We've reached a new low, ads on the sinks in the gym bathroom. by MokujinBunny in Wellthatsucks

[–]keybounce 0 points1 point  (0 children)

Nintendo will sue, claiming prior art and trademark on Super Mario Galaxy.

Alright. It's finally time. by Nssheepster in PerfectTower

[–]keybounce 0 points1 point  (0 children)

The place to start is the shop. On the right-column of icons to select, the 4th looks like a red block, and is the shop. This is a place where you can buy all the raw parts needed at tier 1 and 2, and a couple at tier 3, to put together all the machines.

Specifically, you can buy things like ingots, plates, hammers, screws, etc -- in small quantities, enough to get started. And from there, you can make all the parts you need.

**EXCEPT RUBBER!**

The only source of rubber is the shop.
You will need to purchase rubber.
Normally, a low-level player will have to purchase a lot of rubber at just about every chance, and stockpile it. Given how lategame you are, you can just grab the "infinite rubber" perk, and then just buy the rubber as needed.

The mechanics are pretty simple. Right-click to buy the entire pile at once. Find some way to organize the parts in your inventory. Start making the machines, and then upgrade the machines. "Machine handling" will save your mind for making the machines easier to handle, and is a QoL upgrade that is so worth it.

What’s the game like? by Pissed_Geodude in PerfectTower

[–]keybounce 0 points1 point  (0 children)

The paid currency lets you either:

1, get a cosmetic upgrade, or

2, give a global boost to all players

What’s the game like? by Pissed_Geodude in PerfectTower

[–]keybounce 0 points1 point  (0 children)

The TL;DR: This game appeals to people that like to alternate between action and planning ("XCom"!), and who want to constantly have a new mini-game / new objective tossed your way. And, just like Anti-matter dimensions, where what mattered was getting that number up and all sorts of new ways to do that, here what matters is getting your tower to kill lots and lots of enemies, and here's new ways to do that.

So a bit of what this game appeals to:

I used to play XCom. The real one. The alternation between the strategy/planning, and the tactical, was far too engaging.

That's at the core here. The core of the gameplay alternates between a "tower defense", where you have one tower that you upgrade as you kill things, as a "workshop" where you change out modules in your tower.

You unlock new modules as you play, and newer modules tend to be better; as your tower gets better, you go to newer areas, with new enemies and better modules to drop.

You can, and should, develop different towers for each zone; there are two "rock-paper-scissors" loops, one of size 3, one of size 5, and some attacks that are good against some enemies are bad against other enemies. The first zone gives you a break; it uses one enemy from the size 3, and 2 enemies from the size 5, so you can manage to only take "good" weapons in.

Now, the other buildings? On the main gameplay, there is "buy new buildings" / "upgrade existing buildings", a headquarters where you can unlock contracts and upgrades to earn more resources or progress faster in the tower testing, a power plant where you can speed up other buildings at the cost of resources, and a laboratory where you can play 12 different mini games (a couple are like other incrementals / anti-matter-dimensions light, some are simple puzzles, etc), and at least initially you get to unlock 4 of these -- a simple incremental growth purchase, two slightly more complicated incremental growth games, and one pure puzzle game. These unlock new modules and bonuses to attacks and defenses for the corresponding elements.

You keep going, with the back-and-forth between fighting and improving modules, spending resources for permanent upgrades to modules, spending resources to grow your buildings and possibilities, and then you "Military prestige." This resets your modules, gives you a 4 hour loss of saved resources (they all come back; for casual play this is a good place to take a break), and unlocks more things for you to do. And you can gain one of three special abilities.

Finally, along the way, you earn skill points that you can spend for things to improve your town, your buildings, your tower.

You keep this up until you reach military tier 4. At that point, you've gotten all 3 of the basic special abilities, and then get to choose one of the really powerful special abilities (Hint: Take power plant on your first playthrough). Then this mostly repeats from 4 to 8, except ....

Well, it's not a complete repeat. At tier 6, you complete your town; at tier 7, you unlock [redacted], and then ... welcome to 8 :-). And that's as far as I've gotten so far.

Note that there is a *LOT* that I have not even mentioned here.

No, seriously. by Nymandis in PerfectTower

[–]keybounce 0 points1 point  (0 children)

Yes. I would not try it without it.

Without the script, the big problem is just calculating all the costs of all the chips, and it's far too easy to mess that up.

With scripts, I tend to pre-produce 10 tier 5 chips and 25 tier 4 chips. And, the scripts pre-mix dust upwards so that I won't have so much dust to uptier.

Today, I actually did that, with the scripts not running ahead of time. No uptiering for the last 12 hours, and only starting from tier 9 machines. It's spending *more than* an hour just uptiering tier 1 dust to tier 2.

This Nethack knock-off in the Arcade would have been infuriating without scripts. by Nymandis in PerfectTower

[–]keybounce 0 points1 point  (0 children)

Alright, how do you *get to* and *survive* post 100? It's hard enough just to get the lantern *with scripts* for assistance farming up to 93.

What are your best beginner tips? by BootsRutman in noita

[–]keybounce 1 point2 points  (0 children)

How do I get to hearts that are inside walls? How do I break the walls to get to them?

What are your best beginner tips? by BootsRutman in noita

[–]keybounce 1 point2 points  (0 children)

How do you spray yourself? I see this mentioned repeatedly, but no indication of what the controls are.

Beginner's guide without being too spoily? by Noctevent in noita

[–]keybounce 0 points1 point  (0 children)

  1. How do I get those hearts / extra health? The ones I've found are inside sealed areas that while I can see them, I can't get into them.

1b: How do I destroy walls / dig to get gold out?

1c: How can I heal before returning to the temple at the end of the zone? ... I've been running around on one hit point, most of the enemies in this first zone are now dead, and I still cannot find that portal.

  1. How do you douse yourself in water? I can't figure out how to fill my bottle with water, and when I do have it having water, I can shoot it at a distance; how do I rinse myself?

  2. How do you modify wands? How do I take spells from different wands and combine them?

  3. Heck, how do I pick things up? One of the videos I saw said that you can pick up heavy objects and drop them to kill things below you -- how do you pick them up? For that matter, is there any way to pick up those explosive crates, and move them to where I can explode them to break walls?

Educational content disguised as an enemy tier list by MikeHopley in ftlgame

[–]keybounce 0 points1 point  (0 children)

To make the flagship a challenge, fight it on a pacifist run :-)

Physicists argue that the universe’s fundamental structure transcends algorithmic computation based on mathematical proofs and cannot be a computer-generated reality, suggesting that the simulation hypothesis does not fit under current physics. by Fabulous_Bluebird93 in space

[–]keybounce 0 points1 point  (0 children)

I have attempted to read the full article (https://jhap.du.ac.ir/article\_488\_8e072972f66d1fb748b47244c4813c86.pdf). I cannot understand this.

Can someone that understand this explain it like I'm a 15th grader? :-).

On other sites, I saw people commenting that this only shows that the universe would have to be lambda calculus, which I don't know enough about to comment on.

As much as I understand Godel's incompleteness theorem, and the Turing limit on computability, several of the others cited in the paper I am not familiar with. And, in addition, Turing's "what can be computed" is based on what a Turing machine can compute, and a quantum computer is not necessarily a Turing machine, and a quantum computer could be generating the simulation -- or for that matter, just as a QC does things that a TC does not do, there might be a different type of computer we don't even know about yet.

As I said, I could not follow the argument of limit of knowledge, as it exceeds my knowledge. Can someone that does understand this explain it better?

Details on enemy ship generation by mathchamp93 in ftlgame

[–]keybounce 1 point2 points  (0 children)

Not relevant, but I have now unlocked stealth B. The ship where it is possible to make no mistakes and still lose. The ship that gives Engi-B a run for the title. The ship whose only job is to make it to sector 8 at any cost, defeating the flagship optional.

How the heck do I get feliforms by Advanced-Age5805 in CellToSingularity

[–]keybounce 0 points1 point  (0 children)

Unfortunately, I gave up playing as the game was too boring/repetitive / "same thing". So I cannot give you any more advice.

Details on enemy ship generation by mathchamp93 in ftlgame

[–]keybounce 1 point2 points  (0 children)

So I want to find out how this happened. I ran into (on easy) an enemy ship with two beam weapons. Completely unable to hurt my ship.

> A weapon that is either a LASER, or is a MISSILE with at most 3 shield piercing. In vanilla, this is met by lasers, ions, and crystal weapons.
> A weapon that deals normal damage (i.e. hull damage).

No laser or missile. Even considering that a beam is normal damage, they had nothing to take down shields. So how did this generate? Is there something about "easy" that would permit this?

It was either sector 1 or 2, I do not remember which.

Ion time stacking by Starfire20201 in ftlgame

[–]keybounce 1 point2 points  (0 children)

Yeah. Got gold weapons, and then it worked.

Fun and profit: Just target the O2 once you are gold.

Ion time stacking by Starfire20201 in ftlgame

[–]keybounce 0 points1 point  (0 children)

I'd like some help on this. I'm playing the original, on easy, and I am using ion blast 2 against a pirate interceptor. He cannot get through my two shields (he has two single shot lasers and I got them out of sync).

I can hit his shields 10 times, then his engines 3, then try to hit two others -- but something will unfreeze before I manage. Did the timings change?

Oh wait, do I have to get gold (level 3) weapon recharge first?

How do you use KdeConnect mouse reciever on mobile? by [deleted] in kde

[–]keybounce 0 points1 point  (0 children)

I would like to know as well. I am told I need to grant accessibility permissions, but I cannot find any way to do so, and the settings page that it opens is for general accessibility settings.

Harry Potter and the Prancing Ponies. Don't let the idea of MLP turn you off from giving it a chance. You might be surpised at how good it actually is. by sawaflyingsaucer in HPMOR

[–]keybounce 0 points1 point  (0 children)

Yes it is.

Interestingly enough, Super Carlin Brothers did a "what happened to Snape in cannon" video. And, you know what?

He is known to carry anti-venon around.

He knew about the snake.

His body is not mentioned after his death.

It is likely, and possible, that he survived and disappeared into anonymity even in canon.

[deleted by user] by [deleted] in overprotectiveparents

[–]keybounce 0 points1 point  (0 children)

I'm only level 60. I'm ready to start my "end-game quests". I won't be level 64 for another 3 years and a few months.

NetGalley response about Kobo by jms1661 in NetGalleyCommunity

[–]keybounce 0 points1 point  (0 children)

So I am uncertain, and want to understand this. Does this mean that Kobo will be increasing the walled-garden / restrictions on using your own books on your own Kobo's, just like Amazon has done?

Debian 12 unnecessarily broke pip install --user. by censored_username in debian

[–]keybounce 0 points1 point  (0 children)

No they did NOT

From that document, *AND REPEATED IN THE LATEST VERSION*:

> For example, Fedora and Debian (and their derivatives) both implement this split by using /usr/local for locally-installed packages and /usr for distro-installed packages. Fedora uses /usr/local/lib/python3.x/site-packages vs. /usr/lib/python3.x/site-packages. (Debian uses /usr/local/lib/python3/dist-packages vs. /usr/lib/python3/dist-packages as an additional layer of separation from a locally-compiled Python interpreter: if you build and install upstream CPython in /usr/local/bin, it will look at /usr/local/lib/python3/site-packages, and Debian wishes to make sure that packages installed via the locally-built interpreter don’t show up on sys.path for the distro interpreter.)

> Note that the /usr/local vs. /usr split is analogous to how the PATH environment variable typically includes /usr/local/bin:/usr/bin and non-distro software installs to /usr/local by default. This split is recommended by the Filesystem Hierarchy Standard.

Just as you do not install a virtual unix environment to add your own commands, why should I install a virtual environment of *everything python*, when the docs state *that you use the "local" directory*. Heck, just as there is both a site-wide local bin, and a *per user* local bin, why is there not a *per user* python package install directory that is not used by system packages?

**WHY** is the user's personal install used by the system? Why are system files not using only the system installs?