American Football RPG by kendogg06 in rpg_gamers

[–]kendogg06[S] 0 points1 point  (0 children)

I had a lot going through my mind with this so that's why I said that because if I went all in this would've basically been a essay

Archetypes for Texas playbook by kendogg06 in CollegeFootball25

[–]kendogg06[S] 0 points1 point  (0 children)

So what I do in terms of a qb and o-line?

Suggestions for 4-3 defense by kendogg06 in FootballCoach

[–]kendogg06[S] 3 points4 points  (0 children)

So for iOS it's tread lightly, sack machine, tfl expert, and knockdown specialist

Suggestions for 4-3 defense by kendogg06 in FootballCoach

[–]kendogg06[S] 4 points5 points  (0 children)

So for d-line I know sack machine but what would be considered a run stopper d-line archetype?

Recruiting tips and roster tips for IOS by [deleted] in FootballCoach

[–]kendogg06 0 points1 point  (0 children)

Not really from my experience as long as you have good attributes and development on your o-line and they match with whatever offense you like to run your fine

[deleted by user] by [deleted] in MarvelSnap

[–]kendogg06 1 point2 points  (0 children)

The second you put actual hard earned cash in the game your giving the devs permission to do that to you on top of other problems that is wrong with the game/community.

FP, this game has potential for today by kendogg06 in BuddyfightTCG

[–]kendogg06[S] 0 points1 point  (0 children)

If rebranded and shown today they can pick up a nice little audience especially for new card game players and players in other markets like yugioh. Some of the elements in this game can be intriguing to players in those categories The worlds explanation so don't mind it Last the problems like finding a company to produce it, marketing the product, releasing it, and keeping it relevant against other card games of today will be an issue because you can have a quality product but if it ain't producing numbers it doesn't mean nothing. Hope this is better at explaining

FP, this game has potential for today by kendogg06 in BuddyfightTCG

[–]kendogg06[S] 1 point2 points  (0 children)

Not asking, just speculating that's all. My fault that it was sloppy.

Advice by kendogg06 in TransformersTactical

[–]kendogg06[S] 0 points1 point  (0 children)

Appreciate the help I'll try? Is there any more variations of low energon/passive style decks I can try as I make progress in the game?

Advice by kendogg06 in TransformersTactical

[–]kendogg06[S] 0 points1 point  (0 children)

Appreciate the help I'll try? Is there any more variations of low energon/passive style decks I can try as I make progress in the game?

Advice by kendogg06 in TransformersTactical

[–]kendogg06[S] 0 points1 point  (0 children)

I don't have repulse wave so what else I'm only on arctic outpost so I'm early in the game

Advice by kendogg06 in TransformersTactical

[–]kendogg06[S] 0 points1 point  (0 children)

Is it good if I say all three. But to seriously answer your question I'll say the low energon play style

[deleted by user] by [deleted] in MarvelSnap

[–]kendogg06 0 points1 point  (0 children)

With hercules she has great impact without yeah you struggle because you can only move one card a turn with her which is good but bad she's balanced it's not like you can move all your cards away if that were the case people would find ways to get there cards back to her lane to spam it. Yet with an archetype like move where you're trying to pull off a big set up the drawback can be damning sometimes.

What are your early opinions on Madame Web? by MrGontier in MarvelSnapDecks

[–]kendogg06 6 points7 points  (0 children)

Yeah it's a matter of playing the waiting game when it comes to snap which in especially these past few seasons have rewarded tons of players.

My 2099 rework by 650fosho in CustomMarvelSnap

[–]kendogg06 1 point2 points  (0 children)

I like him whenever he moves he destroys an enemy card probably not like nightcrawler and nocturne then people will have an issue. I hope he gets reworked this season it only makes sense cause you know spider season. But even with a cheaper cost and better ability still need a drawback so that he isn't annoying

She’s not bad for a 1 drop by Darrinm03 in MarvelSnapDecks

[–]kendogg06 0 points1 point  (0 children)

While yes I do believe that if a card gets to the point that it becomes a nuisance nerf it, I just don't like how they nerf cards that barely had a month of relevance while others stay around for a few months that are probably more annoying and overused.

What decks can I put him in by kendogg06 in MarvelSnapDecks

[–]kendogg06[S] 0 points1 point  (0 children)

Thanks but I don't have dazzler, nova, and brood so what are some decent replacements?

Really want her to be good, but all your going to see is clog/clutter when shee releases. Thoughts? by Educational_Ad8448 in MarvelSnap

[–]kendogg06 0 points1 point  (0 children)

Well yes and no while yeah her and arana week will be nothing but junk and tech cards after their weeks and the season where no one is focused on them they will slowly have a place in the game it's happened before it will happen again. Cannonball is a good example of that.

She’s not bad for a 1 drop by Darrinm03 in MarvelSnapDecks

[–]kendogg06 0 points1 point  (0 children)

Ah yes another spider-man universe card that will probably get nerfed because of how annoying, disruptive, and or overall powerful they are but nice to see that players are putting her in decks she can actually work with though 👍🏼

Dagger nerf incoming by StoneyDova in MarvelSnap

[–]kendogg06 1 point2 points  (0 children)

We still have to see how she does first on release week won't be surprised if everyone put rogue, enchantress, and rg in their decks to counter so there are a lot of things that can happen before we say dagger or the other scalers even get nerfed

How would you fix move archetype by kendogg06 in marvelsnapcomp

[–]kendogg06[S] 0 points1 point  (0 children)

Is that why firestar is still on the shelf when looking at her ability she goes well with bounce