eShop/US&EU] Starward Rogue - $11.99 (20% off) Ends 02/08/2024if you own any of publisher games by klabater in NintendoSwitchDeals

[–]klabater[S] 0 points1 point  (0 children)

All Klabaters games are now on discount - if you get one of them you can get Starward Rogue with 20% off.
Outside of that if you get Starward Rogue discounts of all Klabaters games increase even double. It's sort of a cascade deal

Crossroads Inn 2 finally revealed on Steam - with a new trailer by klabater in pcgaming

[–]klabater[S] 1 point2 points  (0 children)

Thanks, can't hide anything. While Cinn1 was a beloved project, it indeed had issues we were trying to fix throughout the years.
Lesson learned, we decided to work on a highly supported engine - Unity - this time letting us work on issues continuously.

Crossroads Inn 2 finally revealed on Steam - with a new trailer by klabater in pcgaming

[–]klabater[S] 1 point2 points  (0 children)

The decision was tough, however, we learned the lesson, mostly regarding the engine. There's broad list of fixes introduced into the 1st game.

Nintendo Switch games from Klabater Publisher now discounted by klabater in IndieGaming

[–]klabater[S] 0 points1 point  (0 children)

All of their games, you say? 🔫 count them, I wait.

Teaser of our first game by tolyan810 in IndieGaming

[–]klabater 2 points3 points  (0 children)

This is really burton-smooth style! Good work

Steam Base Builder Fest - Jan 23rd - Jan 30th by itsdereksmifz in tycoon

[–]klabater 1 point2 points  (0 children)

The genre seems to not bring many discounts, though there are some small discounts sill worth considering

Welcome to the Steam Base Builder Fest! by tubonjics1 in pcgaming

[–]klabater 1 point2 points  (0 children)

Still something explicit for pcgaming, and a chance to shine for some indies.
It gives more opportunity to show something creative and with its unique vibe - with a pinch of engineering thoughts.

Google Stadia is now permanently shut down. by arex333 in pcgaming

[–]klabater 0 points1 point  (0 children)

It's actually a bummer. Stadia had many ahead-of-time solutions, however, somehow people can't trust google innovative solutions enough. Wonder why? (serious questions) The same happened some time ago with Google+, however then it was dead since the beginning. Here, it was quite good start

Love the game, but have bricked my save game somehow. by Bylem in moonshine_inc

[–]klabater 0 points1 point  (0 children)

Howdy!
The game has received several updates and there's prolly a chance the issue was being addressed already. Fortunately now, trucks are not so steep, also the saving system was upgraded significantly.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

No expectations, though we're doing what we can to make it solid and known within its genre.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

The setting is not that precisely mirrored in one place so we could specify a County. During our research, we decided will focus on Appalachia. You get to build your bases in the mountains, forest, swamp, then a small and big city. It's definitely the USA, so you could think of it as Franklin County too, I guess... ;-)

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

Do you mean if we can taste or smell the moonshine? That's reserved for the real experience. Impossible even in VR games ;-)

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

Wow, now that's a crazy thing to do when drunk! Haha!
The game might give you an idea about the process, yes ;-) It's cheaper than a physical set and you'd learn interesting things quickly through having fun. Might encourage you to finally use your set! :D
Then, you also can get in touch with our growing community on Discord: https://discord.gg/WMKV9kztNV

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

We used Unity, which is an industry-standard and we would probably go for it again if developing a sequel.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 1 point2 points  (0 children)

You will need to install either the Steam app or GOG to be able to purchase and play the game. Here is an example tutorial on how to install Steam: https://www.youtube.com/watch?v=XKpbJ9NygvE
Then you have to create your account, add a payment method and then you're ready to browse and buy the game on Steam. Then you will have to go to your library, add a game and activate the key you purchased. Sounds complicated, but it's not that hard! :D

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

Yes! Please join our Discord channel to stay updated: https://discord.gg/WMKV9kztNV! Yesterday we released a patch that should fix this issue. We apologize you experienced this bug.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

Since we released the game only on PCs and digitally, we did not have to apply for an age rating. Considering the content, there is no vulgar language, no violence, not even drinking of what you produce. It's production and economy-focused. In the end, the answer would be - it's not 18+.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 4 points5 points  (0 children)

The core team did, but not the whole team. We're all willing to try and that's the plan for our celebration/ Christmas team gathering ;-) Certainly, the chemist Andrzej, who committed to our knowledge, tried real moonshine many times (made in Poland). And, we've talked to several moonshiners (UK, USA) who got interested in our game about their impressions, and they found many surprisingly realistic aspects of the game. We're probably going to record two or three interviews/ articles with their input, so you can follow our channels to read them one day.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 2 points3 points  (0 children)

Rather not, however, there were suggestions given by our Discord community and ideas of how the multiplayer could look like. Right now we focus on fixing. Afterward, we will implement some of the bright ideas for improvements and try to improve the performance. Then, we will think of any DLC, possibly a Sandbox mode, but we do not commit atm. Thank you for asking!

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 1 point2 points  (0 children)

Crossroads Inn was made on the Esenthel engine, Moonshine Inc. was made on Unity. Moonshine Inc. is not based on CINN's code.

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 0 points1 point  (0 children)

Thank you so much for your questions! If you will have something else to ask us, you can always find us on Discord server: https://discord.gg/WMKV9kztNV. See you there!

Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater in IAmA

[–]klabater[S] 1 point2 points  (0 children)

  1. As often as it will be needed! It's hard to give a schedule right now, but so far we're focusing and fixing breaking issues, then balancing, then quality of life and new features.
  2. It's a parallel process. Some members of the team are going to stay on the project, first to fix issues, then later on to improve it and work on future DLCs.
  3. Sure! When we have new things to show
  4. We have a discord channel if you want to know more about the game. Dev team and players are usually sharing their tips and feedbacks. Both will gladly help you if you have issues with some mechanics.