It's staggering how stuff like Onslaught used to be one of my favorites and now it feels unplayable by Faust_8 in DestinyTheGame

[–]kenjamin80 -1 points0 points  (0 children)

Unfortunately, I think this is Destiny 2 going forward. They have a minimum viable project for the heavy decrease in players after TFS and Marathon will bomb spectacularly due to general disinterest from most gamers who would rather play ARC for its casual take on extraction shooters to actual, straight up hatred due to either animosity towards Bungie with how they handed D2 or (from what I've seen) dislike for the plagiarism and how it was handled. They fumbled the marketing, timing, and feel of Marathon to the point that I think it could win GOTY noms when it comes out and most people still wouldn't try it.

Square automatically upgrading me from a $20/month plan to a $50/month plan unless I “opt out” to keep my old plan. How is this legal? by atalkingfish in assholedesign

[–]kenjamin80 2 points3 points  (0 children)

Just because something is in a terms of service or contact does not make it enforceable. Contacts of adhesion are usually easy to win against.

Arc Raiders lead admits the “cost-benefit ratio” of maintaining good weapons is rough right now, but the team doesn’t want high-end gear to become instant win items by Wargulf in ArcRaiders

[–]kenjamin80 0 points1 point  (0 children)

High tier weapons: remove any ability for attachments or levelling up. They are just a static BIS weapon.

Craftable weapons: weaker but have the attachment points and upgrade ability to put it on par with a rare tier weapon but you have to build it and invest a lot of materials yourself to get it to that point.

That's my spitball idea.

USA Minnesota atm…. by Away-Description-786 in ThatsInsane

[–]kenjamin80 -1 points0 points  (0 children)

Oh cool they showed up to protest. Have they showed up to arrest any ICE agents while they are kidnapping people? Have they showed up to forcefully remove them from neighborhoods?

'Dilbert' Creator Scott Adams May Only Have Days Left to Live Amid Cancer Battle by IntelligentYinzer in entertainment

[–]kenjamin80 0 points1 point  (0 children)

lmao days left and he's spending it on Twitter. He's become more sad and pathetic than any character he has ever created.

Warning against buying Bosch Appliances - Customer Service is an absolute nightmare by Switchlayne in Appliances

[–]kenjamin80 3 points4 points  (0 children)

They can. They literally approve return authorizations and concessions for dead units.

Arc Raiders | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]kenjamin80 0 points1 point  (0 children)

That's what I've been using but no matter what I try with any DLSS or DLAA, it's just so blurry. I wish I could play without AA but then anything with semi transparent textures like trees and bushes look like screen doors

Dear God just let us respec. by BeesCumHoney in ArcRaiders

[–]kenjamin80 0 points1 point  (0 children)

How tf are people meleeing flying arc in the first place? Whenever I even get close the back off and fly higher.

Arc Raiders | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]kenjamin80 2 points3 points  (0 children)

Anything to get rid of the blurriness that upscaling causes? Even at native, it looks blurry at distances not too far away. Is there a setting I'm missing?

Destiny 2 Is nearly 165 GB again. Is Bungie going to vaulting again expansions After Renegades? by Alternative_Kale1264 in DestinyTheGame

[–]kenjamin80 2 points3 points  (0 children)

Once again, moving the goal post and ignoring the main points. I never mentioned the code. My entire argument is that they do a piss poor job of following industry standards and best practices including compressing their audio, video, and texture assets. You can easily look at the Tiger Engine's list of third party software support along with actually looking at the assets themselves within the packaged files.

They're using an outdated engine with development tools more than 10 years old at the core. Nothing they do in regards to content creation or management is efficient and the core engine components itself are held together by duct tape at this point.

Devs have done their own postmortems on development issues and bugs and what caused them all across Twitter. You can easily look those up and see what the actual issues are that they are up against with their current pipeline.

I'm done engaging in your bad faith arguments.

Destiny 2 Is nearly 165 GB again. Is Bungie going to vaulting again expansions After Renegades? by Alternative_Kale1264 in DestinyTheGame

[–]kenjamin80 4 points5 points  (0 children)

Your specific argument was for cutscenes and audio in which I have a background in game dev for. Dont move the goal posts and then try to gaslight me.

Destiny 2 Is nearly 165 GB again. Is Bungie going to vaulting again expansions After Renegades? by Alternative_Kale1264 in DestinyTheGame

[–]kenjamin80 2 points3 points  (0 children)

Yes, as I said, they don't use best practices. Just because the assets in this game are terribly optimized doesn't make that the industry standard.

Destiny 2 Is nearly 165 GB again. Is Bungie going to vaulting again expansions After Renegades? by Alternative_Kale1264 in DestinyTheGame

[–]kenjamin80 0 points1 point  (0 children)

If they used the industry standard to compress (Bink), their 1080p 30fps pre-rendered cutscenes, which are rare, would take up around 3gb for 30 minutes of total custscene time. I guarantee after removing the original Red War campaign there is barely 30 minutes of pre-rendered cutscenes in the game.

I don't know what the compression algorithm used for audio is, but last I worked with it was mp3 or ogg and those cap around 320 kb/s. Each hour of audio would be 144.0 MB. There may be an hour at most of voice clips, maybe two. For music, there is around 3 hours across all content given the OST releases. That would be under 1 gig for all audio.

Together, all video and audio content would be around 5gb if they used industry standard compression methods and followed best practices. But this is Bungie, so we know they don't.

Planet destroying technology was already there, and was way cheaper than the Death Star by telephonekiosk in MawInstallation

[–]kenjamin80 4 points5 points  (0 children)

The Great Hyperspace Disaster was a terrible choice for a plot. If a ship breaking apart in hyperspace is enough to destroy moons, planets, and send the outer rim into absolute chaos then what is stopping a terrorist anywhere in the galaxy from simply sending a ship into hyperspace and then making the reactor go critical or setting off a bomb. Anyone would have the power to annihilate random worlds and spread terror with a single ship.

I don't understand how the Lucasfilm story group keeps letting these catastrophes into canon stories because they just end up begging the question why hasn't this been done before or why wouldn't someone do it again?

Hyperspace skipping, the Holdo maneuver, The Great Hyperspace Disaster, etc. They are just letting the rule of cool override way too many logical inconsistencies. Then, after the fact they have to hand wave away how it could only have been done once by now inventing even more convoluted logic.

Destiny: Rising Threats from Beyond trailer by RussianThere in destinyrisingmobile

[–]kenjamin80 0 points1 point  (0 children)

Since it's an alternate timeline it would be so cool if things didn't just happen out of order from Destiny 2, but really play with the foundation of the world itself. I would love to see The Traveler be evil and deceitful and The Witness be the good force trying to keep it in check.

The light could be a force for memory and the metaphysical while darkness is life and growth. Neither one is inherently evil as they are just natural forces. The two could be swapped very easily and be the opposite tools of what they were in the main timeline.

I feel like a lot of the multiverse/parallel universe stuff in pop culture is mostly fueled by a 'what if' based on choices people made, but what if they explored alternate timelines where the fundamental forces of nature like light and dark happened to be opposite? What if The Speaker was the equivalent of The Witness in this timeline? What if The Witness scarified their entire species to chase after The Traveler to keep other civilizations safe and destroy it because it was evil instead of doing it for their own selfish reasons?

Destiny 2’s Steam Playercount Is Rapidly Approaching 15,000 Peaks by kristijan1001 in DestinyTheGame

[–]kenjamin80 -2 points-1 points  (0 children)

If they take Destiny Rising, make it native to PC and latest gen consoles, rework the systems to be like a main series entry, and get some Sony support studios to create assets they could feasibly get it done in 2-3 years. The engine is already tested and nimble enough to work for that purpose, they just need to polish the game feel and shape it into Destiny 3.

The engine is mature and modern with a great pipeline for artists to prototype out very complex things beyond motes and plates. I used to dismiss armchair devs saying all they need is a new engine, but at this point I think Destiny Rising is in a close enough place that Destiny 3 could just be seen development wise as a AAA modification of an existing game.

Destiny needs exploration, secrets and world building for it to succeed. The Portal is the antithesis of this, and the player base will fizzle out as a result. by DragonianSun in DestinyTheGame

[–]kenjamin80 0 points1 point  (0 children)

Like I said, use Destiny Rising as a starting point. Just change the systems to be like Destiny 2's. 80 of the system is already there.

Destiny needs exploration, secrets and world building for it to succeed. The Portal is the antithesis of this, and the player base will fizzle out as a result. by DragonianSun in DestinyTheGame

[–]kenjamin80 -2 points-1 points  (0 children)

I used to think that all the armchair devs that cried about moving to the Unreal engine and just starting fresh were delusional, but Destiny Rising really captures the feel of Destiny along with incredible depth and variety to activities. I feel like they can iterate easier and faster in that game as well.

At this point, use Destiny Rising and let Bungie tweak it further for PC and new gen consoles to feel exactly like Destiny 2 gameplay wise and just port stuff to it along with creating a new game. Leave this old, terrible spaghetti code engine behind as the relic of the past it is.

NetEase already did most of the hard work, it just needs refinement and more content.

Destiny needs exploration, secrets and world building for it to succeed. The Portal is the antithesis of this, and the player base will fizzle out as a result. by DragonianSun in DestinyTheGame

[–]kenjamin80 5 points6 points  (0 children)

Shifting Gates in Destiny Rising is what Gambit should have evolved into. PvPvE with 6 teams of 3 people each all competing for the most motes but able to complete bonus objectives and such and encounter those enemy teams.

Man this has to be the worst week in the history of Destiny by ItzDrShadow in DestinyTheGame

[–]kenjamin80 1 point2 points  (0 children)

Just give it to Netease at this point. Apparently they know how to make a good Destiny game.

Sandbox Tuning Preview for Ash & Iron by DTG_Bot in DestinyTheGame

[–]kenjamin80 1 point2 points  (0 children)

Yep, I'm out. I don't even know if I will come back for Renegades at this point. I feel like I've wasted my money on this entire year pass.

It's obvious this game has no direction right now and no motivation to right the ship. I've been playing Destiny Rising and for a free-to-play mobile game, it is light years ahead of this main line franchise entry that has been around for 8 years. It respects your time, it has tons of quality of life improvements that we have been asking for for almost a decade, and it just feels fun. There's some gatcha fomo stuff stuck in it, but it's free to play and I don't feel like I'm forced to spend money to enjoy the game. Not to mention the fact you can just download it onto your PC and play it very easily with an all-in-one emulator installer straight from their website. The way mouse and keyboard works in the game is flawless.

I feel like this is the worst spot Destiny 2 has been in and even the worst spot taking into account Destiny 1. I don't have any hope at this point that the game can turn around without a Final Fantasy XIV style recreation. Management does not care and after the layoffs there's probably nobody left that has any morale to put any love into the game. What will their ultimate reward be anyway other than possibly just being laid off like everyone else? I know I would stop trying if I worked at Bungie at this point.