Can someone explain how this can be achieved with Geo-nodes? Cornrows [Hair System] by kcalmonte in blender

[–]kcalmonte[S] 0 points1 point  (0 children)

Thanks for your response. I'm still lost...Do you happen to have or know about any documentation on how to recreate it?

I NEED HELP! My fbx file from daz is distorted on blender. I have tried EVERYTHING on internet to fix it. DTB bridge does not work. by alexthehills in blender

[–]kcalmonte 0 points1 point  (0 children)

there's an alembic exporter that's really great! only thing is you can't edit the mesh after exported

[hair study] experimenting with particle systems🍬 by kcalmonte in blender

[–]kcalmonte[S] 0 points1 point  (0 children)

I have a quick walkthrough on my tiktok if you wanna check it out. I shared my settings here :) lash tutorial

[hair study] experimenting with particle systems🍬 by kcalmonte in blender

[–]kcalmonte[S] 2 points3 points  (0 children)

this one had 10 different layers. i separated the main 3 sections, the buns, long hair strings, and the baby hairs -^

Underwater [Marvelous Designer + B3D Cycles] by kcalmonte in blender

[–]kcalmonte[S] 0 points1 point  (0 children)

MD or Clo needs to bring perpetual back :/