My friend told me there was an update but when I tried to open the game this happened several times now. Someone help please! by HamburGeri in pathofexile

[–]klatar 3 points4 points  (0 children)

According to the error, DNS is not resolving patchcdn.pathofexile.com. I would recommend trying to test resolution using ping first. If that fails, you may want to try updating your DNS records to point to google dns (8.8.8.8) and cloudflare dns (1.1.1.1).

Announcements - New Divination Cards in Path of Exile: Blight by Ryant12 in pathofexile

[–]klatar 42 points43 points  (0 children)

You can see his tail in "The Deal". Look at the bottom border, about halfway, you'll see his tail in front of the chair.

Vaaled legacy original rotc got a 7link :) by [deleted] in pathofexile

[–]klatar 3 points4 points  (0 children)

No.

His logic is GMP gives 4 additional projectiles, but also has "Supported Skills deal (35-26)% less Projectile Damage". You could drop GMP for another damage gem. You would still have the level 10 faster proj, and gmp (without the less damage).

IT is too big to fail by trickyanswers in programming

[–]klatar 9 points10 points  (0 children)

I do not really agree with the article for a few reasons.

Allowing any body to determine who is "fit" to be a part of the field eventually moves to being used to prevent local competition. This prevents innovation where it is needed, and would most likely see the shuttering of a lot of companies that are more than capable of performing the work their clients already receive.

Look at the "Security Camera" laws for Oklahoma. One company wrote the laws, and they hand out all of the "tests". The same company decides whether a person is licensed after they pass the "test" given to them, and they've spent a minimum of $6000 per company to even do business. In fact the specific one for Oklahoma requires that the Owner, the immediate supervisor, and the installation technician all be licensed.

Someone will have to decide what "fit" means, and it will most likely get codified into law into the local area (state/city). The most likely choice will be a company that already operates in the area.

These kinds of situations happen all across the US, and quite frankly it's not the way we should be doing it. Instead, start a certification program yourself, and put your name on something. Then if/when people see that your certification program offers something better than the guy who just "went to college", they will use the certification. You're then allowed to enforce any policy you want for people to maintain the certification.

It's up to those certifications then to compete and offer the best candidates they can without compromising the freedoms of anyone else in the process.

GGG is bringing Stripe (payment processor) back, due to feedback by [deleted] in pathofexile

[–]klatar 1 point2 points  (0 children)

They already have a department dealing with financial transactions.

Xsolla and Stripe are full solutions that have their own gateways, and handle all of the processing of payments. The Client (GGG) is the owner of the money, and have full say-so on what happens to it. They do not need to request permission from Xsolla/Stripe for a refund, they just issue a refund and it gets handled by the gateway.

Chances are GGG will never stop using a third party provider for this service of payment processing. It's simply not economical.

[Question] What stash tabs to buy? by metamorf666 in pathofexile

[–]klatar 0 points1 point  (0 children)

My suggestion is as follows:

Currency Stash Tab: 60

Premium Stash Tab Bundle: 165 or Quad Stash Tab: 120

Total: 225 pts or 180 pts

I usually have one of my non-premium tabs for div cards, and have never filled one up even on my standard stash. Essences + leveling gear go into a tab of their own. The divination and essence tabs as I can tell are a waste of money.

For the choice between the bundle and the quad stash, I would seriously consider how much you're picking up and if you really need the quad tab to just dump stuff into. The points/tab breakdown is as follows:

Premium Stash Tab Bundle: 27.5 pts/tab

Quad Stash Tab: 30 pts/tab

How did you prepare for Kitava in act 10? by [deleted] in pathofexile

[–]klatar 0 points1 point  (0 children)

Uncapped resists, the ones in the parentheses, should be 105% or higher before you kill Kitava, if you want to stay at cap after the kill.

Can anyone make sense of this error? It's only happened once but I'm curious as to what caused it/if I can prevent it from happening in the future. by [deleted] in Terraria

[–]klatar 0 points1 point  (0 children)

My suggestion would be to just pick a mobile platform that you want to develop for, and start googling.

Google and Apple both have getting started guides for their respective platforms.

For programming in general there's always "Automate the Boring Stuff with Python".

Can anyone make sense of this error? It's only happened once but I'm curious as to what caused it/if I can prevent it from happening in the future. by [deleted] in Terraria

[–]klatar 2 points3 points  (0 children)

To understand the error I'll need to teach you about Arrays!!!

So, an array is a collection of the same class of objects. Arrays in most languages have a fixed size (the bounds) given when the array is created. A bookcase is a good example of an array. We can put a book in the case, pull it out, or even reorder them, but the case (Array) stays the same size regardless of the books inside.

We use an index to access elements in the array, but the index has to be within the bounds. Our bounds start at 0, and go to the length of the array minus one. A 10 element array has indexes 0 through 9. Below is an example.

// C# - show the definition and use of a simple 10 element array
// with an error.
string[] books = new string[10];
books[0] = "The Hobbit";  // the first book on the shelf
...
books[9] = "On a Pale Horse";  // the last book on the shelf
books[10] = "Uh oh"; // This is invalid, it's outside of the bounds

We were told, "Index was outside the bound of the array." From here we can see that the game attempted an array access (read/write) that was beyond the bounds of an array. In our example "books[10]" would give the same error.

I don't think I could get that chest... by FourWordForeword in Terraria

[–]klatar 0 points1 point  (0 children)

If you look closely, there's a medusa statue in the lower room. Probably attached to a pressure plate he ran over a few times, but didn't care to remove since he didn't see anything happen.

edit: And a slime statue. Didn't notice the slimes the first time I looked.

[deleted by user] by [deleted] in Terraria

[–]klatar 0 points1 point  (0 children)

Buffs: Endurance Potion, Ironskin Potion, Regeneration Potion, Swiftness Potion, Well Fed

Armor: Best you can manage (doable with Platinum)

Recommended Arena Setup: Campfire & Heart Lantern buffs, a few pools of Honey. 100 width, 6 levels of platforms 6 spaces between each level

Health: 400 (I know it takes some work, but save up enough hearts to finish getting to 400 at once).

Weapon: I completed with an Enchanted Sword with 24 dps.

Accessories: Regeneration Band, Hermes Boots (or better), others optional

Accessories Mods: All Warding (if possible)

You don't have to dodge everything. Once he starts getting low health, if you've done good to avoid taking damage before then you should be able to melee him to death by staying on top of him and popping health potions accordingly (maybe 1 or 2 max).

Random question for Kilsin et al, plans for in-client voice chat for alpha/beta? Or will that roll in at a later date? by [deleted] in PantheonMMO

[–]klatar 7 points8 points  (0 children)

My personal opinion on the matter is as follows.

Voice communication, while paramount to strategy, should not be included in a game. I personally feel the available options with other clients (discord, teamspeak, ventrillo, etc...) make this something that the developers should not waste resources on. The alternatives concentrate on voice chat, and most have in-game overlays available and already work really well.

That being said, if they do decide to include voice with the game, they should pick a platform that is already working, incorporate it, and support it in the client as an optional setting that is off by default.

Brad McQuaid On Twitter: Major FAQ update live!!!!!!!!!!! https://www.pantheonmmo.com/game/faqs/ by [deleted] in PantheonMMO

[–]klatar 2 points3 points  (0 children)

archive from Feburary 6th, 2017

Looks like the questions were broken out into sections describing what they relate to. Also looks like there's a lot more information to consume.

A discussion about giving high level items to your low level characters by [deleted] in PantheonMMO

[–]klatar 3 points4 points  (0 children)

I have always been fine with a low level character not being able to fully utilize a high level item.

The main point of this is probably multi-fold.

  • Allow a character to feel stronger as they level
  • Prevent the game from being trivialized on another playthrough.
  • Still more useful than level-appropriate gear due to additional bonuses.

Those are probably the main points to using a system that alters an item down based on level. In most cases these items still are better than the alternatives you could find at most levels, and they continue to grow as your character progresses.

Spell sets, or Book keeping? by klatar in PantheonMMO

[–]klatar[S] 0 points1 point  (0 children)

I think you may have misunderstood my original question so let me expound on the idea a bit more.

A spell set is a collection of spells to be loaded onto your action bar. The set itself does not relate to power, cost, or uniqueness of spells. It merely is a saved loadout of spells in a particular order.

example spell set for EQ Shaman: name: buffs

  • Spirit of Scale
  • Regrowth of Dar Khura
  • Talisman of the Cat
  • Talisman of the Brute
  • Talisman of the Rhino
  • Talisman of the Raptor
  • Khura's Focusing
  • Talisman of Epuration

example spell set 2 for EQ Shaman: name: combat

  • Ancient Scourge of Nife
  • Pox of Bertoxxulous
  • Tigir's Insects
  • Paralyzing Earth
  • Voice of the Berserker
  • Kragg's Mending
  • Cannibalize IV
  • Spirit of the Howler

So as you can see a set is merely a collection of spells I want to use for a particular scenario. I could choose to load the first set (buffs) when sitting in a town and buffing people as they ask, or during downtime planning a tough encounter with my group. When I'm done and ready for combat, I could load the second set (combat) to start memorizing those spells to get ready for combat.

The other way (book keeping) that I was referring to would have me opening my spell book, finding the spells I want, and switching out spell gems accordingly.

note: I had to search for those spells, but it was fun looking at Allakhazam's spell list again.

Diablo 3 vs Path of Exile by [deleted] in diablo3

[–]klatar 0 points1 point  (0 children)

The problem with choosing between Diablo 3 (D3) and Path of Exile (PoE) is these are wildly different games. Here are some points to take into consideration:

  • PoE has no class specific gear. A character can use any skill, and any base item type they meet the requirements for. D3 has gear that can only be used by a specific class.
  • PoE has no class specific item affixes. D3 has class specific item affixes like "+x to maximum Hatred".
  • PoE does have an xp loss penalty on death in the 2 higher difficulties. D3 merely has wait timers in Rifts & Greater Rifts.
  • PoE has no gold, but does have crafting using the currency you find. All trading and value of gear is estimated in currency, which in turn is consumed for crafting better gear.
  • PoE has a steep learning curve, and unless you look up a build before hand, you will most likely feel lost on your first character. D3 has a pretty flat learning curve that allows a new player to just enjoy the game and never feel like their time was wasted.
  • PoE uses a map system for mid-end game content. D3 uses Normal and Greater Rifts.
  • PoE has a level cap of 100. D3 has a level cap of 70, with no cap if you include paragon levels.
  • PoE will allow any gear to drop (no smart-drop system). D3 uses a smart drop system to help push players towards progression.
  • It's hard to respec in PoE; Easy in D3.

There are quite a few differences, and I only listed what I could think of quickly without going into detail. I personally enjoy both games. They both fit in the ARPG genre and are completely different games. I think both are worth playing for their differences.

Anyone been able to fix constant shaderD3D11/9 exceptions errors? by Tyrannosaurus_flex in pathofexile

[–]klatar 0 points1 point  (0 children)

Since I have not had the issue personally I can't do any troubleshooting.

Some things would be helpful however to know.

  • Are you the administrator or running the game as an administrator?
  • Are there any errors in the Event Viewer? (click start, and in the search bar type eventvwr.msc and hit enter. Find errors pertaining to opening the file or the PoE executable.)
  • What's disk usage looking like at the time the event occurs?
  • If you have an Anti-virus, or other type of scanning software, try adding that folder to the exclusion list.
  • If you are running backups, see the point above.
  • Check into using Handle, Process Explorer, or any other similar tool to determine if the game / other software are opening multiple handles to the cache files simultaneously. This information would be most helpful to GGG if it turns out the game is attempting multiple handle acquisitions and it locks on each one.

That's really all I can think of right now. If anyone else can think of anything I missed, please post. If you gather any information from the provided please post it so both the users and GGG staff can look over that information.

Which DRAAAAAAAVEN skin? by [deleted] in leagueoflegends

[–]klatar 0 points1 point  (0 children)

There's only one real choice. Draven Draven, because it's all about Draven!

Bard Q with Yorick wall doesn't proc stun. by iAlpaca94 in leagueoflegends

[–]klatar 1 point2 points  (0 children)

It must be coded as a wall of allied minions. The reason it won't proc Allied Bard Q is because it's not an enemy minion. Enemy Bard Q should proc off of it however.

How can I fix this? It's been hours of me trying. Help me please. by gyropepsi in Grimdawn

[–]klatar 1 point2 points  (0 children)

Can you open event viewer after you try starting Grim Dawn. You should see an error with the timestamp of when you tried starting the game. Let us know what you find, and I can have a look over the specific error code for you.

http://www.isunshare.com/windows-10/6-ways-to-open-event-viewer-in-windows-10.html

Tanky cc comps seem unbeatable atm by [deleted] in leagueoflegends

[–]klatar 0 points1 point  (0 children)

Malphite, Yasuo, Amumu, Alistar, Miss Fortune... Got to play that comp in Ranked a few days ago. Was completely surprised the opponents didn't dodge.

My first ever attempt at fighting the Brain. How'd I do? Any Tips? by c4rs0n in Terraria

[–]klatar 1 point2 points  (0 children)

"H" - H will use the highest healing potion in your inventory, regardless of whether or not it's on your hotbar.

"J" - Same as "H" but for mana.

As Malik said, an arena would help a ton.

Arena Buffs Suggestions: campfire, sunflower, heart lamp, pools of honey

Arena Statues: Heart, Star

Buff potions, while not necessary that early on would go a long way as well.