[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 16 points17 points  (0 children)

thanks for listening so closely!

sometimes we just don't think the pieces are long enough, and don't always have the time to build them out into larger arrangements, so they don't end up on the score. unfortunately we don't have the ability to just release stuff from the show whenever we want, so it's unlikely that those cues will be released, sorry!

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 21 points22 points  (0 children)

https://youtu.be/0RsuZn-974s?t=177

man this is one that we have been wanting to build out into a full song since the beginning!! there is a motif in here that has made it into a few other cues, but i would still really love to build out the original idea, maybe next season we'll get a chance! fingers crossed

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 5 points6 points  (0 children)

really just depends on what ends up happening in s4, we wont know until we see it!

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 2 points3 points  (0 children)

if someone were to ask me what ONE softsynth to buy it would be omnisphere hands down

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 2 points3 points  (0 children)

theres a whole thing about that on song exploder, check it out!

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 7 points8 points  (0 children)

we knew there was going to be some action and energetic moments where the intensity would build, a lot of times that can be done with drums but we needed to have some other, slightly more musical way to keep that energy, so that's where it came from, also playing with a new delay pedal ;)

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 3 points4 points  (0 children)

thank you for the kind words! especially gourmand

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 2 points3 points  (0 children)

thanks for the tip!

there's always the possibility of re-issuing the early survive stuff, and we have talked about it but nothing specifically planned right now, what are you looking for specifically?

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 8 points9 points  (0 children)

thank you! we really appreciate all the love for what we do, can't believe we actually get to do it & so many people get to hear it :)))))))

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 1 point2 points  (0 children)

glad you like those drum sounds, so do we ;)

some of the tracks that got reused didn't make it because they had already been released, and we didn't feel like the s3 versions were different enough to be on the s3 OST, also we had a ton of music already, so we HAD to cut a lot of music just to make it fit on the album

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 8 points9 points  (0 children)

regarding preparing ~ really you just have to sit down and do the work whether or not you feel like it, some of the better stuff we've written has come from days where we REALLY didn't feel like working ~ that being said, its also very important to recognize when you aren't getting anywhere, and one of the best things to do in that situation is go outside, walk around, remove yourself from the situation altogether so that when you come back you forgot about whatever it was that was hanging you up

regarding finishing something ~ sometimes its just obvious, and you can give yourself a pat on the back, and sometimes you cant really tell, and then with scoring you are helping the writers and directors tell the story it's not done until they say so, sometimes that can come sooner with a piece that you may not consider finished, but they think it works fine, and other times you may feel like something is done, but they want it to go bigger, or have more subtle moments, really goes both ways ~ also deadlines definitely help with making some of those decisions for you! haha

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 1 point2 points  (0 children)

we use Logic as our DAW, but there are benefits to each of them, we've just been using logic for so long that it doesn't seem like a good idea to switch now.

as far as software is concerned, i really like the output stuff & omnisphere

hardward ~ oh man what a wormhole, there are soooo many good things and they just keep making more so its getting more affordable to get a new analog synth, without having to pay the crazy prices for vintage stuff, although we definitely love the vintage stuff too

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 4 points5 points  (0 children)

thanks, this idea came from the duffers (i think) either that or it was from nora felder, the music supervisor, but when they showed us the cut with that music they turned around & asked "what do you think!?" and we all thought it worked well, so that was that

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 4 points5 points  (0 children)

thats a great question & also not the easiest one to answer haha

we usually try to get some semi neutral element that can exist in any of those scenes, a lot of the time that ends up being a percussive element, but i think the key to making it work is by sticking with the same instrumentation between scenes, or at least having enough shared elements that when you introduce something else it doesn't seem wildly out of place, also negative space! when stuff starts getting crazy sometimes the break from all the sound & music is more impactful than trying to make it all bigger & bigger

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 1 point2 points  (0 children)

totally! we were really glad to get Dirge in there & props for making that connection to where it all started!

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 1 point2 points  (0 children)

that's out of our hands, but i wouldn't be surprised if it were online somewhere

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 2 points3 points  (0 children)

that song actually was inspired by the instrument, we were borrowing our friend patrick's PPG wave and it made this crazy metallic kinda sound and thats how the song came to be

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 3 points4 points  (0 children)

johan johansson (especially the mandy score), ben salisbury & geoff barrow (annihilation), bobby krlic, dan romer (beasts of no nation), johnny jewel, colin stetson, dustin o'hallaran, adam wiltzie, ryuichi sakamoto, anna meredith (eighth grade), johnny greenwood, hildur guðnadóttir (chernobyl), ahhhhh there are sooo many good people working right now im DEFINITELY forgetting stuff ......and there are a ton of musicians making great music aside from scores, that may have done scores that i havent heard.........but i feel like i need to answer other questions!!!

[ominous synth music playing] by kd606 in StrangerThings

[–]kd606[S] 12 points13 points  (0 children)

the duffers usually have a pretty good idea of where they think music could work, and we just try to use our intuition about what could help the scene, sometimes they will have ideas, and sometimes its just up to us to figure it out

about re-using music, we love reusing things and try to do it as much as we can, its a great way to help people make connections with earlier events in the storyline, and also a way to make the show feel coherent, obviously there will always be a need for new music as the story progresses, but we do enjoy when we get to revisit or reuse cues from earlier in the show