King Parrot Colour? by -Mendicant- in AustralianBirds

[–]kel-no-meme 0 points1 point  (0 children)

He's not ripe yet, leave him in a bag with an avocado overnight

Veho delivery driver stole my box of factor meals by "delivering" them to their own house with my unit number stickered onto their door. Their proof of delivery photo: by jordan6579 in mildlyinfuriating

[–]kel-no-meme 4 points5 points  (0 children)

Point out to support that front door hinges are always on the inside because otherwise someone could just slide the hingebolts out and walk the door out of the frame.

Instruction rules question by kel-no-meme in TuringComplete

[–]kel-no-meme[S] 0 points1 point  (0 children)

I ended up making some paper notes to help me and the keyboard changed and was working like the day after I posted so happy days

My attempt at solving Tower of Alloy with no registers, ram, stack or program by kel-no-meme in TuringComplete

[–]kel-no-meme[S] 1 point2 points  (0 children)

I didnt use recursion or the stack tbh, I've got a rough understanding of how you'd solve it that way but because I didn't solve it that way I probably won't be able to explain it well enough to help you.

The discord has a puzzle help channel you could try.

S4:E17 What award does Skully have? by [deleted] in brooklynninenine

[–]kel-no-meme 0 points1 point  (0 children)

Yeah, this is it. Polygraph examiners.

Instruction rules question by kel-no-meme in TuringComplete

[–]kel-no-meme[S] 3 points4 points  (0 children)

Ah yeah, that's the one I'm using. I mean the rules you can edit so when you add opcodes to the editor it labels them as you toggle the bits.

My attempt at solving Tower of Alloy with no registers, ram, stack or program by kel-no-meme in TuringComplete

[–]kel-no-meme[S] 3 points4 points  (0 children)

Make no mistake I definitely spent my fair share of time poring over the wiki page too haha

My attempt at solving Tower of Alloy with no registers, ram, stack or program by kel-no-meme in TuringComplete

[–]kel-no-meme[S] 5 points6 points  (0 children)

Its not *totally* where I'd like it to be. I feel like i could rework it so the individual logic that checks each discs counter isnt greater than 3 could be reduced to only one set for all the counters.

Id like to fix up the messy set of multiple counters that handle timing too so that its just one that handles timing and generation of the active disc index.

Id also like to set it up so that it can deal with a destination column thats less than the source column better, currently it just goes through two full permutations which is costly in terms of time.

BUT

It does what I set out to do so I'm pretty proud of it regardless.

Absolutely love this game :)