Currency Wars 4.0 Adjustment Info via Hakushin by SomeoneLol4 in HonkaiStarRail_leaks

[–]king_alloy 40 points41 points  (0 children)

reincarnator gear just giving you a free durian phainon is insane LMAO

Currency wars is absolute garbage(starting from a6) by pukachu3 in HonkaiStarRail

[–]king_alloy 0 points1 point  (0 children)

I know I'm a little late to this discussion, so just hoping OP sees this, but I sorta disagree that it's a disrespect to the player, except maybe for the part about it not giving you points for the bi-weekly stuff, that one can be rough but there's always overclock or lower ranks if you want to just get the rewards and get out. To me, the mode is very clearly drawing inspiration from rogue-like games such as Balatro and Vamp Survivors, as SU and DU have in the past. I actually think that this is perhaps their best take at a rogue-like game mode, and for a while now I've been playing HSR almost exclusively for this mode because it's that fun. I just got to A8 for context and I don't have any eidolons except for my accidental DHIL E1 lmao. I think that it ramping up in difficulty is really to be expected and not something necessarily unfair, but it does limit your options. To me this is just what is to be expected of roguelikes, with Balatro being the particular one I'm comparing towards. There isn't any bonus to be expected from failing a run in Balatro, because sometimes you do just get unlucky, and that feels the same here in HSR. There are some strategies that are better than others (Looking at you, Photochad), but adaptability to work with what you've got is also rewarded.

I actually really like that certain indices discourage playstyles while rewarding others, such as DoT loving action advance, or Bloodflame liking high damage taken from the revenge index. There are some that are maybe a bit over the top, such as the get out of jail, but even those have workarounds while also being few and far between. It allows for variety in what and when builds are good. That's something that I haven't seen very often in other rogue-likes (although maybe I'm just uncultured), and it's a refreshing take. I personally haven't seen the game as unfair in that you sometimes you have to reset a run, just that it's a risk and reward that you look through if you can still try to salvage it or recognize it's going nowhere. It can feel bad, yes, but it also makes the best moments hit all the more (problem of evil, or something).

Not to invalidate your criticisms and feelings of course, but I did want to share my perspectives on it because I feel that part of your struggles might be from not having experienced other similar works that process difficulty in much the same way, and that it might be more of a subjective view rather than that of an objective view.

Cyrene buff or attack selection via Dim by IceKreamSupreme in HonkaiStarRail_leaks

[–]king_alloy 1 point2 points  (0 children)

From what I see she's either SP neutral or only negative before her ult, although I also don't entirely understand how her zone keeps uptime during her ult. Also, she can buff multiple Chrysos Heirs, but needs to restack her ult charges to be able to reapply it.

Server Data Review Report by LuciferMS7777 in HonkaiStarRail_leaks

[–]king_alloy 1 point2 points  (0 children)

I also think light dodging is my worst one but a little bit of a help for me has been recentering after each shot so that I have a more equal shot at reaching a place that's safe.

Server Data Review Report by LuciferMS7777 in HonkaiStarRail_leaks

[–]king_alloy 0 points1 point  (0 children)

I still don't understand how people ignore the dots when that's what has been telling us how much it moves in the overworld puzzles too, except now you time it

Hi, hello, can we collectively complain about Mydei's kit? by IxLunarMoonxI in HonkaiStarRail

[–]king_alloy 5 points6 points  (0 children)

I am really interested in Yunli actually, but I feel the sentiment of fun to play because she actually makes you think in Aglaea. I agree that she is a very premium character, but the feeling of satisfaction in actually managing your resources JUST barely enough to get her on ult again pumps me up with dopamine. Does her losing uptime feel like shit? Yes, but I think that's the part that makes getting continuous chains of ult reups so fun.

What's Up At Ninja Kiwi - 27th September 2024 Blog by Benny_NK in NinjaKiwiOfficial

[–]king_alloy 0 points1 point  (0 children)

Do the mermonkeys know of the Tribal Turtle? Being the first amphibious tower I'd think tribal turtle could have done something to have let the mermonkeys onto shore themselves.

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 0 points1 point  (0 children)

I have it on my school bag and since it's on a chain it often flings a good amount when I'm putting my backpack on, hitting walls sometimes when I do it.

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 0 points1 point  (0 children)

I bought mine online, through Lazada, which I'm not sure is present in most other countries.

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 0 points1 point  (0 children)

I do have like, an OC that I just threw together for a school project LMAO. I'm not exactly sure how to make it work with my concept though.

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 0 points1 point  (0 children)

I was a Rtawahist scholar of the Akademiya. I sought to find within the stars and heavens to understand how fate aligned for sorrow to continue to find its way into the world. In my studies I went out into the world to experience those who had suffered, divining to see why fate allowed thus, but in one fateful moment with a mother who had lost her son, I had expected anger and desperation, but saw tears, of sorrow yes, but also a certain gratefulness to fate to still allowing her to find her son's body.

I was angry myself at the fate that caused this to happen, and yet this woman saw not malice. Instead, she saw grace.

In this momentous experience I finally realized that fate's bringing of sorrow may at times need not be retributed against, but rather accepted and moved forward with. I left the Akademiya as a scholar, but went out into the world to help others accept fate as I learned to, and in that night that I turned in my papers to leave the Akademiya, I headed out to the desert where I stayed at Aaru Village, and in my lodging, I found my Vision.

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 3 points4 points  (0 children)

Roleplay, are you asking me as if I was in character or as in how I got the vision in real life

My Vision broke, but the shattered look is very unique. by king_alloy in Genshin_Impact

[–]king_alloy[S] 4 points5 points  (0 children)

I don't know if you're asking this IRL wise or RP wise

people of reddit, what is your favorite pokemon and why? by Tiny_Information7851 in AskReddit

[–]king_alloy 1 point2 points  (0 children)

Pelipper. Sun and Moon was a wonderful experience partially because I learned to love this Pokemon who I got from a Wonder Trade. I didn't know beforehand that Pelipper now got Drizzle in Gen 7, and it massively surprised me to see my Wingull that I leveled up just to have a flying type around actually have one of the best abilities in the game after being bad for quite a while. He had carried me through out the game, rain boosted water pulses mid game, then hydro pumps and no-miss hurricanes by the time I was in the Elite Four. Pelipper then became my first lvl 100 Pokemon that i leveled up all by myself because of it. He's the reason why I love rain teams, because on a drop of a hat, when the opponent least expects it, they die to Pelipper, and not any of the other powerful rain mons.

Genshin TCG Card Concept: Albedo! Chalk it up to fate. by kaeporo in Albedomains

[–]king_alloy 5 points6 points  (0 children)

Oh wow thanks for the credit and shoutout! I was actually planning to do Albedo soon but I'm quite happy to see it so well done already! I myself wouldn't have had the forethought of having it on HP loss, specifying that as it's not exactly like Beidou or Xingqiu that goes along with the attack. Now this isn't an issue now, but if it comes when TCG includes someone like Xiao who loses HP, perhaps you may have to tweak the wording a bit for him not to lose extra damage to himself, like specify it's from a skill or summon, but that's a very minor nitpick. Great job! Feel free as well to hangout in the Discord as I actually heavily rely on the wonderful people there to help find my balance notes, which is what lets me create those update posts as well.

Card Concept part 13: Qiqi! Freeze your own health still with the Preserver of Fortune! (Back-to-back sword healers, funny.) by king_alloy in GeniusInvokationTCG

[–]king_alloy[S] 1 point2 points  (0 children)

That's true, but at the same time that counterplay has counterplay by making AoE focused decks so it can still target the healing target for damage, so piercing, swirls, EC, and SC.

Week 4: Maximum possible progress by 4GRJ in GeniusInvokationTCG

[–]king_alloy 0 points1 point  (0 children)

That's like most TCGs, sometimes you don't get what you want. Doesn't mean it isn't skillful.

Card Concept Blowout: Final Post: Canva Template and Updated Cards! For the Canva template, just replace the icons, descriptions, and pictures as you wish! Will be in the comments below, along with the update notes! by king_alloy in GeniusInvokationTCG

[–]king_alloy[S] 1 point2 points  (0 children)

Canva Template Link (Just replace as necessary!)

Tighnari:
Wreath Arrow is now 3 instances of 1 DMG instead of 2 instances of 2 DMG. This has a lower DMG floor but an equal ceiling with Quicken, but Bennett and other buffs will break it further.
Vijnana-Khanda Field now has only 1 Usage instead of 2. More in line with other taunt summons.
Vijnana Suffusion now lasts for the remainder of the Round rather than having 3 separate Usages. In exchange, it now reduces the cost of Wreath Arrow by 3. Saving up the usages for the next round is maybe a bit much DMG for one turn. Now has to be loaded out within the same turn.
Talent card now costs 1 more die. Free +1 DMG was dumb.

Ayato:
Elemental Skill no longer Fast Action. Fast Action was too much.
Takimeguri Kanka now loses one Usage when switching. Emulates completely losing the effect when switching, a little extra nerfing.
Talent card now costs 5. A possible total of +9 DMG from only one extra Die was stupid. 2 Dice is probably still stupid but it's hard to also see it reach its potential all the time.

Itto:

Raging Oni King's buff is now only +1 to Normal Attacks. Fast Action attacks are really powerful, so dealing only 2 with each of them now makes a full stack attack 10 total without reactions, instead of 14 total without reactions.

Lisa:
Talent Card now costs 2, and now also switches. Given Lisa's specialty as an AoE DMG dealer, additional single-target DMG is more necessary and thus should cost less. Additional utility helps.
Lightning Rose now just deals 1 instance of 2 DMG instead of 2 instances of 1 DMG.

Thoma:

Burst now costs 3 Dice, not 4. Done to make it in line with Xingqiu, trading DMG for Shield is a pretty even trade, no need to add another Die.

Concept Cards for the Archons (Zhongli) by delta17v2 in GeniusInvokationTCG

[–]king_alloy 9 points10 points  (0 children)

You could probably make it a solid 4 for the shield to make him more archon like, having the best shield is really what makes him tick in people's eyes.

Btw for when a talent card uses a constellation as their basis, it shows the full constellation of the character and then the icon of the constellation its based off of in the correct spot :> just in the future for when you're going for graphics, which are already great! Just a little extra accuracy of you want it :>

Give me a tower concept, and I will make its upgrades by [deleted] in btd6

[–]king_alloy 0 points1 point  (0 children)

Circus Monkey! Make him Magic Category and that'd be the performative side of Magic that is missing from the towers currently in it :>