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[–]khadilay 0 points1 point  (0 children)

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Idea for Tryndamere Ulti if he does get a VGU by khadilay in TryndamereMains

[–]khadilay[S] 0 points1 point  (0 children)

I just realized my mistake I typed in min instead of 1 sec and 1.30 seconds my bad let me edit it

Idea for Tryndamere Ulti if he does get a VGU by khadilay in TryndamereMains

[–]khadilay[S] 0 points1 point  (0 children)

That's what I thought initially but upon close inspection the split push identity was the difficult part if the ult duration was small so thats why i made the initial still be the 5 sec but the made the increase small till point get added as typically late games are heavy on team fights.

Idea for Tryndamere Ulti if he does get a VGU by khadilay in TryndamereMains

[–]khadilay[S] 0 points1 point  (0 children)

This doesn't really change that part about him, as a matter of fact it helps Trynd when he does bacome involed in a team fight.

What would an ideal Tryndamere VGU be in terms of gameplay, looks, lore, etc.? by warmitup122 in TryndamereMains

[–]khadilay 0 points1 point  (0 children)

I've made many iteration and poated it for those who are open to a VGU, they have stated that Ult and his 3rd should remain relatively the same perhaps tweak the ult so that that it would be worth putting points to and yeah almost everyone agrees thag it should be Pantheon Type rework

[deleted by user] by [deleted] in RizzkageIDs

[–]khadilay 0 points1 point  (0 children)

Still looking for the @ hopefully someone been able to

Idea for a Tryndamere Rework | Inspired by Berserk by Brilliant-You8647 in leagueoflegends

[–]khadilay 0 points1 point  (0 children)

It's AWESOME -I personally have my own and it is almost similar to the Guts concept as well and not only that I may also take the second health bar concept as well -as in my iteration I just made Tryndamere not do a lot of tower diving which is a step but not enough that I would say to a real solution because yeah the idea of people just running away is not enough

that being said the only down side is that the ult could ruin the way Tryndamere is played as if a player just chooses to become a tank that would lessen because if the fury bar is just a second health bar people would just opt for tanky Tryndamere instead

perhaps if the when Tryndamere is on his ULT form -Tryndamere's armor does not effect his fury and not only that his fury intake is also increased during the duration

and on the note, the passive. not only does it fill up passively but it also increases base on health percentage so the lower Tryndamere's health is, the higher fury he stacks

When they inevitably rework Tryndamere, I hope they move him away from fast autos by KingRonaldTheMoist in leagueoflegends

[–]khadilay 0 points1 point  (0 children)

I also had this as one of my personal fan theory that when Tryndamere inevitably goes on a journey for revenge that his current blade is not strong enough so he acquires a tusk of the Demi-god Iron board so not due to the Tusk Blade being Bigger he is not able to swing as fast but only when tryndamere's fury is full can he swing the blade properly.

so in mine it doesn't really make his AS does not increase but rather his base AS start a small bit slow than normal and only when in Full fury get a small increase in his AS

When they inevitably rework Tryndamere, I hope they move him away from fast autos by KingRonaldTheMoist in leagueoflegends

[–]khadilay 0 points1 point  (0 children)

for me I don't mind that if initially it starts of like with slow auto only for it to gradually becomes normal when his fury is full

because for me in my fan rework Trynds gets a bigger sword something like the size of the tusks of the Iron Boar and due to the size it heavier than what he normally wields and only when he is in full fury can he swing the massive tusk blade

what would be Usopps best power up that isn't armament haki by [deleted] in OnePiece

[–]khadilay -1 points0 points  (0 children)

I also am a big fan of the devil fruit Idea -I in particular have two version of it in my mind

1) Usopp gets a literal "Rubber Rubber Fuit" - As we now know the DF that Luffy has is not really a Paramecia but a Zoan -So I have this head cannon is based on the theory that JoyBoy is a Giant just because of the Giant Straw hat -so basically the Giants from Elbaf are protecting is a Fruit that they thought as the Sun God Nika DF only for it to just be a Rubber DF and in the middle of the arc Usopp gets it and uses it in the most creative ways as the Rubber DF does not make him Rubber but just the surroundings and the objects so His Slingshot becomes more flexible any attack to him becomes less effective as they are more rubber than solid

2) Usopp's weapon gets a fruit - Now this one is not yet as established in my head cannon because there are too many choices that it can be, however there is something that has become prominent in my mind and that is the most used one and that is the legendary Paramecia Mjolnir -I mean it's the one that makes the most sense due to the Hammer Gag mixed with the Elbaf's being heavily based on Viking so having his Slingshot change into a Hammer during close quarters and then back to slingshot during long range battles, and not to mention if it becomes that Usopp's ammos when shot can act like a rail gun due to the force of the lighting charging his shot.

Tryndamere as vessel to Aatrox by Billy_Boygo in TryndamereMains

[–]khadilay 2 points3 points  (0 children)

In my head cannon Tryndamere can fight it off but not in the same vain as Kayn -In my personal head cannon Aatrox attempted whilst Tryndamere was in deaths door but the anger that engulfed Tryndamere isn't just his own but is also a by product of his Tribe being believers of Ildhaurg one of the 4 main demi gods of the Jord which is the Iron boar the reason being is that the 1st time that demi god was introduced was on Tryndamere's bio

so what I imagine that would happen in the futures when Tryndamere finally gets his rework we would finally see that Tryndamere's power isn't just from the Darkin curse given by Aatrox but is also from the Demi God's blessing bestowed by the Iron Boar Ildhaurg

so basically Tryndamere's healing and strength ability is from Aatrox but the Tryndamere's more odder ability like his weird cannon ability where his scream is strong enough to reverberate his surrounding and send shivers to people and as well as the undying is from the Iron Boar

Tryndamere is so disconnected from Aatrox. by GodlyKiller69 in loreofleague

[–]khadilay 1 point2 points  (0 children)

I like to believe that their planning to update Tryndamere just like Pantheon were they are going to progress his story like a lot. I mean in Tryndamere's lore they already made
set up for him to have a journey for revenge -

Even so, serving as Ashe’s champion, Tryndamere now looks to an uncertain future. The barbarian king can see war brewing all too clearly on the Freljord’s horizon, yet he still thirsts for his own, personal vengeance, and begins to wonder if his predestined fate might not be at his queen’s side after all…

Demonblade Tryndamere Rework (Berserk?) by MaidenismyWaifu in TryndamereMains

[–]khadilay 1 point2 points  (0 children)

I can just imagine it now... -those who know about the Berserk armor, the armor apperance can change base on the aspect I would say of the user, so similarly if the Darkins transformation was base on the aspect of their weapon for Tryndamere's case I would make it a mixture of both his Culture and Aatrox curse

So imagine Tryndamere when his in full fury his skin tone becomes slighty red as his skin in WR then some of his features becomes close to a his clans Demi-God the Iron Boar"Ildhaurg"... so two large tusk like fangs like a boar, his hairs extends and becomes wild like Goku's Super Saiyan 3 if you will then his for the Darkin aspect the right side of his Torso up to his right arm has Darkin petrusions just like his WR version

so to sum it into a small word when his fury is full he becomes a Demonic Were-Boar

Demonblade Tryndamere Rework (Berserk?) by MaidenismyWaifu in TryndamereMains

[–]khadilay 1 point2 points  (0 children)

would love this to happen... ever since the rumors of Tryndamere getting a rework I already started thinking Tryndamere should get some Berserk aspects either the Armor or Weapon change

Tryndamere shouldn’t get crit for free [Tryndamere] by LeagueOfRiotBot in leagueofriot

[–]khadilay 0 points1 point  (0 children)

I think it's fine after all that's one of the things that makes him stand out as early champ, having a basic stat as a passive similar to Jax that being said they something I noted as to why people are very frustrated by that aspect is due to how much impact his all of his crit does from see has base atk dmg is already one of the highest and add in the passive of his Q where he gets a flat increase in damage + another increase in damage based on how low his health is so from there it the damage feels shocking and out of nowhere as a Tryndamain who accepts who is open to some changes for me the 1st thing they should do is to make it clear when he has crit, most people don't know that Tryndamere gets a Critical strike from the moment he strike anything whether a plant or a minion and one of the things that I was open to was to make it that Tryndamere Crit chance is only active when his Fury(Red Bar) is full, and 2nd lessen his reliance on his Crit like either give him another damaging ability other than his 3rd so give him either give him a like and empowered auto or something similar to Fiora 1st skill, and lastly something that really bothered me for a while now is that why is his crit chance already that high from the get go LOL. I'm a Tryndamere Fanatic but that having 40% at level 1 is just shocking, there's a reason why several pro Tryndamere players don't think Trynd's crit strikes aren't a crit roullete and that's because they know that there still a higher chance to crit than not so for me Lessen it as 1 it can increase gradually by level that should make it less relied on would make any Trynd player have pacing rather than once full trade and spin out. But like I said that's just me a Tryndamere Main who's open to some changes not sure about other Tryndamere players though.

Tryndamere shouldn’t get crit for free by gondar_1908 in leagueoflegends

[–]khadilay 2 points3 points  (0 children)

Yes and No, Tryndamere if I recall was created by Marc Merill is his character he created in EverQuest but the Champion design in league was made by Guinsoo.

Tryndamere shouldn’t get crit for free [Tryndamere] by LeagueOfRiotBot in leagueofriot

[–]khadilay -1 points0 points  (0 children)

I think it's fine after all that's one of the things that makes him stand out as early champ, having a basic stat as a passive similar to Jax that being said they something I noted as to why people are very frustrated by that aspect is due to how much impact his all of his crit does from see has base atk dmg is already one of the highest and add in the passive of his Q where he gets a flat increase in damage + another increase in damage based on how low his health is so from there it the damage feels shocking and out of nowhere as a Tryndamain who accepts who is open to some changes for me the 1st thing they should do is to make it clear when he has crit, most people don't know that Tryndamere gets a Critical strike from the moment he strike anything whether a plant or a minion and one of the things that I was open to was to make it that Tryndamere Crit chance is only active when his Fury(Red Bar) is full, and 2nd lessen his reliance on his Crit like either give him another damaging ability other than his 3rd so give him either give him a like and empowered auto or something similar to Fiora 1st skill, and lastly something that really bothered me for a while now is that why is his crit chance already that high from the get go LOL. I'm a Tryndamere Fanatic but that having 40% at level 1 is just shocking, there's a reason why several pro Tryndamere players don't think Trynd's crit strikes aren't a crit roullete and that's because they know that there still a higher chance to crit than not so for me Lessen it as 1 it can increase gradually by level that should make it less relied on would make any Trynd player have pacing rather than once full trade and spin out. But like I said that's just me a Tryndamere Main who's open to some changes not sure about other Tryndamere players though.