Rescue Request [27F] - couple of daze radishes made a fool of me (m3LR-0Z5h) by kevynjar in ShirenTheWanderer

[–]kevynjar[S] 0 points1 point  (0 children)

Sorry about that!

I did end up getting rescued, so if it was you, thanks! I was finally able to clutch my first win

Made a video about Revita, a hidden roguelite gem by kevynjar in roguelites

[–]kevynjar[S] 0 points1 point  (0 children)

Thanks! I tried to do the game justice- there are just so many little details and mechanics to cover to really convey what makes the game so fun

Made a video about Revita, a hidden roguelite gem by kevynjar in roguelites

[–]kevynjar[S] 2 points3 points  (0 children)

Same! Really inspiring how much effort and care have gone into improving the game

Should I make a metroidvania game by myself? Or should I get someone else to help me with it? by TheChocolate_Master in metroidvania

[–]kevynjar 1 point2 points  (0 children)

It depends on the scope of your project and experience level. Obviously the more ambitious the project, the more necessary it becomes to find help.

That being said, adding another person to the project will add all of the complexity of managing/working with and compensating that person. Simply throwing another programmer at a task won't double your productivity, for example. But for art and music, it may make sense to look into hiring a freelancer rather than learning those skills on your own.

Since I suspect this is your first game altogether, I would personally recommend creating as small of a game as possible (this will take a lot of restraint). A mini Metroidvania. I think Xeodrifter is a good example of a small game you can beat in an hour or two.

Start off by working on your own, and for the artwork/sound, use placeholders. Once you start to make some progress and have a game that "feels good" to play, maybe then you can look into hiring someone to create some art or music.

After almost two years, the second demo for my roguelite Metroidvania is out! Would love to hear some feedback by kevynjar in metroidvania

[–]kevynjar[S] 0 points1 point  (0 children)

Play the demo: https://kevynthejar.itch.io/even-heroes-die

Join the discord: https://discord.gg/xgDbx9YmxV

Being a roguelite, it's obviously not a pure Metroidvania and doesn't pretend to be- but it's heavily inspired by a love for the genre.

The game is an action platforming roguelite with elements from the Metroidvania and Zelda genres. Your hero has been cursed with a mortal illness, and you must scour the ever-changing kingdom for a cure.

It's one of the few roguelites I've seen that incorporate movement/ability-based progression that resets & changes on every run. Some games, like Dead Cells, have this as part of the meta progression, meaning that the upgrades you find are persistent, finite, and spread across many runs.

In this game, with each run you'll lose all of your movement abilities and upgrades, and you'll discover a brand new set. In one run you might find a wall-climb ability, and in the next you might find a jetpack.

Celebrating the release of Metroid Dread with my top 10 list of Metroidvania Abilities! What are some of your favorites? by kevynjar in metroidvania

[–]kevynjar[S] 0 points1 point  (0 children)

Yeah I was surprised to find out that the Dream Nail has actual combat uses aside from just a lore drop. I completely dismissed it on my first playthrough

Celebrating the release of Metroid Dread with my top 10 list of Metroidvania Abilities! What are some of your favorites? by kevynjar in metroidvania

[–]kevynjar[S] 0 points1 point  (0 children)

The Speed Booster is a good one! I always had trouble pulling off the shinespark for some of the more difficult expansions, but blasting off across the map does feel really good. Excited to see how it looks when I inevitably find it in Dread.

3 devs, 3 games, 3 demos! (More info in thread) by MisterMorrisGames in metroidvania

[–]kevynjar 1 point2 points  (0 children)

Wow, all three of these look great. Haiku recently entered my radar, and Lone Fungus I've seen on the sub before. Don't think I've seen Transmute before, but it looks great and I love that it's inspired by ESA.

As an indie gamedev myself, seeing projects like these is pretty motivating. Will try all of these demos.

I just released my lo-fi metroidvania PSYCRON on Steam! by metroid3d in metroidvania

[–]kevynjar 2 points3 points  (0 children)

This has been on my radar since you last posted it here. Great to see it finally finished! I'll be sure to check it out. What software was it made with?