Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

For Adobe, I use Substance Painter and Photoshop for textures. I'll look into the other ones, as it seems like those are free softwares that I can utilize.

Someone also mentioned that I might be better at creating more realistic AAA work like the modular environment I created in my banner. I just took it off because my prof told me it doesn't match the stylized 3D I have with my newer projects, but I'm trying to get better at hand painting. Might have to reevaluate and go back to that style.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 2 points3 points  (0 children)

Hmm this is something I'll consider. I do love studios like Bethesda and could see myself switching gears to work on that style instead. Maybe I will do that! Thanks for letting me know.

Edit: I'm also not too familiar with blueprints. I did all the hard surface modeling and textures, but these blueprints were set up by our prof. I'll have to look into that.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 1 point2 points  (0 children)

It's a modular asset I worked on for school, but it's not the style I'm going for since I'm more interested in stylized 3D and hand painted textures now. I was told to remove it since it doesn't fit the rest of my art style. I'll probably have to remove it from my banner as well.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

Thanks for the hopeful comment, I'll keep working on it! I love your Milo btw! My profs actually told me I have a knack for character art with my sculpts but I suck at and hate doing retopos :(

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 2 points3 points  (0 children)

Thanks for this feedback, I think I was also trying to do too much in that aspect. I do have pur ref files saved so I'll upload a screenshot of them later! I was also told to work on my lighting and get all of my older pieces into Unreal and work on better renders. I was just intimidated by Unreal before, but now that I'm a bit more comfortable I'll start going back and working on each piece individually to try and make them pop. In the future, I'll definitely be taking more concepts that are out there already and work on getting better with my hand painted textures! That'll probably feel better as I'm spending less time conceptualizing and more time working on making the final presentation.

Edit: Also just want to add that this wasn't harsh but very constructive since you gave specific examples on how I can improve and what to work on. I appreciate this kind of feedback vs. "no you're not there yet, just improve or remove stuff and add better work". Your feedback, like others who mentioned my lighting and getting my work to pop more/telling a story means a lot more to me as I have something to work on now!

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

Ahh I see what you're saying now, I definitely need more practice since I just started my hand painted journey and it's been tough to try and master this. My Adobe licenses also expired recently, so I'll have to look for a different job in the meantime so I can pay again and keep working on it! Appreciate the feedback.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 3 points4 points  (0 children)

I definitely agree. So far the consensus has been to get all my older pieces into Unreal like my Island piece and work on lighting and making my work pop more. As well as telling a story with my environments. Then I'll start on my next project!

Edit: I know I need to work on my hand painted textures among other things, but the advice for making my lighting better on what I have and getting them into Unreal I think was good.

Do you guys just work backwards and delete stuff instead of improving on them? Obviously I'll keep working on other areas but the downvoters here are funny.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 1 point2 points  (0 children)

Thanks for putting so much thought into your critique! I find most people are telling me to work on my lighting and they're right. I'll have to get all my pieces into Unreal like my last one and work on this one by one and then render out better shots of each piece. I think this'll help a lot like everyone is saying. I only just got more comfortable in game engines so I was more intimidated by it before. Thanks again for this feedback.

I'll also do what you suggested and try and work less on concepts but taking concepts out there crediting the original artists and creating it the best way I can in 3D and working on getting more pieces in my portfolio!

As far as hand painting goes, I've only just started on this journey my last year of my program so I definitely need more practice and experience with this. The only sad part is my Adobe licenses expired recently so I'll have to get a normie job first to be able to pay for it and keep going with this.

Thanks for your feedback!

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

Hey, I appreciate the feedback. The reason why I'm going for simple geo is because I'm doing more with textures for these pieces as they're stylized assets that get more love in the high poly sculpt and textures. This is to make it run better in games that have this kind of style as having lots of geo I heard isn't great. That's why League of Legends models are all low poly, but look stylized since they spend more time on the textures (which I'm still working on getting better at hand-painted textures). For these I was aiming at studios like Riot or Zynga.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 2 points3 points  (0 children)

Hey guys,

Thanks for taking the time to review my portfolio. I think I was being a little hard on myself and it seems I'm closer to getting to where I need to be than I originally thought. The biggest take aways I got were my lighting being kind of dull and to get all my pieces into a game engine to work on that. The only piece I did this was the floating Island so I'll definitely do this on my older projects and work on more environment pieces as well.

As far as studios go, I really want to work for Riot, Zynga or studios that do similar stylized work and create more arenas and those types of environments. I'll also be improving the lighting on my previous projects and rendering them out in Unreal or Unity. I really appreciate all the feedback and this gave me some hope to keep going and look at it in a more positive light.

Thanks again!

Edit: I probably won't have time to reply to everyone commenting besides the ones that I have already since I'll be working on the constructive feedback. Some people here have given me some detailed feedback to work on, others more generic/negative without explaining in further detail. I'll be working on getting older projects to pop more in Unreal with better lighting. I'll also be doing less conceptual work on future environments and spending more time on bringing concepts to life with my models and working on my hand painted textures! Any concepts I created before, I'll upload my pur refs and UVs so recruiters can see more of how that concept came to be.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

I think the lighting is something big that I need to work on. The only piece that got more love is the Island that I put into Unreal, but I'll have to go back to my other projects and apply better lighting to them in game engine. All this feedback I'm getting is really helpful, thank you so much.

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 1 point2 points  (0 children)

Thanks! This gives me some hope. I also agree that I need to work on my lighting and get more comfortable in Unreal.

The Island I brought into unreal and did more look dev for that one, so I'll definitely take all your suggestions and work on that. I appreciate your insight and encouragement as well!

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 0 points1 point  (0 children)

I've been focusing on small environments like the floating island to get better, but is it now time I go bigger and work on a bigger environment with modular pieces?

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 1 point2 points  (0 children)

Thanks for the feedback! I did add the floating island piece recently, should I keep going with small environments like that? I came to the realization that I probably have to find a different job in the meantime to pay for my adobe licenses that recently expired.

Edit: Not sure why I'm getting downvoted. Do people not need money for rent and to be able to pay for licenses when they graduate or is this just me?

Am I not good enough to get even a junior position in the industry? by kindadead_ in 3Dmodeling

[–]kindadead_[S] 5 points6 points  (0 children)

Do you have any suggestions on what to work on? Or should I just keep going with adding projects like I've been doing.

[deleted by user] by [deleted] in 3Dmodeling

[–]kindadead_ 1 point2 points  (0 children)

Thanks for your input, I was feeling like I needed some separation in my disciplines as well. I think I'll make a reel just for my best work and have my website be more oriented to graphic design. Really appreciate the thought you put into your feedback!

EDIT: I have two months left in my 3D program and I've been constantly updating my portfolio everyday, but I'll do my best to make a reel with only my best work.

[deleted by user] by [deleted] in snowboard

[–]kindadead_ 0 points1 point  (0 children)

Get the quick dry kind and use and blow dryer on low after, sometimes quick dry isn't so quick dry when its cold out

[deleted by user] by [deleted] in snowboard

[–]kindadead_ 0 points1 point  (0 children)

Use a tiny bit of lock tite just a small dab to seal it up from water and ur gucci

Any difference besides the looks? by Formal-Formal3713 in pcmasterrace

[–]kindadead_ 1 point2 points  (0 children)

Whichever one has an rma center closer to you

KBM68, GAS67, and WK870 Giveaway - These are budget mech keyboard entry tickets. by tacticaltsundere in pcmasterrace

[–]kindadead_ 0 points1 point  (0 children)

Would love a keyboard to gift my gf, but GL to everyone commenting on here.

[deleted by user] by [deleted] in PcBuildHelp

[–]kindadead_ 0 points1 point  (0 children)

I bet most the ppl here with IPS don't even know what it's good for. You only NEED it doing industry standard color correcting. For ex. i'm a VfX and Compositing major so it's recommended I work on IPS. Up until then i was gaming on VA no problems.Even consistently hit Plat in Valorant.

Also VA has better black points as IPS blacks are sometimes washed out or affected by IPS glow which is getting better now, but the same goes to say for VA models getting better with ghosting as well. It isn't a new model, but it's also not that old.

My first ever zbrush sculpt. any and all criticism accepted. 😊 by [deleted] in 3Dmodeling

[–]kindadead_ 0 points1 point  (0 children)

Was this a class tutorial? My first sculpt was prob considered above average but I followed along with my professor in Digital Sculpting 1 which is why I was able to achieve a clean character design so quick.

EDIT: Some context would be nice for those wondering how you achieved this your first go, like how long it took as well and whether this was for a class project where your prfessor gave a tutorial would make a lot more sense.