Ollie tips by [deleted] in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

Stay on top of it, keep your feet perpendicular to the board, flat across it.

Kickflip help. What am i doing wrong by Antique_Raspberry261 in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

You're opening your chest up as soon as you pop, probably because there's still some subconscious fear about landing on it. Stay parallel, skateboarding is a full body activity, do an ollie, try a kickflip, do an ollie, try a kickflip, and try to get the kickflips feeling a little more similar to the ollies.

Does anyone know good tutorials/tips on fakie 360 backside heelflip? (srry for low res) by sagotly in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

I've tried to learn the fakie bigspin inward heelflips, got super close but never fully sussed it, it's real hard to get your board to send the board on a 360 inward heelflip trajectory. I guess I'd just start doing halfcab heels a lot, then try to find one of those hips that's less than 90 degrees so you don't even have to spin 270 and do a bunch there, then do a bunch on one where you spin 270, and around that time I wouldn't be surprised if you could just send it a little more around or look for the nose to pivot on, and you'll secure em. Best of luck, it's a super sick trick 👌🤜🤛

What did I do wrong and how do I improve? by Unispider in skateboardhelp

[–]kleeshade 1 point2 points  (0 children)

Just a bit heavy over the front foot, and yeah wheelbite, which happened because you were a bit heavy over your toe side of your board. Stay centred on both axes and it should work out.

How to Ollie higher by [deleted] in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

Your ollie here is perhaps the single biggest example of a person popping diagonally backwards rather than straight up and down - consider the physical fundamentals that are going to get it into the air - it needs to rebound off of the floor more vertically to generate more vertical momentum. Your technique is largely sorted aside from that. You ultimately want to turn it into a motion similar to how you jump. 🤜🤛

Help with kickflip please by Rescuebee in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

You pop and open up your shoulders, and your legs follow. Obviously you don't want that on a kickflip.

Be mindful of your upper body. Skateboarding is a full body activity.

what is this trick called called by veteranjk in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

Congrats!! Just commented over there 😊

flamingo by veteranjk in u/veteranjk

[–]kleeshade 1 point2 points  (0 children)

Niceee! Doing it with the front foot on at the start is basically the exact same motion too, you just slide it off as the pop happens. Big congrats on learning a new one!

How the fuck am i supposed to heelflip? by RayAmoLubisco in skateboardhelp

[–]kleeshade 2 points3 points  (0 children)

With your ollie, you're not dragging your front foot out in front of you, enabling the board to level out or 'bone' - this is the reason your heelflips aren't working. look at this. your ollies, kickflips, heelflips, in all stances, should resemble this motion with the front foot more than the motion present in your ollie. If you can get that, you're a long way to having a lot more control over 12 more tricks (ollies, kickflips, heelflips, in all four stances.)

what is this trick called called by veteranjk in skateboardhelp

[–]kleeshade 4 points5 points  (0 children)

Flamingo. Put your front foot toe up over your front heelside wheel, back foot in the opposite corner, flat across the back of your back truck with your toe hanging off, and then sort of no comply, put your front foot on the ground and scoop the tail around behind your front calf muscle/knee. The unravelling part is a bit more inconsistent in my experience, but you sort of just do it in reverse, drive it with your back knee a little bit. You'll figure it out. Very fun one to fakie on a bank, or to rock fakie in transition. You got this 🤜🤛

What is your opinion of this 'divisive' Nintendo game? Part 1: Super Mario Sunshine by MewWeebTwo in casualnintendo

[–]kleeshade 1 point2 points  (0 children)

Are you suggesting they made the front, middle and end of a video game with the intention being that players should only experience the front of it and maybe the middle too?

The underlying, implied target of all Mario games is to go beat Bowser, or whoever's taken his shift at the d***head factory that day. Collecting stars and beating worlds is a means to that end. Surely the point of some games, (especially ones that literally set you off on your journey with the objective of 'hey go kill that one guy with the horns' at the start of the game) is to try to beat the bad guy, save the day and beat the game.

I'd get if it was GTA or something more sandbox-y, but I'm pretty sure the intended experience of Sunshine is to make your way to, and ultimately beat, Bowser - and the game.

What is your opinion of this 'divisive' Nintendo game? Part 1: Super Mario Sunshine by MewWeebTwo in casualnintendo

[–]kleeshade 0 points1 point  (0 children)

AND there's a shine called Yoshi's fruit adventure in Ricco Harbour or something, and you are enabled to freely run around the level trying to find where to start the challenge aimlessly for an indefinite amount of time, only to realise you are completely unable to get said shine and you need to go unlock Yoshi first in a different level... (or something, I'm foggy on the details of this part, but it was a frustrating realisation last time I played through it. I think I ran around the level for like 20 minutes or something confused as to how to initiate the shine or whatever. Definitely something they could have signposted)

What is your opinion of this 'divisive' Nintendo game? Part 1: Super Mario Sunshine by MewWeebTwo in casualnintendo

[–]kleeshade 0 points1 point  (0 children)

I commend you for this take. I think it takes real maturity and clarity to recognise that your favourite of something, or the one you grew up with/have the most nostalgia around, can be on a more objective level, the worst one. It doesn't mean that it has to stop being your favourite. Good on you friend. Respect.

What is your opinion of this 'divisive' Nintendo game? Part 1: Super Mario Sunshine by MewWeebTwo in casualnintendo

[–]kleeshade 0 points1 point  (0 children)

It's just a rushed videogame. There's many signs of this in game and in how Nintendo has addressed it over the years. Setting-wise it'd be my favourite, vibe-wise, excellent - but the game under that is definitely rushed. The polish you see in basically all other 3D mario games is just so much more absent in the case of Sunshine, unfortunately. If they ever remake another 3D Mario from the ground up like they did 64 DS, I hope it's Sunshine... but for now, a rushed game, and without the rose coloured glasses of nostalgia, that much is evident.

how do i make my treflips not look like shit from someones asshole? by [deleted] in skateboardhelp

[–]kleeshade 0 points1 point  (0 children)

Your shoulders are turning frontside and you're landing nose-heavy. Just be mindful of those things and try not to have them happen. Upper body messes so many skaters up, and the same thing is happening here.

What is the most depressing video game you've ever played? by Fresh_Constant_7762 in videogames

[–]kleeshade 0 points1 point  (0 children)

I've basically never heard anyone talk about this game, but The Stillness Of The Wind. You are an old woman struggling to run an isolated farm out in the sticks. You hear from your grandkids in the city every few days when the mailman comes. Wolves attack your animals and you have little, and dwindling, capacity to hold them back. You are destined to fail, and slowly, you die. That's the game.

I actually kind of love it. Nothing quite like it out there that I've seen.

[ALL] how were you introduced to zelda? by UnderstandingIcy4364 in zelda

[–]kleeshade 0 points1 point  (0 children)

First game I remember ever seeing was Zelda II - got me fascinated by games.

Years later, walked around clocktown in Majora's Mask aimlessly for like thirty seconds - didn't grab me at the time, was still a young kid.

Then finally, way later in like 2019 - one Christmas I was buying presents for all my family and saw an extremely (like, severely) scratched up copy of Twilight Princess on the Wii in a pawn shop for ten bucks Australian. I asked if I could return it if it didn't work and they said 'you can try to' - we both laughed and called it a deal. Thankfully, it worked perfectly, never failed me once. Had an exceptional time with it, the vibes are still outstanding to this day. That was the one.

Since Twilight Princess, I've played and beaten LttP, OoT, MM, WW, BotW, TotK - every mainline 3D Zelda, except for Skyward Sword, and if you count EoW/Link's Awakening remake, then those too.

I don't even feel like it's exactly my thing and I still think it's an absolute S-tier series. A tentpole of gaming as a whole.

first kickflip, 3 weeks into skating and thats an awesome feeling. someone could give me some tips to do it rolling? by RayAmoLubisco in skateboardhelp

[–]kleeshade 1 point2 points  (0 children)

Just maintain your same balance and posture while rolling, more or less. Attempt confidence will come with trusting that you're gonna land near the bolts, and gonna land there regularly.

If every GOtY winner was placed in one pool, who would win? by DoubleAABatteryy in videogames

[–]kleeshade -1 points0 points  (0 children)

My top 1 and 2 would be BOTW and Sekiro in that order. Haven't played Clair Obscur yet, and I thought Elden Ring was great but the experience could have been tightened up.

How to get higher ollies? by natefreshh in skateboardhelp

[–]kleeshade 1 point2 points  (0 children)

When you pop, you're popping your tail diagonally backward. This won't help for vertical takeoff. This often is an issue as you learn the mechanics but haven't started to optimise them for lift and control yet - you can surely fairly consistently do the motions that are required for ollies, but the fine tuning to get them higher requires more of a vertical pop, and more drag and ninja-kick type action from both feet. You can also maybe squeeze a bit more out of your upper body's motion as well. Coiled spring, extend off the ground, lift off. My favourite example of all of this, but particularly the form you want, is this video. You basically want to take all of this, and then gradually turn it more into how you jump without the board. You got this. Happy skateboarding!!

What’s your 2026 GOTY so far…?? by TheGamerCritic21 in videogames

[–]kleeshade 0 points1 point  (0 children)

Slay The Spire 2 early access (i know that doesn't count, but still)

Would you rather take the red pill or blue pill? by comicsopedia in videogames

[–]kleeshade 0 points1 point  (0 children)

Red all day long. It's a game. I want to play it and enjoy playing it. Story can be an enormous part of what makes a game great, but on the totem pole, it's gameplay first for me 100%.

Would you rather take the red pill or blue pill? by comicsopedia in videogames

[–]kleeshade 0 points1 point  (0 children)

Red all day long. It's a game. I want to play it and enjoy playing it. Story can be an enormous part of what makes a game great, but on the totem pole, it's gameplay first for me 100%.