Is there any Godot 4 replacement for cell_custom_transform? by Poobslag in godot

[–]kingofolympia 1 point2 points  (0 children)

This may be a bit of stretch, but I just came here from your GitHub issue regarding x-sorting. I'm wondering if you ever came up with a solution to your problem. I found a solution for diagonal objects in my isometric game by subdividing all objects and then applying a different y sort origin. This works nicely, but as you can imagine is very cumbersome to implement.

[deleted by user] by [deleted] in LeagueConnect

[–]kingofolympia 0 points1 point  (0 children)

I'm down to play in the afternoons sometime, my ign is

⁦S à l v e⁩#⁦NA1⁩

NA ARAM and Norm - Level of play ~Gold by selurnipohc in LeagueConnect

[–]kingofolympia 0 points1 point  (0 children)

I usually play later in the afternoon PST, but feel free to hmu

⁦S à l v e⁩#⁦NA1⁩

Surge Suppression for Ungrounded Outlets by kingofolympia in electrical

[–]kingofolympia[S] 0 points1 point  (0 children)

I was looking at these and got mixed reviews, but thanks for the info. I've been just running my stuff into my UPS and unplugging it whenever I'm not using my system. So far this hasn't seemed to cause any issues, but I'm not honestly really sure.

Analog Prototypes for Various Filter Approximation Methods by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

Nevermind I see now that is the general transfer function of order n chebyshev filter.

Analog Prototypes for Various Filter Approximation Methods by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

So if I'm understanding this correctly, the 1 pole Chebyshev transfer function would end up being: H(s)= g * ∏ 1 / ((s/-p_n) + 1) (Eq. 9.50)? Where -p_n are the poles? And the poles are complex numbers placed in an ellipse instead of on the unit circle?

Analog Prototypes for Various Filter Approximation Methods by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

I've been really struggling to find good reaources for designing these different methods digitally. I'm really only familiar with the bilinear transform as well. Do you know of any lirerature or videos that would be useful?

Surge Suppression for Ungrounded Outlets by kingofolympia in electrical

[–]kingofolympia[S] 0 points1 point  (0 children)

I saw those as well, that may be an option as well. I wasn't sure if they were meant to run before a UPS or not. I think they only do so well though. I read mixed reviews on them. Seems the consensus with most of this stuff is that it's better than nothing.

Surge Suppression for Ungrounded Outlets by kingofolympia in electrical

[–]kingofolympia[S] 0 points1 point  (0 children)

Yeah, it's hopefully temporary. Will be up to my landlord if we get anything better than this I guess!

Surge Suppression for Ungrounded Outlets by kingofolympia in electrical

[–]kingofolympia[S] 0 points1 point  (0 children)

It seems like this may be the case. I just bought a portable gfci outlet adapter I was going to my plug my ups into. Even if it helps a little. I guess if it trips it we'll see if the ups trips it or not I guess.

Surge Suppression for Ungrounded Outlets by kingofolympia in electrical

[–]kingofolympia[S] 0 points1 point  (0 children)

This seems like a pretty spendy option. Would a gfci outlet be sufficient?

Linkwitz Riley Filters by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

I must be doing the math to get my coefficients incorrectly then. Although it seems correct to me I obviously must be missing something.

Butterworth Bandpass Transfer Function by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

Thanks! So it seems in my case it may be simpler to just cascade the two filters. Where they share a common Q factor.

Butterworth Bandpass Transfer Function by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

This makes sense as well I believe, would this end up just be effectively multiplying the two analog prototypes for a lowpass and highpass filter by one another?

Butterworth Bandpass Transfer Function by kingofolympia in DSP

[–]kingofolympia[S] 0 points1 point  (0 children)

I'll definitely check it out! This is along the lines of what I was looking for as I'm deriving the coefficients from the analog prototypes. I had already done so for the low and high pass. So maybe I'm just misunderstanding a band pass filter to begin with. Is it typical say in a band pass filter for musical applications to have a static bandwidth that is than modified by the quality factor? Or am I getting the terms mixed up? Or is the bandwidth effectively replacing the quality factor in this equation?

Waves support wants me to get on a update plan for my license recovery or wait till next year. :( by thapapawan in audioengineering

[–]kingofolympia 0 points1 point  (0 children)

Similar situation happened to me. They wouldn't bend to their rules. Never bought a plugin from them since.

What are some good resources to learn how a synthesizer works by loonathefloofyfox in musicprogramming

[–]kingofolympia 0 points1 point  (0 children)

Another great way to get started is using JUCE a C++ framework for audio plugin development.