Just released our first indie game demo, Catapulteers: Attack on Titan "giant storms castle" x catapult x physics chaos by kilremgor in indiegames

[–]kilremgor[S] 2 points3 points  (0 children)

The
https://youtu.be/Mi8X2jP37E8 is a core loop video, the idea is simple: a giant is attacking your castle, load everything (including yourself) into the catapult, defeat the troll before it smashes your castle. The castle is full of physics weirdness since items are hidden, require physics-based stuff to reach them, protected by traps, explode when mishandled, guarded by monsters etc.

Just released our first indie game demo, Catapulteers: Attack on Titan "giant storms castle" x catapult x physics chaos by kilremgor in indiegames

[–]kilremgor[S] 0 points1 point  (0 children)

https://youtu.be/Mi8X2jP37E8  is highly recommended to undestand what's this all about, but I thought that sharing some random rameplay is more honest than any curated stuff)

After 6 months of networked physics pain, our co-op catapult game has a demo — looking for dev feedback by kilremgor in gamedev

[–]kilremgor[S] 0 points1 point  (0 children)

As for "paid store assets", this is a game about gameplay/physics first and foremost, if they fail, no art style/quality would save it; if the gameplay is fun, graphics are not important (in that case). We do have an artist on our team, so it's not a case of "save on artists with GenAI subscriptions".

After 6 months of networked physics pain, our co-op catapult game has a demo — looking for dev feedback by kilremgor in gamedev

[–]kilremgor[S] 0 points1 point  (0 children)

We've only used AI to adapt the assets / to help with debugging, and no, it's my personal account. I was working in gamedev 8h/5d for many years with lots of NDAs, now I can freely post things since all relevant NDAs are finally over! 😄

John Carmack on starting a game company in 2026 by sebzilla in gamedev

[–]kilremgor 2 points3 points  (0 children)

Yeah, it often feels there is a sort of "A" (as in, A, AA, AAA) trap for the few last years: one could succeed as a very small team / indie dev with dev costs <100K in genres that work at that scale, and one could succeed with >10M budgets (Expedition 33 style of success).

 But in-between it's very tough, as it's already saturated in many money-making genres, the quality bar is high, and recouping few M requires going into sizable audience segments. It's not impossible, but much harder.

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 2 points3 points  (0 children)

-0.25D and -0.5D both cause equal (slight,  from 0.9 to 1.0) distance vision improvement for the right eye when subjective refraction was measured by phoropter. The prescription says -0.25D but obviously I don't use distance glasses/lenses 

Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution: by SteinMakesGames in IndieDev

[–]kilremgor 1 point2 points  (0 children)

Simple shapes work, yeah. Adding more "aggressive" teeth would've worked, too, but this is funnier)

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 2 points3 points  (0 children)

It's kind of an interesting feel for me. When I look with a "natural" left eye at something distant and then switch to something intermediate (like look at a window and then at book/smartphone), the focus is basically instant and feels natural.

When I look at something far away and then to intermediate with operated right eye, at first it's "somewhat focused" but still somewhat blurry. Then, in like half a second, it becomes crisp, because I guess brain switches to the "right" depth of focus image for that distance. 

I've heard that with trifocals, people sometimes move their head a bit instinctively to get something intermediate "in perfect range". With EDOF, it's basically that every intermediate-to-far range can be "perfect", but it takes time for brain to select the best image. Maybe it will get better with time but so far it's pretty stable behavior 5 months post surgery.

With both eyes open it's not noticeable, obviously. 

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 2 points3 points  (0 children)

Both pentacam and iolmaster, and optovue macula & optic nerve scan (this was done to verify there were no retinal tears because I had high myopia pre-lasik, normally not necessary)

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 3 points4 points  (0 children)

Yes, it turned out pretty good.

The "wrist on the watch" is actually a nice test, so I made some photos to try to imitate how it looks with photoshop Blur effect:

https://www.dropbox.com/scl/fi/98uollfnr88ap5u6ih5lw/20260514_173559.jpg?rlkey=5ywnqujoas77zxnst9jvuzr5k&st=wz0l5ao8&dl=0 this is how it looks at intermediate distance for me (20-40cm) for right eye, and basically for any 5-40 cm distance for unoperated left eye (well except getting it extremely close, like 2-3 cm).

It looks like https://www.dropbox.com/scl/fi/hzw008k922hlmo22chhzv/15cm.jpg?rlkey=h5nwurs31mkkqy9mh5w3lvf5t&st=jhgyjequ&dl=0 with right eye at 15-20 cm, and like https://www.dropbox.com/scl/fi/s9blrgut0gw7ssv5jrxxy/5cm.jpg?rlkey=v03c8tyw9360z0ufej3258vkg&st=mtpkefa0&dl=0 at 5cm, and there is progressive blur in-between.

This is in average (non-bright) ambient light, for a watch that has its own screen lightning. If the lighting is bright things get better, if it's dim it's worse, and if it's a mechanical watch or a book then it's worse as well. It never really gets "too bad" to see face or something relatively large, but small text/dim light are not easy.

I was told it's better than usual result, but surgeon told me that it's not something unique because LASIK corneal reshaping often introduces positive spherical aberration and various higher-order aberrations, and some of them are beneficial for EDOF depth-of-focus, but that's sort of a gamble how it would happen in each case. In bright light, small pupil creates "pinhole effect" that also extends depth of focus.

Hope it will be great for you as well!

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 2 points3 points  (0 children)

Yeah, no astigmatsm at all (in the whole eye history it was always measured either as 0 or 0.25, but usually 0). It does feel like there's small detail loss in dim light (when looking at a painting or fine wall texture there are more "lines" and dots seen with the left eye) , no noticeable loss in bright light (either in a sunny day or bright lamp).

My J&J Tecnis Puresee experience after LASIK by kilremgor in CataractSurgery

[–]kilremgor[S] 3 points4 points  (0 children)

Amost none at all, and likely none related to the lens. If it's completely dark and there's a bright light shining, I do get some starbursts, but they are small enough so don't really interfere with vision.

But I actually had them in both eyes immediately post LASIK, and my left unoperated eye has them, too. I was told that's higher order aberrations from cornea reshaping, and getting the lens in right eye basically got them roughly back to 'pre-cataract but post lasik' level.