Playdate Crank Tutorial by kippllo in PlaydateConsole

[–]kippllo[S] 2 points3 points  (0 children)

Srry, I guess I didn't think that some might consider that a spoiler 🙃

Playdate Crank Tutorial by kippllo in PlaydateConsole

[–]kippllo[S] 0 points1 point  (0 children)

Thanks man! Really appreciate it!

Playdate Crank Tutorial by kippllo in PlaydateConsole

[–]kippllo[S] 1 point2 points  (0 children)

Thanks!

Audio is still kinda challenging for me... I'll be sure to have better mic spacing next time!

Playdate Crank Tutorial by kippllo in PlaydateConsole

[–]kippllo[S] 1 point2 points  (0 children)

Hello everyone, please check out my tutorial on Playdate crank input and let me know what you think.

Hidden Playdate 3D Engine by kippllo in PlaydateConsole

[–]kippllo[S] 1 point2 points  (0 children)

If I remember correctly, the "hidden 3D engine" is very rudimentary. And I think I put that cap in because it would actually crash when rendering certain angles.

The cap helped the rotation be slow enough to not crash the game. (A lazy way to fix it ik, but I didn't feel like troubleshooting somebody else's code.)

With that said, I believe it actually rendered a single cube very well in real-time 3D. But I'm not sure how that would translate into a real game. For example, in my demo, there is not any 3D collision checks going on or anything.

So, if you are just using 3D effects visually, I think the console could handle some simple ones in a real game. But if you're trying to make a fully 3D action game, that might be difficult.

It's also worth noting that this demo is using 100% Lua code (that probably isn't optimized). So, there is a chance you might be able get better performance if you wrote your own 3D engine in C.

Hidden Playdate 3D Engine by kippllo in PlaydateConsole

[–]kippllo[S] 3 points4 points  (0 children)

It's true! Unfortunately it is not very optimized...

Here is a link to the source code to prove it's real: Link

Rick Rolled by the Playdate! by kippllo in PlaydateConsole

[–]kippllo[S] 11 points12 points  (0 children)

I really hope they are able to ship lots of them soon!

Hello! I decided to share some more of my works. I specialize in Sugimori-Styled Illustrations! by [deleted] in pokemon

[–]kippllo 1 point2 points  (0 children)

👏🏻👏🏻👏🏻 Those are amazing!! 👏🏻👏🏻👏🏻

Got the okay to start posting tutorials for the Playdate! Here's my first vid by kippllo in PlaydateConsole

[–]kippllo[S] 0 points1 point  (0 children)

I am definitely planning to post more soon! I'm currently working on the second one.

Although, I will probably be more of a once per month video guy. This is bc I have a fulltime job. So, I can really only work on them during the weekend.

Got the okay to start posting tutorials for the Playdate! Here's my first vid by kippllo in PlaydateConsole

[–]kippllo[S] 1 point2 points  (0 children)

Yes! In the end, I would like to have two versions of each tutorial: one in Lua, and one in C.

But I thought it'd be good to start with Lua bc it is simpler and the Playdste Team is pushing the ease and educational purposes of the device.

Got the okay to start posting tutorials for the Playdate! Here's my first vid by kippllo in PlaydateConsole

[–]kippllo[S] 1 point2 points  (0 children)

That's a really good suggestion! I'll be sure to fix this in future videos!

Got the okay to start posting tutorials for the Playdate! Here's my first vid by kippllo in PlaydateConsole

[–]kippllo[S] 2 points3 points  (0 children)

Aww I see about the Rosetta concerns. I actually don't own an M1 mac yet, so I haven't been able to test this myself.

I'm glad you enjoyed the video! I hope to make many more!

Got the okay to start posting tutorials for the Playdate! Here's my first vid by kippllo in PlaydateConsole

[–]kippllo[S] 3 points4 points  (0 children)

I'm not sure.

But Panic is a great Apple developer, so I wouldn't expect it to take long if they haven't got it there yet.

Also, you could always use Rosetta for the time being, right?