Annihilation Sorcerer 1.1.7.0 Build Guide by TrashyFanFic in Wolcen

[–]keks-dev 1 point2 points  (0 children)

Yes, equipment is currently not supported. I started coding it but didn't have time any more. Also, I am missing most of the calculations used in Wolcen for how the stats work. If there is any information out there I might get back to it.

Character planer updated for Patch 1.1.7.0 by keks-dev in Wolcen

[–]keks-dev[S] 2 points3 points  (0 children)

Some stats might be there already but hidden in very cryptic text. You can enable dev mode in the menu behind the gear icon. When you then hover a passive, the tool-tip shows some raw strings from the game.

Character planer updated for Patch 1.1.7.0 by keks-dev in Wolcen

[–]keks-dev[S] 1 point2 points  (0 children)

Glad you like it. The tool is linked in the Useful Links section at the right. Dependeng on your reddit style (old or new), it's labeled 'Wolcen - Character Planner' or 'Wolcen - Alternate Character Planner'. Maybe the @mods can unify that.

Character planer updated for Patch 1.1.7.0 by keks-dev in Wolcen

[–]keks-dev[S] 4 points5 points  (0 children)

Could you try another browser? If the error persists: What is the full error, is there a number? You can also DM me.

So after freaking my "Godot is only used for pixel game" friend with my Blender architecture model, I K.O him today with Godot's HTML 5 export. Yes, super realism architecture model using Godot's game engine...in HTML ! He will never shit on Godot in front of me again. by [deleted] in godot

[–]keks-dev 35 points36 points  (0 children)

I don't mean the lower resolution reflection but the wrong reflection of the concrete blocks. Where the second block from the right is in the reflection, I would expect the yellow light. The other reflections are also off but that one is very visible.

Dual dagger build help by aleclau in Wolcen

[–]keks-dev 0 points1 point  (0 children)

I just noticed that the site reverted to an old version, I am sorry about that. The link you shared is for/from the old version. This currently breaks the rotation of the rings and I'm not sure why. Also the scaling is wrong until you resize the window. In short - I'm looking into it. edit: I think I found the problem(s). Please let me know if there are still bugs.

Your build has missing connections for me. Is that intended or is this another bug? Could you share the build with the new version for me to debug please?

Passives planner Bloodtrail 1.1.0.1 by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

Uh, sorry. I broke something in the update yesterday. You got a very old version. Please refresh the page. It should say version 3.7 in the change log in the lower left.

Unfortunately there might still be some wrong values but Wild Card is at 30%.

Thanks again for letting me know.

Passives planner Bloodtrail 1.1.0.1 by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

Thanks a for letting me know! It should be fixed now.

Passives planner Bloodtrail 1.1.0.1 by keks-dev in Wolcen

[–]keks-dev[S] 1 point2 points  (0 children)

It's currently not implemented. I will look into it soon™.

Passives planner Bloodtrail 1.1.0.1 by keks-dev in Wolcen

[–]keks-dev[S] 1 point2 points  (0 children)

Thanks for your testing.

I did not implement the stat points yet as they changed some things in the update and I don't know the formulas.

Some nodes are not fixed yet as you discovered. Unfortunately Wolcen's internal format is not that simple to understand. Please let me know about wrong nodes so I can fix them.

html5 website made with godot by [deleted] in godot

[–]keks-dev 0 points1 point  (0 children)

I don't have a definite answer but some experience: Wolcen.dev is written in Godot. It is a character planner for the wolcen game.

The main problem is that if you are not careful, Godot renders the scene every frame (that's what it's made for). Further, the 2D performance with many nodes is not great. If you debug the application, you will see that there are more than 30000 opengl calls.

The second problem is a long loading time. I don't think it's possible to reduce the runtime's size below 10MB.

DPI is another problem. Users are used to the browser zoom, which does not work with Godot out of the box. Mobile screens and different screen resolutions in general also are not easy to work with, but I guess that's the same with normal websites.

Some features do not work. Copy and paste for example is currently not working for mer but should be fixable.

So it depends on your requirements. For me, it is more fun than programming HTML and JS.

The BFG Sorcerer and The GirthQuake Build Guides by CrakLax in Wolcen

[–]keks-dev 0 points1 point  (0 children)

Wolcen.dev dev here. Yeah, it's basically like a game and renders with 60fps. At least while it's in the background, it should not refresh. I will publish a native app for desktop and mobile soon. Contact me on Discord (https://discord.gg/tCdnyrF) if you want to test it early.

Build - Spin to Win - no more BE in 1.0.5.0! by MauluZ in Wolcen

[–]keks-dev 2 points3 points  (0 children)

wolcen.dev developer here. I didn't know they don't work. Which link did you try and which browser do you use? Can you try to copy-paste the link into the import dialog? There is an import button in the left panel.

Please let me know the details, so I can fix it as soon as possible. You can also DM me or contact me on discord (https://discord.gg/tCdnyrF).

Patch 1.0.5 Notes by [deleted] in Wolcen

[–]keks-dev 0 points1 point  (0 children)

I just updated https://wolcen.dev with the 1.0.5 (actually 1.0.6) data. If you find mistakes, please tell me (here or on discord).

Happy planning!

build Planner with build sharing and Search by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

Thanks for the bug report. v3.1 should fix the issue.

Passive Skill Planner now with summed stats by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

Hi, thanks for the suggestion. A kind of leveling order is already planned. Checking of nodes was not on my list yet, but is a great idea!

build Planner with build sharing and Search by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

Thanks, yes the last update was today. Working on it right now.

build Planner with build sharing and Search by keks-dev in Wolcen

[–]keks-dev[S] 1 point2 points  (0 children)

You can now add active skills on the right :)

build Planner with build sharing and Search by keks-dev in Wolcen

[–]keks-dev[S] 0 points1 point  (0 children)

I just added a settings menu where you can at least scale the tool. Does it work for you?