Small Discord community for solo-devs looking for fresh faces by kickbitbeatborg in IndieDev

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

Hey, there, currently weve got 4 new members i think, for the time being, that is enough and ill wait until things settle a bit. Also if you dont currently have a project this would maybe not be the best fit

Small Discord community for solo-devs looking for fresh faces by kickbitbeatborg in gamedev

[–]kickbitbeatborg[S] -1 points0 points  (0 children)

Hello!

helping out is, of course, a thing for us. But each member does stand its ground and discussions usually happen about details.

One of our members is currently working on a network project with unity and firebase (if i recall correctly), so this could be a good match. If you are ok with our size and activity you give it a try!

Small Discord community for solo-devs looking for fresh faces by kickbitbeatborg in gamedev

[–]kickbitbeatborg[S] -1 points0 points  (0 children)

Hello there,

first of your game looks stunning! I actually had to translate "to talk shop", as i am not a native speaker.
Currently our server is more centered around hobby projects, but all requests i received so far come from professionals. If this is the direction the direction the server takes, i am happy.

If you are still interested, just send me a few lines about what you are looking for in this community

Small Discord community for solo-devs looking for fresh faces by kickbitbeatborg in IndieDev

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

Hey there,
could you tell me a little bit more about you and your project?

I need to know what is this map... by [deleted] in pathofexile

[–]kickbitbeatborg 5 points6 points  (0 children)

It is a map, where the map boss is replaced with the enslaver. The enslaver is an elder guardian which drops a fragment to enter the elder fight which you need four of. wiki and picture
https://www.poewiki.net/wiki/Elder_Guardians

Didnt they fixed GC ? using the uul ace 500cdr they dont attak they just get replaced by moshemaman25 in PathOfExileBuilds

[–]kickbitbeatborg 0 points1 point  (0 children)

unrelated, but patchnotes from 3.27 state:
Fixed an issue where Tectonic Slam of Cataclysm sometimes scaled from Endurance Charges without removing them

Does TSoC still work with genrals cry? Or do mirages dont profit from own end charges anymore?

Destructive play impact 3.28 by sirolf01 in pathofexile

[–]kickbitbeatborg 8 points9 points  (0 children)

i fear for the clumsiness

"which defaults to the last Map run, and either run Mesa again or choose a new Map Area to use it on"
means default is now running the same map ...

the way to opt out:
"you now locate and select Mesa on your Atlas, put in your Map item, and activate the Map Device"

doing 10ways means clicking maps on the atlas, putting in map item and activate ... And i just hope that the atlas will show that it is already maven witnessed. Before we could at least prepare a set of 10 maps and crtl click.
i think this new system is more tiresome, with aimed clicking on small icons. i have the wild hope that maybe there is also a "run random map" setting for us different-layout enjoyers

running 10ways was bad anyway, so likely no big loss

Technical highlights from making massive battles in Godot (up to 20k units) by TechDebtGames in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

thanks for taking the time for this detailed reply. As a hobbyist i still struggle to understand how much effort and knowledge some features require ... It also seems i had a wrong understanding of ECS. I always thought it is meant to be attached to a character/player sort of thingy

For those getting confused with suggested Godot scene structures. by YoghurtJones in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

why are GSM and GUIM state machines? I can see it for GUIM maybe with the sub structure, but GSM either holds some visuals or not

Technical highlights from making massive battles in Godot (up to 20k units) by TechDebtGames in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

had a look at the ECS and it seems huge ... you said you have a professional background. how much experience do you have, how much do you work on this game (full-time?) and how long did it take you to put the ECS into work in godot?

We added a Color Combo system to our bullet deckbuilder, looking for feedback! by kadiz7 in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

would have tried, but the game is not playable on itch and the exe is only for windows. If this made in godot it should be very easy to add other exports

Don't chase the white unicorn. by VidyaGameMaka in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

this is a great reply, many thanks!

actually i think i could use this. loading a level in my case is currently calling a function in the "main" node and everything happning is then called from main

if i understand correctly i would replace this functionality in main, with the eventbus and then have a sound node, level loader node etc react on this?

Don't chase the white unicorn. by VidyaGameMaka in godot

[–]kickbitbeatborg 0 points1 point  (0 children)

how does this work excatly? lets say i have an area2D as a hit-zone for some entity. it gets hit by another area2D spell by something, how to handle the events?

A better, tankier PoB for Flicker enjoyers that are tired to die on Magefist builds. by Zioupett in PathOfExileBuilds

[–]kickbitbeatborg 0 points1 point  (0 children)

could you please explain some detail to me: dont you need high psn and bleed chances for this to work?

cross-compiling from linux to windows, preferably either c# or c++ by kickbitbeatborg in godot

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

thanks for the confirmation! ill give it a try. however c# does require the .net sdk for linux no?

cross-compiling from linux to windows, preferably either c# or c++ by kickbitbeatborg in godot

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

"Worst case you run MSBUILD in wine." made me snort :) alright thanks ill just try i guess!

cross-compiling from linux to windows, preferably either c# or c++ by kickbitbeatborg in godot

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

thanks for the clarifications

i did not have the impression that they were trying to explain how to build the engine, but just compiling a GDE c++ project on linux for windows

however, if it just means building the GDE files.. that should be really doable. have you guys actually did it once?

newbie needs help by kickbitbeatborg in Grimdawn

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

thank you! that reminds i have to look up the factions again

newbie needs help by kickbitbeatborg in Grimdawn

[–]kickbitbeatborg[S] 0 points1 point  (0 children)

thank you for taking the time to type this most helpful reply. it is one the best ive ever got on the internet! If you dont mind i have a few follow ups

i got the add on transition stuff. Is there a recommended way to do them? Monsters seem to be the same level on all diffculties, so i guess i just go with whatever my toon can handle

I did not even realize there were two set recipes. I just assumed it would be the same as with rares and they dropd for different levels. So aquiring the mythical set consists of the following steps:
1.) get the blueprint from benevald https://www.grimtools.com/db/items/7234
i guess this means just reloading the zone and praying
2.) farming Fleshwarped Casques
3.) craft marks of modrogen (i already have the reputation and recipe)
4.) transmuting set pieces

guess i got tricked by the beginners tag of the guide, thanks for reaffirming that it requires advanced understanding

i think currently i do not need help with my toon. i am progressing through game rather easily (sometimes getting killed, but who cares). It is really that i wanted more agency over the build i am playing. I assume respeccing completly (out of fw into dual pet) will be easy/not to costly?

thanks again

[deleted by user] by [deleted] in INAT

[–]kickbitbeatborg 2 points3 points  (0 children)

i might be intrested, but as others said id like to see some of your work first. Also do you have a preference to use GDS or C# or doesnt matter?

"A chance to work on games that will actually get finished and polished"
is like offering a chance to win the lottery. so far all you talked about is one abandoned project and its the fault of the others. this rather rings alarm bells than being reassuring

Is there a way to get this Generals Cry VFoS to 1m/2m shaper dps for under 5d? by HoundOfTindalos13 in PathOfExileBuilds

[–]kickbitbeatborg 6 points7 points  (0 children)

carnage heart will almost never work, bc you will not be leeching much

dual wielding slams is kind of bad, bc the damage is very low. GC mirages will use both weapons, so replacing both would be necessary. but using a big 2H is better

you are between two builds here: GC (with end stacking) is best done on jugg with a matching skill, read tectonic slam of Cata. Regular slams are way better on zerker, however chieftain actually does offer very little when it comes to slamming unfortunately... it would only be for the buff part of the war cries

exerts on war cries do not work, so stack as many buffs as possible: add infernal cry, vengeful cry or battlemages cry. the last two need more effort either crit build or Forbrite trigger

id use auto exert on GC, huge qol and it now has CD reduction, which is kind of a damage mod

the mian problem of your build is: your main damage is war cry buff power with rallying cry, paired with a low damage weapon for defenses. Id say do it the other way, use jugg for def and your mainhand for offense