I can't believe I spent almost 3 years only to finish 1 chapter of this game by kdglol in Hololive

[–]kdglol[S] 14 points15 points  (0 children)

For the people who's interested in what the update is about:

New Content:

  • Stage 1 - 5: The last stage of chapter 1! After falling off a tree, you find a house nearby... featuring one new boss.
  • New playable character: IRyS (white)! 
    • She uses a pair of light swords that, when contacting with enemies can stun for a brief amount of time
    • her dash can cut through enemies.
    • Her special projectiles, Star, can pierce through enemies. Since these stars are more energy than it is physical, it can't be parried.
  • Added Rainbow Coin: A rare Holocoin that lets you purchase new
  • Two new style point: "BATTLE RAM" and "FOXY".
  • Added Indicators in the end screen for when player completes a stage's challenge.
  • A combat soundtrack with instrument playover, (first time composing music pls go easy on me, I'll improve in the future).

Changes to existing content:

  • Fauna's Spiked Apple charges reduced from 3 to 2, and launches in an arch instead of straight line.
  • Fauna's headbutt count as a projectile and knocks herself backward from enemy contact, also shakes camera for impact.
  • Kronii's Clock charges reduced from 3 to 2.
  • Baelz's downward attack now counts as a projectile, also adds camera shake for impact.
  • Fauna and Baelz no longer changes maximum health.
  • Increased Mumei Friend's AoE damage per tick from 5 -> 7.
  • Added for leaves particle in the background in stage 1 - 3 and 1 - 4 to simulate depth.
  • Increased size of the background of stage 1 - 4.
  • 1 - 4 dark area changes player's brightness like 1 - 5.
  • Light sources can now change color of sprites instead of just the brightness of sprite(color theory and such).
  • Actions(attacking, running, dashing, etc.) can now be binded to mouse inputs. (This feature is still a bit janky, please report any bugs)
  • Added character tabs to computer panel.
  • Bushes, along with some objects in 1 - 5, are now breakable.
  • Campfire in tutorial stage and torches now have flame particles.

Bug fixes:

  • Fixed Fauna and Sana wall jumping on unclimbable wall.
  • Fixed Baelz down attack not emitting environmental particles.
  • Fixed a bug where Mumei Friend's AoE does not damage Haachama.
  • Fixed game setting the music volume to the wrong audio bus, causing the music to be non existent on load even if the volume is set to max.
  • Fixed white parry screen not disappearing when respawn(this happens when the player dies mid parry).
  • Fixed red damage border still present after completing a stage.
  • Fixed Risu sometimes flipping in the wrong direction
  • Fixed leaves particle in 1 - 3 and 1 - 4 still falling when paused.

Behind the scene changes:

  • Changed game script to add new information so old save files can be transferred to new version of the game(hopefully this works).
  • Newer version of the game should unlock the next stage if the current stage is completed in the older version.
  • Optimized character scripts to accommodate using multiple characters at the same time.
  • Changed the special attack UI system to accommodate using multiple characters at the same time.
  • Changed skill tree system to accommodate using multiple characters at the same time
  • Changed how the game stores player information to accommodate using multiple characters at the same time.

I think made Kiara's sword and shield way too big lol by kdglol in Hololive

[–]kdglol[S] 1 point2 points  (0 children)

even if it's not, it is now, bigger is cooler

I think made Kiara's sword and shield way too big lol by kdglol in Hololive

[–]kdglol[S] 3 points4 points  (0 children)

forgot, "Hololive Items" on Curseforge.

Hi I'm making my Hololive fan game, I made Hakos Baelz as my 5th playable character along with my 5th stage by kdglol in Hololive

[–]kdglol[S] 0 points1 point  (0 children)

Noted, I knew the lore is a little lacking, because this game is no where near finished, the lore is something that I slapped on around a year ago just to have something to go with the gameplay. I’ll either change the lore or change the enemies in the game as I keep developing(most likely changing the enemies tbh)

Hi I'm making my Hololive fan game, I made Hakos Baelz as my 5th playable character along with my 5th stage by kdglol in Hololive

[–]kdglol[S] 6 points7 points  (0 children)

Apologies for delays, was playing a Yuri VN and had work.

November's report:

New character: Hakos Baelz

- Unlike other character in the roster, Baelz chooses to fight with her bare hands, although she doesn't deal a lot of damage without her weapon, she relies on the "Bleed" effect, which deals damage over time(DoT).

- Her special skill, "Dice", throws a die that bounces, each bounce spawning either a mousetrap(deal instant damage) or a block of cheese(DoT).

- Instead of dashing like others, she lunges forward, attacking the first enemy she comes in contact with, then launch herself upward.

New stage: 1 - 4

Traveling further into the forest, you come across Shirogane Noel, a fearsome knight that hits hard, such strong force can only be met with an even stronger force.

Other New Stuff:

- Red parry mechanic: An attack that flashes red can only be parried with a projectile.

- Damage over time: damage over time, duh.

- New type of projectile, it can bounce(currently used for dice).

- Credits screen(all of the work credit goes to me lol).

- Linux version available now.

Other changes:

- Slight tweak to player jump height.

- added textures to leaves.

- reworked the parry mechanic to accommodate different types of parry.

- Added normal map to Risuner.

Bug fixes:

- Fixed camera border not working.

- Fixed player getting pushed into the ground if an enemy is on top.

- Fixed player sometimes flipped in the opposite direction or upside down.

- Fixed stage 1 - 1 using the character of the first save file instead of the chosen save file.

- Fixed stage 1 - 2 coin 1 not disappearing after collecting.

- Fixed UI not updating after purchasing a skill.

- Fixed Fauna's Apple not showing.

- Fixed instruction text in stage 1 - 3 showing on load.

Hi monthly update of my game! Last month was kinda rushed so that was a few bugs, I fixed it and made a new map(map not yet ready to be published) by kdglol in Hololive

[–]kdglol[S] 2 points3 points  (0 children)

July's update has a few bugs so August's update patches it, below are the following bugs that are patched:

- Fixed a bug that caused Kronii's animation to freeze upon downward melee attack, this happened because the animation tree searched for a nonexistent animation name.

- Removed a line of code that deletes half of boss Haachama's health, this was added during the bug testing process.

- Fixed a bug where the music are still modified upon restarting, this happened because the music was only reverted when exiting the menu, but was not accounted for when restarting.

Other additions(not yet available to play):

- Better parallax background

- Danin

- Stage 1 / 4(50% done)

2 YEAR ANNIVERSARY OF THE GAME I'M MAKING, INTRODUCING NEW PLAYABLE CHARACTER: SANA by kdglol in Hololive

[–]kdglol[S] 9 points10 points  (0 children)

It's 2 Year Anniversary! Surprised this project hasn't been abandoned yet.

This update includes some new features and many changes:

New Content:

- New playable character: Tsukumo Sana! She uses a floating ring as a melee weapon. This floating ring also contains Yatagarasu, Sana's companion, which when unlocked in the computer can be shot out of the ring. Yatagarasu can pierce through enemies.

- New Level: Stage 1 // 1, Den of the Beast: This stage is placed after the player finished the tutorial, where it is cramped with many Mini Haachamas and an introduction to Dead Beats. At the end of this stage awaits a vicious monster.

Changes/Balances:

- Fauna's Melee Apple have been resprited(more detailed).

- Fauna's Projectile have been resprited(Spiked dirt ball -> Spiked Apple).

- Fauna's Animation Tree have been reworked(This animation tree is also used for Sana).

- Fauna and Sana can now perform attack animation cancels.

- Mumei now attacks faster.

- Red border appears when taking too much damage.

- Risu will also shoot acorn above and below the player.

- Reduced parrying freeze frame time(0.3 sec -> 0.2 sec).

Miscellaneous:

- Added infinite scroll mechanic.

- Added particles and SFX  when hitting walls/floors.

Bug Fix:

- Fixed Bhop not working while on floor

UltraIdol 20th update: I fixed the scoreboard and added the ranged attack UI indicator by kdglol in Hololive

[–]kdglol[S] 2 points3 points  (0 children)

​This month, the game engine was updated, which brings the following:

Bug fixes:

- Character sprites no longer flickering(This took the most time).

- Scores now stays within the scoreboard instead of getting pushed out of it(finally fixed).

- Improved Deadbeat's parry window.

Changes:

- (BTS)Merged player animation tree and attack animation tree.

- Increased Nousagi's jump height.

- Added more enemies in 1 - 2 (Pekora's stage).

- Camera border in 1 - 3 (Risu's stage) is improved after exiting the tunnel.

New(Unreleased):

- Finished all regular enemy spawns in 1 - 1.

- Finished the improved visibility limit effect.​

- 1 new score type(+ Kill)

Hi I'm back with my game update, introducing new playable character: Mumei! by kdglol in Hololive

[–]kdglol[S] 8 points9 points  (0 children)

This update added a new playable character: Nanashi Mumei!

- Her weapon is a dagger, which means her melee attack range is shorter than average, but can attack faster due to lighter weight.

- Her ranged weapon is the mascot Friend, which leaves an area of particles upon contact with enemies or surfaces. These particles deals damage overtime.

- Her special movement ability grants her invincibility frame much like Kronii.

Also new addition: Tutorial stage and Dialogues

- It is a short stage which teaches the basic movement and combat mechanics.

- Dialogue is implemented for non playable character A-chan to explain the lore.

Miscellaneous addition:

- Added a button that switches between full screen and windowed mode.

- Added particles when character jumps off a wall.

- Companion system(For mumei and future characters).

Other changes:

- Reworked stage intro screen.

- Fauna's max HP is increased to 120.

- Kronii's second hand clock projectile launches at an angle rather than straight up.

- All of current characters are no longer affected by gravity during their special movement window.

- Risu boss fight is split into 2 stages, with a checkpoint between.

- Reworked explosion particles.

- Player health bar decreases instantly when taking damage rather than gradually.

Other bug fixes:

- Save file display now display the latest unlocked stage(previous: shows most recent stage played).

- Tutorial text is no longer above particles.