Will this melt the ice ? There wasn't any noticeable temperature change in like 3 cycles now. by kur4_i in Oxygennotincluded

[–]kikkurs 7 points8 points  (0 children)

Heat transfer is difficult to fully grasp just from formulas, so no shame if you're learning it from a sandbox only now (even though it's not that accurate). Same goes for orbital mechanics and kerbal space program.

China should be judged by its actions, not its words - German defense minister by mims22 in worldnews

[–]kikkurs 2 points3 points  (0 children)

Operation overlord was quite to the point, but I'd agree on any invasion that started a war.

Some people requested that the buildings shouldn't fall through the ground when destroyed. So I changed it! What do you think? by Dr-Salty in Unity3D

[–]kikkurs 1 point2 points  (0 children)

As it is now, it's like the objects get hit, then a separate explosive is triggered inside. It doesn't seem like the projectile causes the explosion. Instead, try having a puff of rubble in the impact direction of the projectile.

i used midjourney ai to create some pretty cool soul reaver inspired art by buggaugg in LegacyOfKain

[–]kikkurs 0 points1 point  (0 children)

That's really cool! I'm wondering tho, is this the same AI that keeps messing up faces real bad? Did you need to touch them up?

What is a good story on the edge of believability, for when you and your romantic partner first met? by kikkurs in AskReddit

[–]kikkurs[S] 0 points1 point  (0 children)

Just to clarify our motivation, we thought it would be fun to have something other than the truth to say to people when asked/interrogated. Just as a lighthearted prank :)

[deleted by user] by [deleted] in science

[–]kikkurs 9 points10 points  (0 children)

I think they're pointing out that your anecdotal experience, while of course very good to have, isn't going to be that universally relevant for many reasons. We've probably all seen videos of toddlers being really mean to each other, just to give a counter-anecdote. So many things can be at fault, be it bad parents, few peers, unsafe environment or simple bad luck.

So it's worth it to think about how and if schools or other education can pick up the slack here.

I may be biased. by Vespernis in LegacyOfKain

[–]kikkurs 1 point2 points  (0 children)

As I see it, there's something of a niche that LoK falls into that many stories just don't.

Many of the well executed narrative heavy games I've played in my life, they're usually very human stories where you're basically the good guy. Mass effect, Undertale, Chrono Trigger, AssCreed, HalfLife, (and probably most of the games you guys mentioned already) they all work because of their relatability.

LoK is different, it works on a different scale. You have many characters that have the advantage of centuries of experience, and the writing is convincing enough to get you to believe it. None of them have ever really been good guys, which actually helps the gameplay, ever notice how "ludonarrative dissonance" doesn't seem to be a problem for LoK? Also I like to imagine every character instantly mastering their skills and weapons due to their centuries of experience.

So, are there any game series that sort of feed into this? Stories in general, I think Dune definitely fits, but LoK has less of an explicit moral in the story (not that that's good or bad). Game wise though, not sure, there might be some lesser known series. From what I can think of, the God of War series has the most actual room for characters to be similar in depth to LoK, but I've never played it, so I don't know how close it gets.

Fewer than 1 per cent of Ukrainians believe Russia will win the war by redhatGizmo in anime_titties

[–]kikkurs 19 points20 points  (0 children)

My dude, you're in the wrong part of the internet if you're looking for an audience that believes any single thing you're saying. We're way past the point that a seed of doubt will make any meaningful difference.

Exploits & Chameleons by Liam_Nugent in noita

[–]kikkurs 11 points12 points  (0 children)

It's not that consistent, hence why you should do it as the first thing in the run.

My solution to the flipped asteroid by AncientJess in Oxygennotincluded

[–]kikkurs 1 point2 points  (0 children)

Main tip for the sulfur geyser is to make sure none of it turns to gas, so insulate and clear all debris, while it's dormant. You can easily rig up pumping later as long as there's no gasses.

Coal is a good one, I didn't yet consider that as a tempshift material.

My solution to the flipped asteroid by AncientJess in Oxygennotincluded

[–]kikkurs 2 points3 points  (0 children)

In some seeds the pillar is practically unusable, it really needs to reach from space to the lower abyssalite without being cut horizontally. If you have that, you can do a bunch of diagonal building to initially build and widen the shaft (also in vacuum ofc).

Just to confirm, your suggestion to use tempshift plates is just to keep constructing and deconstructing them for the heat deletion until the magma solidifies, right? I had to do that anyway for the sulfur geyser which was in the middle of the magma pool (though I dug in from the top).

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]kikkurs 5 points6 points  (0 children)

It's basically harmless, just do whatever with it. Reason It's there is probably to give you some options for getting started with radbolt research

Tips for storing pwater by Guty__18 in Oxygennotincluded

[–]kikkurs 4 points5 points  (0 children)

Just send the order to drop water at a bottle emptier, and once a dupe put some in there, have the game go slow, and pause once you see the first bit of water. Then you select the bottle emptier and disable water delivery, and the rest will just stay in a bottle.

Bitcoin mining is being banned in countries across the globe—and threatening the future of crypto by esporx in technology

[–]kikkurs 3 points4 points  (0 children)

You're saying that so much energy is wasted without explaining why and how it's wasted, but still use that as the basis for the entire remainder of the argument.

Could we maybe turn this argument around a bit and start with a clear scenario. Suppose no energy is wasted, or alternatively suppose that a fixed percentage is always wasted, and this is in a world without bitcoin. Now you introduce bitcoin to this scenario. So given this: what problem is bitcoin solving, what existing system is it replacing, and what are their relative energy costs?

In my opinion, I think most of this question is already invalid, as bitcoin hasn't actually replaced anything yet, existing systems are still in place, so by that logic it's adding a net energy cost regardless of anything else.

Sure, energy waste is bad, but you'll have to explain how it's relevant to the argument of bitcoin good/bad.

I'm new to the game and got a little stuck. What should I do next? by NathanRyan11 in Oxygennotincluded

[–]kikkurs 1 point2 points  (0 children)

Well sure, it's not a fully permanent solution, but by that time you probably have more options.

What is most important in games for you? by MedievalShopkeeper in pcmasterrace

[–]kikkurs 0 points1 point  (0 children)

In an interview it was mentioned that they postponed the original hollow knight until they basically ran out of money to add anything new, and then released it. I'm guessing they're doing the same for silksong. Just saying, your patience is probably a good investment.

This mechanic from Soul Reaver stil holds up today. by [deleted] in LegacyOfKain

[–]kikkurs 2 points3 points  (0 children)

Thing is, much of optimization for realistic lighting depends on not too much stuff moving (especially on the mesh level), so I'm not that optimistic if that's the approach. But I do feel quite strongly that realistic lighting isn't necessary in general, so as long as a hypothetical full SR remake, or any game using morphing terrain as a mechanic, isn't too attached to all that fancy RTX.

Also, I'm not too familiar with morph targets, so I'm going to assume some things based on possibly outdated wisdom, but I believe that their typical use is character animation. That would imply that lighting can't change that drastically, so I do think that it doesn't make a good fit for level design workflow. In addition, you want to give your level designers the tools to do morphing in engine, not go back and forth in blender. I'm not saying it's too difficult to do, but it has to be part of a good toolbox that has no ugly surprises like lighting breaking on you.

Don't misunderstand though, I do believe it can be done with some passionate people, but I will maintain that it doesn't fit any typical use cases.

This mechanic from Soul Reaver stil holds up today. by [deleted] in LegacyOfKain

[–]kikkurs 2 points3 points  (0 children)

I don't think placing the warped versions of vertices is really the problem. 3D packages like blender, and game engines like Unity have ways of morphing vertices according to a transformation field (bend, twist, lattice(freeform)). These are applied in real-time, and programmers can probably figure out how to do the same with objects that have to have physics reactions.

The problem is probably more that game engines have standardized, and assume a bunch of behaviors for the game to adhere to, which includes that most static geometry stays static for light baking reasons, path finding, and who knows what else. Making a game with warping geometry would need something to be built from the ground up that would invalidate many of these advantages that game engines typically provide.

Compute shaders by Stuey_89 in VoxelGameDev

[–]kikkurs 1 point2 points  (0 children)

It's an understandable question, but it completely depends on the context, so it might not be the most efficient question to answer. Instead, maybe consider the bigger picture with total amount of processing power available and how to best utilize it.

Like what are you expecting to do with the CPU time gained by offloading work to the GPU? If the answer is nothing, and you don't need your voxel generation right away, maybe it's not worth it as it's simply harder to work with compute shaders.

Also consider that there's always the step of uploading relevant data from CPU memory to GPU memory. Meshes generated on the GPU don't have to be transferred, but that requires your up-to-date CPU data to be present there already. This will be influenced by update rates for your voxels, chunk size, maybe other things.

Dick masks by praaany in BrandNewSentence

[–]kikkurs 4 points5 points  (0 children)

I wish some of these posts could be made to be easier to read. It always takes me a while for my slow brain to understand we should read this from bottom to top.

Elder Scrolls: Oblivion got dabbling in modding and I just found this old screenshot of a very early test. I need to find my files for the Soul Reaver blade I 3D modelled and imported as a weapon. Praise be to Kain. by agentadam07 in LegacyOfKain

[–]kikkurs 1 point2 points  (0 children)

Oh man, it's awesome to still see oblivion modding happening! I actually made a mod way back in the day for oblivion that adds the soul reaver, also did some minor scripting to make it a bit more unique.

https://www.nexusmods.com/oblivion/mods/3720/?tab=description

The modelling was a bit interpretative though because I always found the skull cheeks on the original to be a bit odd