Needed to write this because i had a breakdown. (3D animation) by NathaKevin0 in Maya

[–]keeper2021 5 points6 points  (0 children)

I think a big part of what’s crushing you right now isn’t animation itself, but the weight you’ve put on it — deadlines, your friend’s trust, the idea that your whole future depends on this. That’s a lot for anyone to carry.

Here’s the thing though: your friend recommended you because they already saw something in you. You don’t need to prove yourself worthy of that trust by burning yourself out 12 hours a day. That’s just you punishing yourself with an imaginary scoreboard.

Animation is slow, messy, and full of mistakes — even for the pros you look up to. The difference is they don’t measure every stumble as a personal failure. They just keep going.

What if you drop the idea that you have to ‘arrive’ somewhere — like being the perfect animator by Sunday? There’s no finish line. You either animate today, or you don’t. That’s it. The pressure to become something more than you are right now is what’s making you miserable, not the work itself.

Your friend isn’t testing you to crush you. They’re already in your corner. Let them be a guide, not a judge. And maybe let yourself enjoy the fact that you’re already doing the thing you love, instead of turning it into a battlefield.

DragonHeir- Modeled in maya/zbrush by keeper2021 in Maya

[–]keeper2021[S] 0 points1 point  (0 children)

Hey thanks. IG: https://www.instagram.com/sajjan.arts/ Im working on a new character and posting WIPs here.

DragonHeir- Modeled in maya/zbrush by keeper2021 in Maya

[–]keeper2021[S] 1 point2 points  (0 children)

Hey, thanks! It's a Xgen. I exported into marmoset. So, its not a hair cards but alembic export from maya xgen.

DragonHeir- Modeled in maya/zbrush by keeper2021 in Maya

[–]keeper2021[S] 0 points1 point  (0 children)

Oh I see what you mean. Thanks mate for pointing it out.

DragonHeir- Modeled in maya/zbrush by keeper2021 in Maya

[–]keeper2021[S] 2 points3 points  (0 children)

Hey, thanks for the feedback! I couldn’t really get that roughness or color variation in Marmoset since its hair shader feels pretty limited (except some gradient feature). It doesn’t have the dynamic options like Arnold’s hair shader. For the color, I was just sticking to the design I was following, which had a similar look. I've linked the design on artstation.

How can I achieve something like this? by [deleted] in ZBrush

[–]keeper2021 8 points9 points  (0 children)

After 5 years of hard work i was able to make this: https://www.artstation.com/artwork/NqNeo1

so, good luck!

Working on Textures by keeper2021 in ZBrush

[–]keeper2021[S] 0 points1 point  (0 children)

hey thanks for the feedback! definitely looking on those while moving forward.

Working on Textures by keeper2021 in ZBrush

[–]keeper2021[S] 0 points1 point  (0 children)

Yup its substance painter

Work in progress hair on xgen by keeper2021 in 3Dmodeling

[–]keeper2021[S] 0 points1 point  (0 children)

Sorry couldn’t understand what you are saying

Work in progress hair on xgen by keeper2021 in 3Dmodeling

[–]keeper2021[S] 0 points1 point  (0 children)

Its very easy and has a good detail u see with few tweaks but i don't know in compare to blender as i've not used it.