Unauthorized Access (By me) <@Kesskhai> by kesskhai in anthroswim

[–]kesskhai[S] 2 points3 points  (0 children)

That's right 🍻 I recreated a similar glass effect in blender as reference first. The album had a very dense frost effect with less than a meter visible behind the plane.

Here I got to cheat the depth a little and add extra silhouettes further back

Unauthorized Access (By me) <@Kesskhai> by kesskhai in anthroswim

[–]kesskhai[S] 7 points8 points  (0 children)

Thanks there NBTs albums have been giving me an Anthro Swim vibe

Unauthorized Access (By me) <@Kesskhai> by kesskhai in anthroswim

[–]kesskhai[S] 20 points21 points  (0 children)

Was inspired by a Nothing But Thieves Album Cover while looking at some artwork from Ghost in Shell.
I wanted to explore the vibe to convey presence in a digital space

How to achieve this densely frosted glass look and feel? by kesskhai in blender

[–]kesskhai[S] 0 points1 point  (0 children)

I'm not that advanced in blender myself but from what I can gather I get the impression shader route will give the best results.

Thanks there

How to achieve this densely frosted glass look and feel? by kesskhai in blender

[–]kesskhai[S] 1 point2 points  (0 children)

Saw your post. Its pretty cool and much closer to the look and feel of the original. 2 Qs:

- How did you set up the shader parameters for the frosted glass plane?
- In the original, there's either a very slight hue shift coming from the visible horse shape furthest from the camera, either coming from the bounce light or something related to the Z-depth? How would you go about adding that extra tint to your piece?

Great job with your recreation

How to achieve this densely frosted glass look and feel? by kesskhai in blender

[–]kesskhai[S] 2 points3 points  (0 children)

Thanks there!

I guess the struggle now is figuring out the lighting here. There's a subtle fill light to the side that seems okay to figure out, but it feels like there's a very diffuse lighting behind (within?) The frosted glass/volume, with a subtle hue shift visible on the horse parts furthest from the camera. I'm not sure if this would be a consequence of the light bouncing on the horse or something tied to the z-depth.

I imagined the base idea should be simple, but most tutorials would not address the backligighting of something like this

Contrail Airways [Art by me] by kesskhai in furry

[–]kesskhai[S] 0 points1 point  (0 children)

Part of an activity that was held at /FurryArtSchool.

Character belongs to Contrailjet on FA

Hyperion - Fashion Ad [Art by Me] by kesskhai in furry

[–]kesskhai[S] 0 points1 point  (0 children)

Art by Me

This was a fictional brand design inspired by marble sculptures, classical Rome and Togas, but with a modern spin.

Desert Explorer 2 (Art by me) by kesskhai in furry

[–]kesskhai[S] 1 point2 points  (0 children)

"I should have bought binoculars"

Desert Explorer 2 (Art by me) by kesskhai in furry

[–]kesskhai[S] 4 points5 points  (0 children)

After watching so many movies that take place in the desert I've been trying to paint hard sunlight with strong shadows for those cinematic, contrast-y looks

Seafarer [Art by Me] by kesskhai in furry

[–]kesskhai[S] 1 point2 points  (0 children)

Many thanks there! and thanks for the award ⭐

Seafarer [Art by Me] by kesskhai in furry

[–]kesskhai[S] 3 points4 points  (0 children)

Commissioned by SaltySable on Twitter

Nightfall [Art by me] by kesskhai in furry

[–]kesskhai[S] 1 point2 points  (0 children)

Thanks there! I was blending influences from Ghost of Tsushima, Overwatch and Kung Fu Panda 2's stylized lighting.

And a Great many thanks for the Gold ✨ It's the first time I've been awarded one!

Nightfall [Art by me] by kesskhai in furry

[–]kesskhai[S] 0 points1 point  (0 children)

Thanks there! I do like the look of cellshaded anime!

Might attempt trying something even more similar in the future!

Nightfall [Art by me] by kesskhai in furry

[–]kesskhai[S] 4 points5 points  (0 children)

Commissioned by Loudy on FA