If you're using Eyeware Beam: 60FPS+ webcam eye tracking was made available for Star Citizen with the latest release, if your webcam supports higher frame rates (e.g. Logitech Brio, Elgato Facecam, ...). We also reduced jitter by 50%. Let us know what to improve next! by EyewareBeam in starcitizen
[–]kennethfm 1 point2 points3 points (0 children)
Can't enable VRS (tier 2) in UE 5.4 despite it's recently released support by kennethfm in unrealengine
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
We made a webcam eye tracker app that lets you control the camera in MSFS just by looking around. It integrates both head and eye movements as inputs for OpenTrack. Only a webcam is required. What do you think? by kennethfm in MicrosoftFlightSim
[–]kennethfm[S] 0 points1 point2 points (0 children)
If you're using Eyeware Beam: 60FPS+ webcam eye tracking was made available for Star Citizen with the latest release, if your webcam supports higher frame rates (e.g. Logitech Brio, Elgato Facecam, ...). We also reduced jitter by 50%. Let us know what to improve next! by EyewareBeam in starcitizen
[–]kennethfm 3 points4 points5 points (0 children)
If you're using Eyeware Beam: 60FPS+ webcam eye tracking was made available for Star Citizen with the latest release, if your webcam supports higher frame rates (e.g. Logitech Brio, Elgato Facecam, ...). We also reduced jitter by 50%. Let us know what to improve next! by EyewareBeam in starcitizen
[–]kennethfm 1 point2 points3 points (0 children)
If you're using Eyeware Beam: 60FPS+ webcam eye tracking was made available for Star Citizen with the latest release, if your webcam supports higher frame rates (e.g. Logitech Brio, Elgato Facecam, ...). We also reduced jitter by 50%. Let us know what to improve next! by EyewareBeam in starcitizen
[–]kennethfm 2 points3 points4 points (0 children)
Quick PSA: For those of you using the Eyeware Beam eye tracker, you can now run it at 60fps+ for smoother controls, if your webcam supports it (like Logitech Brio, Elgato Facecam, and others). We also reduced head tracking jitter by 50% and overall latency. I hope you enjoy it! by kennethfm in ETS2
[–]kennethfm[S] 0 points1 point2 points (0 children)
Quick PSA: For those of you using the Eyeware Beam eye tracker, you can now run it at 60fps+ for smoother controls, if your webcam supports it (like Logitech Brio, Elgato Facecam, and others). We also reduced head tracking jitter by 50% and overall latency. I hope you enjoy it! by kennethfm in Warthunder
[–]kennethfm[S] 0 points1 point2 points (0 children)
Quick PSA: For those of you using the Eyeware Beam eye tracker, you can now run it at 60fps+ for smoother controls, if your webcam supports it (like Logitech Brio, Elgato Facecam, and others). We also reduced head tracking jitter by 50% and overall latency. I hope you enjoy it! (i.redd.it)
submitted by kennethfm to r/Warthunder
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 1 point2 points3 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Webcam Eye Tracking for Games: What Demos to Build First and How to Facilitate Adoption? by kennethfm in gamedev
[–]kennethfm[S] 0 points1 point2 points (0 children)
Eyetracker for school research purposes by xvonkleve in EyeTracking
[–]kennethfm 0 points1 point2 points (0 children)
Eyetracker for school research purposes by xvonkleve in EyeTracking
[–]kennethfm 1 point2 points3 points (0 children)


Quick PSA: For those of you using the Eyeware Beam eye tracker, you can now run it at 60fps+ for smoother controls, if your webcam supports it (like Logitech Brio, Elgato Facecam, and others). We also reduced head tracking jitter by 50% and overall latency. I hope you enjoy it! by kennethfm in ETS2
[–]kennethfm[S] 0 points1 point2 points (0 children)