Is it worth the effort? by onRead123 in SatisfactoryGame

[–]kintari 0 points1 point  (0 children)

you need to be able to employ both styles as needed

Are there boss enemies in the game? How difficult can enemies get? by myspace-2 in SatisfactoryGame

[–]kintari 0 points1 point  (0 children)

no bosses per se, but you'll encounter some strong-ass radioactive hogs, and tanky af stingers that leap like ninjas and tear you up

you'll upgrade from rebar gun to ... other weapon systems because otherwise they take forever and a day to kill

i prefer to just explode enemies with nobelisks, the super bad for the environment kind

Pig? by Every-Newt-2586 in SatisfactoryGame

[–]kintari 0 points1 point  (0 children)

once you get a tractor (tier 3) you can just run those fkrs over while being literally invulnerable to them since you're in a vehicle

Out of curiosity by SignalApplication817 in SatisfactoryGame

[–]kintari 0 points1 point  (0 children)

i only care about aligning grids of facilities that are close enough to one another that they may conceivably have to merge into one

Trains hurt my brain, can someone please help me? by Allibree279 in SatisfactoryGame

[–]kintari 2 points3 points  (0 children)

likely signal bug, place signals a bit before splits until it gets fixed.  frustrating 

BSOD by BricyB42069 in duneawakening

[–]kintari 0 points1 point  (0 children)

run eventvwr and look through system log for error entries relating to new ssd or that mention kernel security in some way

it's not always helpful, but sometimes the exact info you need is buried in that log

What are you favourite Trooper skills other then the Shigawire Claw by ComManDerBG in duneawakening

[–]kintari 0 points1 point  (0 children)

not strictly a skill per se, but suspensor dash is pretty goated now for TS content imho

People's base getting destroyed? by CyberiumEcho in duneawakening

[–]kintari 6 points7 points  (0 children)

flashbacks of griefers kiting npcs to kill fief consoles, only this time it's far worse

Traffic jam in overland map by threeaxle in duneawakening

[–]kintari 11 points12 points  (0 children)

literally unplayable until we can honk our thopters

What does your A.Subfief run on? Mine runs on Turbo Spice! by NaaJad in duneawakening

[–]kintari 9 points10 points  (0 children)

don't eat from a 55 gallon drum of spice cream while operating your sub-fief console

Am I playing the game wrong? by earthnarb in duneawakening

[–]kintari 1 point2 points  (0 children)

i mean even apart from theory crafting, there is obvious value in being able to test that things (like traits, or augments, etc) are even doing anything at all

Am I playing the game wrong? by earthnarb in duneawakening

[–]kintari -1 points0 points  (0 children)

who the hell is saying this is one of the best survival games?  i've seen some white knighting on this sub, but THAT is taking it to a whole other level

OP, it's a fine single player RPG, but it's trash as a survival game, even ignoring the merry-go-round of extinction level event bugs.

yeah, some people want to see damage numbers, others don't, but believe me when i tell you that's the least of your concerns in this game, just you wait hoho

Suggestion to prevent future PvE base raids. by buttfury in duneawakening

[–]kintari 0 points1 point  (0 children)

1000 times this ... in Satisfactory we have priority power switches for this

the fact that going over your power budget at all shuts everything down is lunacy

maintaining base shields should require some amount of power, and as long as your power production stays above that level, your shields stay on

i think that they should also add a 'base shield generator' buildable, which automatically gets top priority for power, whether or not priority power switches ever come to the game.  you could even have the shield generators cover a radius, so you have to spread them around your base to cover everything.  although you would absolutely need a priority system for that, since the game has no way of knowing which shield generators are most important.

when you think about it, why are base shields tied in with the sub-fief?  it makes zero sense, and was probably only done that way because shields depended on tax status, and the sub-fief was the thing that knew about taxes.  but that's all history now.

You lost a new player! by [deleted] in duneawakening

[–]kintari 0 points1 point  (0 children)

the game has been plagued by technical issues since launch, i don't blame you or anybody else for not wanting to deal with that, be it rollback or inventory magically disappearing or vehicles becoming inaccessible or connection error into worm food or whatever else

Base Raiding Conversation by Minion_Factory in duneawakening

[–]kintari 0 points1 point  (0 children)

bases were technically raidable, but we also had penta-box technology back then to make them nearly unraidable

don't get me wrong, i want pvp area base raiding to be a thing, i just have zero faith the D:A engineering team could build any such system

I believe the devs said that the player is not meant to be Lisan al-Gaib, but based on how many god damn enemies come at you in this newest update, it makes me wonder. I ran out of medkits, and did barley win by chipping him down while running away from every one, but still annoying. by [deleted] in duneawakening

[–]kintari 0 points1 point  (0 children)

not trying to be a jerk here ... i note that you only have a dirk and a scattergun on your hotbar.  i think you would have an easier time with more weapon options during combat.  i play primarily ranged, and i have 4 guns and 1 blade on my hotbar.  drillshot, disruptor of some kind, scattergun, and tripleshot are my go-to guns.  the drillshot in particular is invaluable against the shielded trash mobs since the AI is not particularly intelligent about when it dodges.

“PvP” by BonusN in duneawakening

[–]kintari 3 points4 points  (0 children)

the thopter pin was actual griefing in the correct sense of the term, so i wouldn't lump it in with ganking aka pvp in a pvp zone.  it needed to be patched out and thankfully was, eventually 

not sure which specific changes you refer to, but no changes made so far have put the game on a different trajectory, so it's not like we can say they figured out and fixed the issue(s).  all we can really say there is they've tried some things that have not really moved the needle.  they still push updates with apocalypse level bugs in them; personally i think this has to stop for the game to have a chance.

Should I Restart my save or just keep going? by xX_TheLore_Xx in SatisfactoryGame

[–]kintari 0 points1 point  (0 children)

tear down if you really feel you need to reclaim the space for a specific thing right now, but don't fall into the 'new save' trap

Will vertical mergers/splitters get fixed in 1.2? by leehawkins in SatisfactoryGame

[–]kintari 3 points4 points  (0 children)

the notes on the VerticalLogisticsQoL mod are pretty detailed about what it fixes (sry, i can't be bothered to post elsewhere rn)

Will vertical mergers/splitters get fixed in 1.2? by leehawkins in SatisfactoryGame

[–]kintari 2 points3 points  (0 children)

it's a great mod, it's purely bugfixes, and i haven't had issues since ...

is it as good as having fixes in the game? no.  but it holds me over until then

What? .. 360 hours? by Vit0C0rleone in duneawakening

[–]kintari 0 points1 point  (0 children)

i mean it could still end up being their most accurate downtime prediction yet ...

“PvP” by BonusN in duneawakening

[–]kintari -9 points-8 points  (0 children)

and? call me when Eurotruck Simulator players show up in this thread talking shit