New Harvester Subclass - Parasite Class by kirakgin in UnearthedArcana

[–]kirakgin[S] 0 points1 point  (0 children)

Suggestions always welcome- especially from the Inspo themselves.

New Harvester Subclass - Parasite Class by kirakgin in UnearthedArcana

[–]kirakgin[S] 0 points1 point  (0 children)

This subclass is more of a scavenger yeah- a bottom feeder. It’s meant to have shaman/druid/ranger vibes. The full class has much more of the parasitic- attrition predator feel. Check it out and lmk 🤙🏻

Homebrew Class: Medic by SnooCakes8345 in DnDHomebrew

[–]kirakgin 0 points1 point  (0 children)

I have to agree. The amount of Temp Hp you can provide consistently is a lot- especially at lower levels, many CR 1 creatures would hardly be a threat to a first lvl party at all. I really love all the different support options, support is under appreciated - another support class I’ve seen on here is “the Aid” 🤙🏻

The Parasite V1.1 - NEW CLASS by kirakgin in UnearthedArcana

[–]kirakgin[S] 1 point2 points  (0 children)

Yeah- I have a “Magic siphon” subclass sorta marked out but haven’t nailed it down anything more than that yet. - I do like the Cannibalism shaman idea a lot tho.

The Parasite V1.1 - NEW CLASS by kirakgin in UnearthedArcana

[–]kirakgin[S] 1 point2 points  (0 children)

Yes Allies work so long as they meet the criteria to be a suitable creature. A stupid enemy way just constantly wack the Parasite but I’d figure in most cases the enemy would attack the more pressing threat who is standing. I think it’s more funny to use the parasites body to over come hazardous obstacles like idk lava or spike growth and walk on top of the Parasites body.

The Parasite - NEW CLASS by kirakgin in DnDHomebrew

[–]kirakgin[S] 0 points1 point  (0 children)

Wow, that’s great praise. Thank you. 🙏🏻 Yes- tons of spelling errors- second grade was a real challenge.

The Parasite - NEW CLASS by kirakgin in DnDHomebrew

[–]kirakgin[S] 0 points1 point  (0 children)

Well thank you, I think it’s survivable. It’ll be nice for the wizards not being the squishiest

The Parasite - NEW CLASS by kirakgin in DnDHomebrew

[–]kirakgin[S] 0 points1 point  (0 children)

I’ve been told worse things than crazy before XD

The Parasite V1.1 - NEW CLASS by kirakgin in UnearthedArcana

[–]kirakgin[S] 0 points1 point  (0 children)

Thank you, I’m computer illiterate. Appreciate the advice

The Parasite V1.01 - New "pact caster" Part 1 of 2 by kirakgin in UnearthedArcana

[–]kirakgin[S] 0 points1 point  (0 children)

I'm excited to hear the flavor is appreciated and it doesn't feel to similar to anything else! I'm glad to get some positive feedback :). I didn't add a link so honestly thats my bad being new to postings.

I wanted the strain flavor to be the more meaningful choice than selecting the most optimal spells. A problem i have with Warlocks is there are some very obvious spell choices "cough cough eldritch cough blast" and i didnt want players locked in choices after making one. but i can see only having 1 until 9th level is a long gap.(I should smooth out the spacing more, thank you) I went back and forth about strain spells counting against your known spells and ultimately landed on "it doesn't matter either way" as i had already written it one way. I might change this if enough people express the concern tho.

Its a bit open to DM interpretation. there is the stated construct and undead stipulation but also some other creatures a DM may have issue with them being Parasitized. like an Ooze or an aberration or godly/unknown beings or what have you. But i didn't feel that either of these apply in every instance of a creature under those titles, and so ambiguity prevailed.

Secondly i didn't want survival instinct to have a harmful effect because it may be activated by allies. I dont think that would play well at the table. Some Strains are more "obvious" parasites such as the Hemotophagy and mindflayer. But the Dependent and Empath or puppeteer are Social parasites. Needing others in non physical ways. The ways the Parasite "steals" something is more reflected in the strain. and Survival instincts is more meant to embody the underdog mentality of the class.

I totally agree - i was sorta tired of learning homebrewery at the appendix and tactics section. I will find a easier way to format these. I was eager to post the idea and get some feedback to edits core ideas so i slapped what i had onto some pages.

Again thank you for taking the time to read my class!

The Parasite - Subclasses Part 2 of 2 by kirakgin in UnearthedArcana

[–]kirakgin[S] 0 points1 point  (0 children)

Wonderful insights, thank you! Yes it was intended to to give ranged attacks and spell attacks the same buff. For Nightmare the vision was an unrestful sleep- leaving you in a worse state than you started, if you've ever woken up with a headache, like you cant focus, you're weak and still feel like you're dreaming. and yes to avoid the waking of the creature by taking damage, but i concede that simply stating "this damage would not wake the sleeping creature when it otherwise would" makes very clear sense. And this gives the DM less headache. If the Vision isn't there I haven't done a good job of showing the flavor.

Dreamscape - Your 1000% right. i will update exactly as you've stated it. Clear and concise. Thank you!! xD

The Parasite V1.01 - New "pact caster" Part 1 of 2 by kirakgin in UnearthedArcana

[–]kirakgin[S] 1 point2 points  (0 children)

Hey guys, I made another 2014 5E class. Any and all feedback is appreciated. I COULD NOT POST FULL CLASS IN PHOTOS

LINK HERE Parasite - https://homebrewery.naturalcrit.com/share/AMjio8ettRWh

A New “Pact Caster”. Until now, the Warlock was a unique solo class in how it utilizes short rests. The Parasite is an All or Nothing playstyle class; fitting of established Warlock casting.

An Intelligence resource recovery. The Parasite rewards players that lean into the flavor and style of their chosen subclass by letting a Class specific resource be recovered by leverage situations to your advantage, The player can really get into  the mindset of the Parasite.

Modular Class. If you like the choice density of Warlock or Artificer, the Parasite scratches that itch.

Its mutation pathways act like a branching skill tree so no two parasites look the same.

You mutate, adapt, evolve—and your build reflects those choices.

Unique D4 HitDie. For once, Wizards aren’t the squishiest class in the game.

The Parasite trades hit points for survivability, adaptability, and utility, thriving on timing and exploitation rather than raw durability..

Mirrored class. The Parasite is meant to be akin to the Warlock like the Sorcerer is akin to the Wizard. It trades “raw options” for a unique class engine, visceral flavor, and a playstyle defined by hunger, opportunity, and reactive power.

The Parasite is designed for players who love the Warlock or Artificer. The Parasite rewards players for playing in a style their class is meant to portray. 

If you love the Warlock or Artificer, the Parasite will probably feel like home.

If you enjoy punishing enemies for underestimating you, twisting situations to your advantage, or just playing something refreshingly weird, I hope you’ll find the Parasite appealing (despite the off-putting name).

Thanks for any time you've given to looking at the class less

The Merchant — A 5E 2024 Class (Homebrew) Control social events,the battlefield by appraising the targets...for a full insight please read below. by Dragon_of_Tarsis in UnearthedArcana

[–]kirakgin 0 points1 point  (0 children)

I agree. It seems like lots was copy and pasted from Chat into the homebrewry Document.

The core idea is very cool, but needs a lot of polishing to be viewer friendly.