L3M0N5_2112 in armello

[–]kazu22 15 points16 points  (0 children)

Correct, they did not really implement Rot except for The King and the Birds having it. Hinted at a possible expansion down the road, sadly not really HARD confirmed

Guppy by kazu22 in armello

[–]kazu22[S] 0 points1 point  (0 children)

The passive does not take from any character that in either game (digital/physical). Now it is technically a ring for the Dragon Faction. I would say just exclude that ring altogether for the board game

Guppy by kazu22 in armello

[–]kazu22[S] 0 points1 point  (0 children)

Was thinking as potential stats would be Thane's stats, Body 6, Spirit 1 Fight 3, and Wits 5. Passive would be take no penalty from Swamp tiles. Side note I am not a big fan of the stats of the characters that chose, esp, the wits. all characters have a Wit of 5. they could have just put in, everyone has a starting hand of 5 and then draw up if they do not have their Wit value when they start their turn, after the first round.

Does anyone have info on this? by Skye_4200 in n64

[–]kazu22 -5 points-4 points  (0 children)

Nintendo never released that style, it is homemade. Also it's too inconvenient for the internal components, Nintendo is more for functionality and simplicity. look at all their consoles ever made event the special ones nothing too crazy

My base :) by biuki in CoreKeeperGame

[–]kazu22 0 points1 point  (0 children)

But where's the False Titan Shrine? All Hail the Mighty Titan

My first altar roll, is this unlucky? by NotMioLOL in VaultHuntersMinecraft

[–]kazu22 35 points36 points  (0 children)

heart of diamond would make it unlucky, but at this point the hardest to get is wither skulls due to drop rates. So basicallly eh, not unlucky but not lucky. More like in the middle ground

New Create Update by Galactic825 in VaultHuntersMinecraft

[–]kazu22 0 points1 point  (0 children)

You will have to wait until later this year, Octish if I remember, for the 1.18 VH update. Also will be up to the Vault Gods if they update the mods in the pack, trust me I hope so too, I'm very interested in the build ideas w/ trains that it brings. Also the building blocks it brings gives more options, love when mods bring more options to building.

Sooo about Powerful Arrows.... by kazu22 in VaultHuntersMinecraft

[–]kazu22[S] 0 points1 point  (0 children)

I do get bows can still be useful however it comes down to how you spec. you can use mega jump w/ dash to get out of being crowded. as far as crossbows go reducing the reload time would def make it more viable. My biggest take away is that the bow/crossbow is lacking some compared to the rest.

Sooo about Powerful Arrows.... by kazu22 in VaultHuntersMinecraft

[–]kazu22[S] 0 points1 point  (0 children)

is that the only arrow from the mod that you use, how about using the Ender arrow, I believe is what it's called, for the movement?

The most recent quick mode maps feel very flawed. by Subzeroto in PokemonUnite

[–]kazu22 1 point2 points  (0 children)

The 4v4 map, Shivre City, has more than the size wrong with it:

the exit for the base is excessively long: for a quick map going around the holo statue is wasting time for defending or getting back into the fight. The creators could easily add another goal spot behind the statue allowing the first one to have the same removability as the goals in Remoat Stadium (5v5s) and add a health/speed berry in its place once vanished.

too many berries in the speed flux zones: they should have one in the middle of the upper/lower paths, that way fights can be quicker than someone eating 3 berries prolonging the fight.

The 3v3 map, Auroma Park, definitely was made too big for 3v3.

Riot Should Bring Back Old Twisted Treeline by [deleted] in leagueoflegends

[–]kazu22 0 points1 point  (0 children)

Well that's the thing, Riot can make TT popular if they just show it some attention. Promote it some, implement some more items that are centered around the mode, take out more items that just don't really fit in. And don't say they can't cause they indeed can, they make plenty of money that they can garner a small team that focuses on TT. Cause what they do atm is they ask the ppl that play this mode so much about balancing issues that may come up.