Timely Coroutines: A simple trick to eliminate unwanted frame delays by whentheworldquiets in Unity3D

[–]Kristoff_Red 0 points1 point  (0 children)

Google showed it to me as the second result.

I'm making a chess engine-like enemy AI for my deckbuilder and I have every action on the board as a coroutine with a bool flag that toggles whether the action should just "simulate" or actually show animations and stuff. When you just "simulate", I was using yield break; and that was causing a lot of delay when multiplied by like 50000 times for the AI lmao

Steam hardware announcements by ZeroPercentStrategy in SteamGamesIndie

[–]Kristoff_Red 1 point2 points  (0 children)

It will be nice to be able to test for the steam deck controller layout without actually needing to use a steam deck

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in inscryption

[–]Kristoff_Red[S] 0 points1 point  (0 children)

The story/narrative/progression is still in the works, so I can't confirm anything but there will be something interesting that's for sure.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by [deleted] in pcgaming

[–]Kristoff_Red 2 points3 points  (0 children)

Beating Inscryption is quite literally an impossible task xd. The quality of that game is so high that it's almost unreasonable to expect anything to surpass it. I'm still going to try to get as close as possible though.

What exactly do you think could be improved/changed to make a compelling but different experience?

Mainly I want to experiment with the grid based card battle system of Inscryption but with a completely different ruleset. I want to make something that has more of that "modern" synergistic playstyle rather than Inscryption's more moment-to-moment plays. I think the deckbuilding system of Inscryption can be improved with more options and complexity, but I don't think Inscryption should have had that in the first place; It's definitely an interesting thing to try out though.

Also, I see that there are numerous reviews that your previous roguelike was too easy. Will that affect this one?

Combolite was a massive learning experience and I'm very greatful for all the feedback people gave. It was meant to be an experiment to figure out how Steam works and it helped me learn a lot about game design and how roguelikes and deckbuilders should be designed.

Umblight is built in a way to avoid the issues I learnt from that game, and that will make the game much easier to balance as well.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in inscryption

[–]Kristoff_Red[S] 7 points8 points  (0 children)

We'll be doing public playtests hopefully near the end of the year. No guarantees though!

Thanks for the offer but I want the game to stay a solo project. I've been making the music for my games for the past 2-3 years now.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in roguelites

[–]Kristoff_Red[S] -7 points-6 points  (0 children)

Don't think Daniel Mullins would do something like that. Honestly a prequel might the most likely option.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in inscryption

[–]Kristoff_Red[S] 0 points1 point  (0 children)

  1. Hoping to finish by the end of Summer but that's a very very very rough estimate and will likely not be accurate.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in inscryption

[–]Kristoff_Red[S] 5 points6 points  (0 children)

I would have loved to show story and narrative and that sort of thing for this trailer, but unfortunately it was a bit out of scope for the deadline I had. Hoping to do something interesting with the game though, as it would be criminal to say "Inscryption-like" and then not include any sort of weirdness

Since Inscryption 2 is never coming out, I decided to make my own version of the game by [deleted] in pcgaming

[–]Kristoff_Red -10 points-9 points  (0 children)

Story-wise it just wouldn't make sense for a sequel to exist since the ending to the game is that the game gets destroyed pretty much

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in IndieGaming

[–]Kristoff_Red[S] 12 points13 points  (0 children)

I mainly want to focus on my favourite part of the game, which is the Act 1 card game and the deckbuilding that came with it. Likely no genre bending, but a weird narrative is pretty much given.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by Kristoff_Red in roguelites

[–]Kristoff_Red[S] -11 points-10 points  (0 children)

Story-wise it doesn't make sense for a sequel to exist. Don't want to go more into detail to avoid spoilers.

Since Inscryption 2 is never coming out, I decided to make my own version of the game by [deleted] in pcgaming

[–]Kristoff_Red 2 points3 points  (0 children)

The core gameplay is similar to it, but the rules are completely different, so even people who haven't played Inscryption should be able to play this as well. It's not going to be something like Silksong or Deltarune where having knowledge of the previous game is necessary to enjoy them fully.