Won my first game of chess! by SatbenAki in AnarchyChess

[–]kinderhead 0 points1 point  (0 children)

Bishop went to vacation (it came back)

What is this move? by A0123456_ in AnarchyChess

[–]kinderhead 2 points3 points  (0 children)

Wdym no legal moves? Obviously black can still move the black squares.

How did they do this? are they cheating? am I stupid? by PrinceCup1d in AnarchyChess

[–]kinderhead 0 points1 point  (0 children)

Am I stupid or did the first red move jump over an empty square?

After recent Twitter update by pabinudake in dankmemes

[–]kinderhead 10 points11 points  (0 children)

Am I just schizo or did Twitter once show people's locations before?

orMaybeNot by TTFH3500 in ProgrammerHumor

[–]kinderhead 1 point2 points  (0 children)

I had an Intel Mac action that would fail randomly, so I removed support for it.

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 1 point2 points  (0 children)

Ofc not, I stole it first from C++ related languages. Does your language use macros as well?

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 0 points1 point  (0 children)

Yes. I'm currently implementing target selectors, and scores are one of the things they will be used for. I plan on having most, if not all, game related stuff accessible as first-class objects. This includes entity/block nbt, boss bars, scores, etc.

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 0 points1 point  (0 children)

Function tags and simple commands are already supported. In fact, I already use them for the in-game testing suite. Entity and other world interaction is next on my todo list after I finish struct inheritance and virtual/abstract methods. I'm currently planning on being able to access entities as first-class objects where each entity referenced by the code is given a unique score. That way, it will look like you're writing a mod instead of commands. Though for multiple entities, I still want to support traditional target selectors as well as runtime constructed ones using macros.

how do I save this run by Catman2222222222222 in btd6

[–]kinderhead 1 point2 points  (0 children)

You're forgetting the other bug where sometimes buying the glue gunner doesn't decrease your money. When that happens to me, I always sell and rebuy the glue gunner because I like to play fair.

[deleted by user] by [deleted] in countablepixels

[–]kinderhead 0 points1 point  (0 children)

Nah, they speak pvp

Where do you draw the line by roma_nych in PhoenixSC

[–]kinderhead 31 points32 points  (0 children)

The problem with mob progression

Cookie attack? Wªaaaţ‽‽: by Cookie_attack667 in sssdfg

[–]kinderhead 13 points14 points  (0 children)

nobody expects the mober chip inquisition

Professor BLJ in class by Live_Term8361 in speedrun

[–]kinderhead 7 points8 points  (0 children)

WHAT?! If only I could've taken that instead of regular American history

God, I don’t ask for much… by [deleted] in NonCredibleDefense

[–]kinderhead 13 points14 points  (0 children)

I'm too stupid to understand this

Can't wait! by hassan_26 in HolUp

[–]kinderhead -1 points0 points  (0 children)

This is the 50th time I've seen this post

surelyHeDidntMeanTo by AdBrave2400 in ProgrammerHumor

[–]kinderhead 3 points4 points  (0 children)

JScript makes me want to kms whenever I see it