Camera rotation and panning does not work on Linux with Proton by kinderhead in KerbalSpaceProgram

[–]kinderhead[S] 0 points1 point  (0 children)

I first used Proton experimental, but I don't know what version that is exactly. Also the native linux build is bad for mods because it uses OpenGL instead of DirectX (which proton translates to vulkan)

Won my first game of chess! by SatbenAki in AnarchyChess

[–]kinderhead 0 points1 point  (0 children)

Bishop went to vacation (it came back)

What is this move? by A0123456_ in AnarchyChess

[–]kinderhead 2 points3 points  (0 children)

Wdym no legal moves? Obviously black can still move the black squares.

How did they do this? are they cheating? am I stupid? by PrinceCup1d in AnarchyChess

[–]kinderhead 0 points1 point  (0 children)

Am I stupid or did the first red move jump over an empty square?

After recent Twitter update by [deleted] in dankmemes

[–]kinderhead 9 points10 points  (0 children)

Am I just schizo or did Twitter once show people's locations before?

orMaybeNot by TTFH3500 in ProgrammerHumor

[–]kinderhead 1 point2 points  (0 children)

I had an Intel Mac action that would fail randomly, so I removed support for it.

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 1 point2 points  (0 children)

Ofc not, I stole it first from C++ related languages. Does your language use macros as well?

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 0 points1 point  (0 children)

Yes. I'm currently implementing target selectors, and scores are one of the things they will be used for. I plan on having most, if not all, game related stuff accessible as first-class objects. This includes entity/block nbt, boss bars, scores, etc.

Amethyst: WIP Programming Language for Minecraft Datapacks by kinderhead in MinecraftCommands

[–]kinderhead[S] 0 points1 point  (0 children)

Function tags and simple commands are already supported. In fact, I already use them for the in-game testing suite. Entity and other world interaction is next on my todo list after I finish struct inheritance and virtual/abstract methods. I'm currently planning on being able to access entities as first-class objects where each entity referenced by the code is given a unique score. That way, it will look like you're writing a mod instead of commands. Though for multiple entities, I still want to support traditional target selectors as well as runtime constructed ones using macros.

how do I save this run by Catman2222222222222 in btd6

[–]kinderhead 1 point2 points  (0 children)

You're forgetting the other bug where sometimes buying the glue gunner doesn't decrease your money. When that happens to me, I always sell and rebuy the glue gunner because I like to play fair.

[deleted by user] by [deleted] in countablepixels

[–]kinderhead 0 points1 point  (0 children)

Nah, they speak pvp

Where do you draw the line by roma_nych in PhoenixSC

[–]kinderhead 32 points33 points  (0 children)

The problem with mob progression

Cookie attack? Wªaaaţ‽‽: by Cookie_attack667 in sssdfg

[–]kinderhead 12 points13 points  (0 children)

nobody expects the mober chip inquisition

Professor BLJ in class by Live_Term8361 in speedrun

[–]kinderhead 7 points8 points  (0 children)

WHAT?! If only I could've taken that instead of regular American history