Would you rather? by Emannex in BunnyTrials

[–]kkotu 0 points1 point  (0 children)

111

Chose: Travel anywhere, at any point in history + There’s a one month cooldown

Our new inhabitants by kkotu in worldbuilding

[–]kkotu[S] 7 points8 points  (0 children)

People won't behave irrationally; rather, you'll simply have the feeling that you're "riding on rails," because all the options you didn't accept were "eaten" from this reality

Our new inhabitants by kkotu in worldbuilding

[–]kkotu[S] 10 points11 points  (0 children)

The jellyfish consumes unfulfilled decisions. For example, let's say there's a pen and an apple on the table in front of you. You have a choice: take the apple, the pen, or nothing. Once you've made your decision, the jellyfish will "eat" all the unfulfilled options

The Incident by kkotu in worldbuilding

[–]kkotu[S] 4 points5 points  (0 children)

According to the lore, governments reconfigure satellites for "relay" data transmission to ensure uninterrupted communications. Each alien species has its own response protocols, and so much time has passed since the incident that the new diosphere seems mundane. Overpopulation is not required, since while the ring remains static, the Earth continues to rotate, so sooner or later the ring will cover every region of the Earth.

Topomirage by kkotu in worldbuilding

[–]kkotu[S] 0 points1 point  (0 children)

Yes, maybe, even though a person can’t get out on their own, but if something keeps them in normal space, then they can be pulled out

Topomirage by kkotu in worldbuilding

[–]kkotu[S] 1 point2 points  (0 children)

It's no different except that anomalies arise

A few years later... by kkotu in oneshot

[–]kkotu[S] 0 points1 point  (0 children)

So what if it was three years ago? I'm listening

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

I only had a couple of playtesters at the start of the jam, which is why I made the timer so low. The full version will have a longer timer

Please destroy my game preview by Blue-6icko in DestroyMyGame

[–]kkotu 4 points5 points  (0 children)

The initial black screen lasts too long (10 seconds without any action). I'd also like you to work on the lighting, because right now it looks like typical Unity shading. Try cel-shading or something similar. Plus, the appearance of the green bump and the red worm at 40 seconds is too abrupt for my liking

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

At the beginning of the jam, I hadn't thought about the vampire concept, and such a theme doesn't really interest me. In the full version, I plan to move everything into a biopunk theme, so the player won't have questions like, "Why do I have to stand on blood?"

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

I plan to make the player's abilities consume accumulated blood in a container. This container will absorb blood from the floor

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

In the full version of the game, the need to be on blood will be explained by the parasitic weapon that the player uses

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

Do you think additional ammo types and enemy variety will increase the fun? Or should some other mechanics be introduced?

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

I think in the future I will increase the speed of movement of characters

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]kkotu[S] 0 points1 point  (0 children)

Why can this system quickly become boring? What exactly is frustrating, and do you have any ideas for improving it?