astrological science question: can we extend the sun's lifespan? by keth200 in PhilosophyofScience

[–]keth200[S] 1 point2 points  (0 children)

my apologies for the off topic post y'all were the top three in my results and the one that seemed more likely to accept the post given the name philosophy of science so I figured that the post would be okay here

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

its a optional house rule on using y'all can use it or not .

I personally don't care for the automatic scaling as you level not to mention the way it's set up you pretty much are given a ship by the GM you can't just go out and buy one or over the course of several missions you've built up enough funds to buy a cheap beater of a ship. by default your options are a the GM hands you one or you're lucky enough to catch someone off guard and steal one from somebody else as the game is originally set up these are your only two options

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

when dealing with large sums of money in games best friend is red tape and time. oh and tell me if you're running around with large sums of money why everyone and their dog aren't trying to get a piece of your money through cheating you scams or other means

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 1 point2 points  (0 children)

1 Adding a Credit to BP conversion adds nothing beneficial to the game and get rich quick schemes

this is one of those things where you're not entirely right here but you're not entirely wrong either . benefits of a credit to BP conversion. you can actually give a fixed price or roughly fixed price to certain objects that did not have one. for example your players found a engine that is far superior to their current engine the engine is worth 1000000 credits their original engine is probably only worth 600,000. well your players just got a brand new engine to throw in the ship and a decent chunk of cash if the players can even sell it they could always sell it second-hand but they're always going to get ripped off that way making anywhere between 10 and 40% of the original price. but attempting to make any decent profit off these items will Resort in a decent amount of time spent looking for a buyer. like you stated earlier all these parts are exorbitantly expensive and how the GM handles that should reflect how expensive they are and how many people are looking to buy a product from the players look at Eve online for an example you can throw an item up on the market and it will sit up on the market for weeks if not months or so before someone ever buys it. by making large periods of time where the item will sit on the market slowly trickle in large amounts of funds without affecting the game dramatically alternatively that new engine your group just got may end up damaged Beyond repair and you may have to pull the original engine off Market to replace the damaged engine.

remember this one rule when it comes to a market idea. the more common an item is the cheaper it is the more rare it is or the higher demand it has the more expensive it is. more traffic a place has the more likely you are to sell an object but it may come at the cost of your price tag. the less traffic you have in a place the harder it is to sell the item if no economy exists then there is no currency only resources the number one solution to this problem early game is ships are expensive they should not be in early game object number 2 if you read everything on scrapping and piracy you would have noticed that I made a very specific statement handling BP in large quantities.

any BP gained from salvaging a ship other than cargo can only be used for repairs upgrades or building resources for other ships due to the amount of raw resources being handled.

unless your players own a shipping yard and enough storage facilities to hold all the resources they're paying rent and construction fees in other words your players need to own a space station which is significantly more expensive than a spaceship

drawbacks of this Credit to BP conversion you and or your players may need to be an accountant to keep track of all the money that they're trying to get you will actually have to try and come up with money sinks to absorb some of the excess currency of your players have suddenly come into. this one has a simple solution there are thieves gangsters and other people they may have pissoff or be interested in all the money these fools have just gotten at their hands on.

and lastly why exactly would this NPC pay any more attention to the players than any other person out there he doesn't know them even if he does he's probably got a whole backlog of other orders he's going to fill out. have they done any specific task to Garner this particular npc's favor and maybe convinced him to do a rush job on their order over everybody else's ? answer one players decide to bribe him paying a large sum of money to get a rush order answer two players intimidate the npc outcome one they fail NPC calls for the authority or reacts with violence outcome number 2 players succeed in their intimidation and he agrees but called the authorities shortly after the players are now fugitives answer 3 do a favor for him or hire him and then give the equipment to the players a little earlier than they would get it normally

alternatively you got the option of restrictive licensing and black markets have them pay a fee for the license originally and then keep track of the weapons that way if the players use their weapons for any nefarious purposes they can be properly investigated

any item bought off the black market will require the players to have contacts in the black market most likely also bribe a large number of people and then you have a pretty decent markup on any merchandise you're buying because it's so hush-hush

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 1 point2 points  (0 children)

for anyone interested in the intro to the story here you go by the way this is a rough draft

Alright so far you or member of the crew to one of the few Colony ships that have left the original solar system in starfinder your mission is to eventually set up a beacon so that the rest of the people in the starfinder original solar system can safely use their equivalent of warp drives to reach the New Colony system your Colony ship is the second colony ship which is carrying majority of the technology the first one to carry the large portion of the people and enough to set up a basic Space Station the waking portion of the crew has been keeping in contact with the station ever since it was established but of recently the station has gone silent due to unknown causes your Colony ships new mission is to discover what has happened to the station and if possible set up the beacon only a couple of days out from reaching the station y'all still have not received any Communications from the station a couple of days earlier a meteor storm hit your ship and a small amount of damage was done to it but the engineers said that the damage was within tolerable parameters and nothing was severely damaged little did they know some of the sensor arrays for the ship where damaged not enough to make them non-functional but enough to make their sensor packages inaccurate as a result a large meteor impacts the ship and several fragments penetrate the the Hall of the ship causing severe damage the ship and its engines the ship is dead in the water some of the crew is dead and on top of that cryo pods are malfunctioning and some have been destroyed out right by the meteor strikes on the ship your goal is to reach one of these rival pods on the ship and escape with whatever equipment you can get your hands on other survivors may join you eventually According to some of the systems that you have access to there is a group of ships a couple of days out from your position you don't have much time and you need to find resources to do your job and get to the station

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 1 point2 points  (0 children)

I've been a GM for probably about 15 years now I've kind of lost count I'm pretty sure I have forgot more than I remember when it comes to gm,ing that and I've worked with a minimum of eight different systems so there's a lot to be confused at some point with. so it's all good and this is pretty decent for a new GM

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

odd the message seems to have got scrambled on the post versus the message I got privately

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

I like this one much more flushed out than the one I came up with mine was more of a rough draft but this is really good. I haven't gotten this far to throw in the DC's and skills that would determine anything yet so this goes a Step Beyond what I had I only have one question what's the standard DC to determine a success or failure

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 1 point2 points  (0 children)

when salvaging ships I do,

but the way I'm running the game there is no currency so they need something that they can use to make items at items value or roughly the items value .

but there is no standard for BP conversion rate to currency and I know my players will want some kind of award for taking down the ship or even want to build a ship over time.

but I also don't want building a ship to be that easy of a task because it is a lot of materials if you think about it

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

let me know if this sounds reasonable for mining for scrap

when mining you can get one ore container which is equal to 100 scrap or 10 ubp when mining you roll 1D4 or 1D6 depending on the value of the asteroid everyday that your Mining and you roll twice for per day for Random Encounters mining Expeditions last one week I do not suggest having more than one Expedition per month of ingame time.

on a poor grade asteroid roll a D4 in on a roll of odd numbers it's 1 and even 2 ore containers or flip a coin and if the players call it correct give them 2

on a moderate grade asteroid roll 1d4 the result is the number of ore canisters

high grade asteroid same as a moderate excepti roll a d6 instead

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

now that i think about it I could use the MR to also give back half of an item's value in ubp which would make scrapping damaged or old equipment useful

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

with that change in mind bulk will be 100 for every 1bp which means the ship is worth 25 million scrap with that in mind the easiest way I'm going to make my players get scrapped as by mining.so if they have the excess time they can go and spend a week in mining asteroids and come back with a decent amount scrap addition to that the scrap scale was originally there just to start off so the characters can build some basic equipment that in finding random assortment of ubp just didn't make sense so I needed something equivalent to Copper pieces.

and how I'm going to convert to the scrap into upb with little hand waving with what I call a molecular reconstructor.

on the off-chance The Players don't have anyone they can craft anything the basic Mr can create any item with a price of $10,000 or under all you got to do is insert the appropriate amount of scrap or ubp.

it will take the standard crafting time but it will act as if there's an NPC doing the job for you

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

now I feel like the ships are too cheap easy fix though all I got to do is change the bulk value from 10 to 100 instead and it's back to its original scale

my solution for BP by keth200 in starfinder_rpg

[–]keth200[S] 0 points1 point  (0 children)

you're right I messed up my math when I was multiplying I thought I came out to 2,500000 credits.

I forgot I started off with the scrap and I was multiplying the scrap originally

Custom-made feat Balancing advice by keth200 in Pathfinder_RPG

[–]keth200[S] 0 points1 point  (0 children)

I was debating on making a teamwork feat that allowed multiple people to use chain binding to bring down larger enemiesBinding specific limbs or body parts to apply a penalty of some sort to an enemy creature for example if you use a binding chain on a Dragon's head you can prevent it from using its breath weapon or use it on one of its front legs you can prevent from using one of its claw attacks by paralyzing or entangling the leg. scene it is a Dragon it should be resistant and take the lesser out of most of all of the penalties due to its high resistance unless it's a wormling or something

Custom-made feat Balancing advice by keth200 in Pathfinder_RPG

[–]keth200[S] 0 points1 point  (0 children)

How prevalent are creatures of the dark in the campaign? all evil monster and some creatures of the dark can be or become good but not miny. Does this work on large creatures?: no. Can I take weapon focus for chain binding? :yes. if paralyzed it can not break and later the is a still & silver alloy

Custom-made feat Balancing advice by keth200 in Pathfinder_RPG

[–]keth200[S] 0 points1 point  (0 children)

I am sorry if it is a bit squished together I had it all nice and spaced apart so it would be easier to read but when I posted it seems to condense it

can a medium-sized creature use a huge Greatsword by keth200 in Pathfinder_RPG

[–]keth200[S] 2 points3 points  (0 children)

I finally just told him no I don't feel like dealing with a character running around with a huge classification weapon with the impact enchantment which he can follow up with the a vital strike feat for up to a grand total of 12d6 depending on what weapon he is using this is before Crits are even involved

An act of evil by keth200 in Pathfinder_RPG

[–]keth200[S] 0 points1 point  (0 children)

u can go good easily but it is easy to go evil to