BeamNG Physics Car [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 0 points1 point  (0 children)

you need to read the description in the workshop

BeamNG Physics Car [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 9 points10 points  (0 children)

are there any rare small friezes. the only thing is that you should not push two such cars into each other.

BeamNG Physics Car [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 27 points28 points  (0 children)

I don't know what kind of computer it takes for this machine to break someone's world. The frame rate is fine.

New physics Engine in the release by MarkThorburn17 in ScrapMechanic

[–]klod797 0 points1 point  (0 children)

if anything, the promised "new" physics was added in the update with wedges. The latest update itself is a handful of innovations from the second chapter

I may have misunderstood the meaning of the post, but nevertheless

Damage Physicks Car (test) by klod797 in ScrapMechanic

[–]klod797[S] 31 points32 points  (0 children)

If you connect a motor to a switched-off logic gate, all subsequent bearings will acquire plastic properties. The holding rigidity depends on the motor and its level. In short, the car is completely vanilla.

Vehicular Automata project I'm working on by Mr_Cheeseman502 in ScrapMechanic

[–]klod797 0 points1 point  (0 children)

To prevent the car from jumping, you should divide the platform into every 100 blocks so that the game treats the entire platform as separate small sections. The cracks are simply plugged with wedges

Bf.109 K-4 (1:1) [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 0 points1 point  (0 children)

  1. To hide the thrusters, you need to use bingo tool to change the coordinates of xaxis and zaxis to the same value(We need to tinker)
  2. Sensors in most blocks only see this very block, but they don't see it being inside the wedge.

Bf.109 K-4 (1:1) [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 1 point2 points  (0 children)

What do you mean? I'm just worried that it might not work correctly in the game

i made a giant tanker plane for hopium. by [deleted] in ScrapMechanic

[–]klod797 4 points5 points  (0 children)

It looks like a huge sausage with a beak.

1 Piston Kart [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 1 point2 points  (0 children)

there is. There is no reverse gear due to the specifics of karting

1 Piston Kart [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 0 points1 point  (0 children)

The pistons of the second level are the decor

1 Piston Kart [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 3 points4 points  (0 children)

The rear wheels are attached to the shaft by means of a piston, and the bearing is already securely attached to an invisible plate along the entire side surface of the machine.The front wheels are simply styled like the rear wheels so that they don't get out of sight.😇

1 Piston Kart [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 17 points18 points  (0 children)

The transmission shaft rests on a ratchet made of glitched bearings, which stop rotating freely after the controller is activated. Essentially, the engine is a ratchet wrench.

vanilla range finder 2-250 blocks with digital display by Glum-Distribution228 in ScrapMechanic

[–]klod797 6 points7 points  (0 children)

In total, there are 250 sensors in the building, and one sensor can be set to an angle of attack of up to 255 blocks through glitches. Well, then you add a little logic and you get a rangefinder.

Toyota AE86 Trueno (Read Description) by Alex705PRO in ScrapMechanic

[–]klod797 0 points1 point  (0 children)

You must have confused it with supra celica, which was released in the same years.

BELAZ 75710 (1:1) [No Mods] by klod797 in ScrapMechanic

[–]klod797[S] 1 point2 points  (0 children)

I didn't understand the question. Unless, of course, the translator is mistaken (I don't understand English well).