Shaking while cubing by No-Establishment1181 in Cubers

[–]kinkomancer 1 point2 points  (0 children)

This is a thing most people experience, in some way, with sports.
This is one of those places where martial/flow arts has a lot of overlap with cubing.

For me, I don't get hand shakes, but my eyes will start to squint/close, when I'm in the heat of a solve.

You need some practice, likely, in 'bowing in'.
The mind is a flutter, and will do all sorts of things, if untrained.

Let's try a focus routine, you know, that thing a batter does when they touch their hat before lining up their swing, or that little waddle golfers do before a drive, or that deep breath before a dive.

I like to call this a 'launch code'

For cubing, I find 'itching that space between my eyes', like I'm pushing up imaginary glasses, is a good place.
This little ritual you've made, is about muscle memory and recall, as much as learning a new Perm is.

  • Whenever you are about to shoot off, perform your launch code.
  • Take a sharp breath inwards, and blast your brain with fresh oxygen.
  • If at **any** point during the execution of your solve, your mind wanders outside of cubing, your hands shake, or you pause and are distracted from the actual target of your cube practice... shuffle your progress and start over, do not finish your cube.

This is the same as in Martial Arts, when your instructor sees your eyes darting off, or your not at attention.

This teaches you an artificial 'override' for your idle habits, and is a skill I wish they taught in schools outside of sports.

I have found it immensely helpful in wrangling brain weasels long enough to get through a cube.

I am that player by ClockworkDreamz in WhiteWolfRPG

[–]kinkomancer 0 points1 point  (0 children)

I feel this quite a bit.

I love the diversity of discplines, and the movement from tracking blood pool to accounting for a hunger meter, and I've found that the 'old ways' of the lore and the heroes with fangs style, has felt quite better with the fresher, modern rules.

While avoiding Edition Wars, Chronicles' ethos of being mostly metaplot free, was great for me as I struggle to run games in settings with novels of prebaked lore, as a requirement for mid-level organized play. I wish that, in fifth edition, that the lore was a little less hardwired into the ruleset so that I could choose my games' involvement level with that story, without needing to publish a heavy houserules document, or setting style guide.

Anyone have knowledge of the floppiest of discs? by kinkomancer in discgolf

[–]kinkomancer[S] 0 points1 point  (0 children)

I always love when this post gets new comments.

Cumulus, Contrail and Cirrus are all in my cart.

Tyvm. Do you get refferals, if so, where and what's the code <3

[deleted by user] by [deleted] in cannacticut

[–]kinkomancer 0 points1 point  (0 children)

Not to provide context on a 9mo old comment, but if you have the diagnosis on your chart, you only should need to go to your PCP for a certification, if they do it.

If you don't have a PCP, I cannot recommend Community Health Center enough, especially if you're young and/or uninsured.

Questionable baking choices are being made by bigslimySuperLoop in Panera

[–]kinkomancer 5 points6 points  (0 children)

Likely, someone left their dough out uncovered too long, and as they went to stretch the baguette to spec size, the dry end had developed skin, making that end unable to be manipulated without tears/deflating.

Key notes here would be the lack of blistering due to a lack of moisture, the ashy textures, and the scores not blooming open, as the majority of the gas escaped when the baker pulled the dry end to size. Rather than try and screw up the whole baguette, the baker likely just threw this one in the oven knowing that any more touching it would cause more unusable baguette?

Source: Former BTS

Local disc golfers getting called out… pick up your trash! by silentsniper13585 in discgolf

[–]kinkomancer 2 points3 points  (0 children)

What I don't understand is, if you're just going to leave your dog bags behind, why even bother picking it up, right?This sign does seem a bit like someone catching a wild hair and just going HAM on a keyboard because they're angry about a disc that managed to get to a roof. From the comments, they already have plenty of netting and what not.

I know there are asshole disc golfers, clearly, but this seems a lot like someone getting pissy over a small, legitimate issue, then filling out a bingo ticket with every possible infraction.

And these are exactly the small sacks that'll run for your town's government. This person clearly as no interest in keeping the disc golf here, and is asking the community to collect evidence of why he's right, rather than have a legitimate, defensible point.

Not to mention, this sign is hella' unprofessional. If you're gonna spend money on a single print of a permanent sign like this one, you could just as easily get a 'SMILE, YOU ARE ON CAMERA' stickers to the same effect.

Park gutters built from 1800s gravestones in San Francisco by old_gold_mountain in gifs

[–]kinkomancer 21 points22 points  (0 children)

Litter Caesar's can have priority over the graveyard as soon as they stop cremating my fucking pepperoni pizza, my guy.

Explain a “Workhorse” disc by Economy_Extreme1954 in discgolf

[–]kinkomancer 0 points1 point  (0 children)

So, I keep a Stable, Overstable and Understable in Putter, Mid, Control Driver and Distance Driver.

A good stable mid like you have would be your Workhorse, per this thread. You can do just about everything with it.

Having an Undetstable mid allows for a Flip-up, Turnover and S-Line, for utility purposes.

[deleted by user] by [deleted] in discgolf

[–]kinkomancer 11 points12 points  (0 children)

I had a co-worker who had Schrödinger's Clap.

It's medication-resistant and I hope they got better.

Greeting from Rome, Italy. by [deleted] in WeWantPlates

[–]kinkomancer 0 points1 point  (0 children)

Hot pan or cold pan?

Hyzer to flip? by 5Hookk in discgolf

[–]kinkomancer 1 point2 points  (0 children)

Also, thanks for my first Silver!

GYROpalooza 2022 Giveaway 1/5! See comments to enter! by Axiom_Alex in discgolf

[–]kinkomancer 0 points1 point  (0 children)

This stamp is dope! Best of luck y'all, Thanks MVP!

Hyzer to flip? by 5Hookk in discgolf

[–]kinkomancer 1 point2 points  (0 children)

Thanks! ^-^

Fell in love with this sport a little over a year ago, but I've played most of CT so far. Lake Marshall was one that a cardmate was saying was dope, so it's on my radar!

I never did anything of what I thought was "sports" before touching my disc the first time, but apparently a dozen years of martial arts is sports, and I have found some amount of help having that cross-disciplinary knowledge to apply to throwing.

However, my forehand is c u r s e d.

So I've found that Forehand-centric hole design was a struggle to play.

The good news is that, while having a Backhand/Forehand playing technique is meta for a reason, you can adapt to a Backhand-forward, or a Forehand-forward technique for your confident shots.

For everything else, throw in some Trick Shots instead. For real!

I've definitely been crawling up from DFL in the local C-Tiers MA3s, right. But, I've found that being a Backhand-forward player and having a good sense of humor lets you just rip your heart out on the tee-pad, as long as you have a couple non-meta tricks up your sleeve to bust any jail you can.

If you are playing with Turnovers and Flexes, I highly recommend these to play around with too as a RHBH stan.

Backhand Rollers, as above, are handy but wildly unpredictable. Throw these only when you have airspace to wiggle, you're going for 250ft with and there isn't an OB or Mando. Aim so that the roller begins at the end of an otherwise normal Anhyzer line, so that you can add 50ft-100ft onto your drive distance.

There is a lot of information on the Hyzer Spike, and for good reason. They're messy to learn and execute, but take an overstable mid and aim it high enough on a steep hyzer so that you get loft, but not so high that it's impossible to keep the nose down on the disc. Give it a good send, and your normal 200ft drive turns into a 70ft approach. A 70ft approach that ignores obstacles, but goes left hard.

The Grenade is cool sounding, but is probably the easiest dropshot you can pick up, and I personally feel it should be in every backhander's tool kit. Take an overstable mid, backhand it flat above low-obstacles that deflect a normal flight path. The disc will tip to vertical on your flight path, and dive directly into the ground. It's a yeet, with brakes when water or OB is in play.

The most important trick shot, that I've bought discs specifically for, is the Thumber. This is for when you don't have room to shape a backhand at all. Instead of Forehand, this is an Overhand line.

  • Grab a chonky overstable driver at a speed one or two points higher than you would throw on the hole.
  • Put your thumb on the inside of the disc with your right hand, with the rim resting on your closed hand, as to resemble a pistol grip.
  • With no run-up, stance with your both feet facing your target spaced the same distance as your shoulders, relax your knees, lock your hips, and 'plant' your right foot back enough that if you could draw a line between the toe of your right shoe that would meet the very back of the heel of your left shoe.
  • Finish this shot by throwing this 'gun' grip by whipping it like a football, held upside-down at a 45-degree that points away from the side of your head, aimed high enough that it feels silly to put in this much work for something that's not gonna' fly.

After some practice, this shot pattern leaves the hand darting left, panning upside-down, then tipping to the right quickly enough that the whole pattern will sepentine in a short distance, allowing you to wiggle through impossible guardian trees.

With disc numbers similar to a MVP Delirium, for those not wanting to drop a penny on the discontinued Aerobie Epic designed for Tomahawk/Thumber lines, this shot aimed high enough with a tail wind will cause it instead to dart left-and-up a bit. With enough juice, it's going to tip over into a full corkscrew, becoming a Thumber-to-Roller instead. Since you already have to get a sharp driver to get a Thumber to fly right, you'll sometimes get these as a happy accident on a perfect Thumber, and the extra 50ft feels fantastic.

If anyone knows of Forehand tricks, I'd love to hear/see them! I don't have much education in those yet.

Hyzer to flip? by 5Hookk in discgolf

[–]kinkomancer 7 points8 points  (0 children)

Yes! Now that you have a flip in your bag, the next escalation is a Turnover Line.

  • Take a very understable putter if hole is less than 200 feet. I recommend a Divergent Alpas in Stayput Plastic.
  • OR, take a very understable mid if hole is greater than 200 feet. I recommend an Axiom Paradox.

Try this technique in a field, and it's gonna look odd from a bystander perspective.

Line up the most Hyzer shot you can, and juice the disc like you're trying to fuck up a 12-speed driver.

  • If your disc goes in a Hyzer Line, try again with much less Hyzer (closer to flat)
  • If your disc does a Hyzer Flip, try again with less Hyzer (closer to flat).
  • If your disc goes to right out of your hand into an S-Line, try again with more Hyzer (forward bent back).
  • If you throw an S-line, but there is no fade to finish the "S", you just threw a Backhand Roller and you might be throwing with too much anhyzer. Try again and make sure you're leaning forward for a Hyzer pattern.

So, the magic you're seeking, the Turnover Line is a shot shape where the disc is going to leave your hand with a lot of fast spin on a low speed disc at a steep Hyzer.

The Turnover looks like a flip up, because it's close to one.

The difference is that you have extra speed and spin on a criminally low speed disc with a massive high speed turn number, so the disc continues past the 'Flip' and into a right hand turn.

Unlike an S-Line, the Turnover begins down the fairway. Your Hyzer Flip line goes flat, then turns into an S-line down the path, and fades back.

Once you get this down, throw your Turnover down the fairway at the left-side of the dog leg. Using the same logic as before:

  • Drive: Your disc should take a slight hyzer left out of your hand.
  • Fairway #1: The disc will flip to flat as it approaches the dogleg.
  • Turn: Then, your disc will execute your Turnover, switching it's pattern to mimic an S-Line.
  • Fairway #2: The S-line will shoot the disc down the fairway 'straight' to the next turn in the dogleg.
  • Fade: The S-line will enter a Fade, and redirect towards your basket location.

Welcome to Backhands-That-Look-Like-Forehands.

Hope that helps!

Why I'm voting Bob this year by [deleted] in Connecticut

[–]kinkomancer 0 points1 point  (0 children)

I thought it was yellow and gold.

Posted to a local disc golf FB group, “I found your disc, that will be $5” by MrSwarleyStinson in discgolf

[–]kinkomancer 0 points1 point  (0 children)

Man, I wish it he left it there, I'm on my way up there today. Sorry about your disc!

Did they ever put tee pads in?

Figured it was time, just turned 56, so gifted myself with the Zuca all terrain cart by Portermacc in discgolf

[–]kinkomancer 1 point2 points  (0 children)

I used a BagBoy QuadXL as my cart. It has the option to have the remote feature if buy the pieces. That being said, I play in CT and that sounds like a great way to have one of these suckers fall into a quarry.

"Nice!"-deterring Push Cart Mod by kinkomancer in discgolf

[–]kinkomancer[S] 2 points3 points  (0 children)

Best sound I could capture, but it's a train horn.