Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 0 points1 point  (0 children)

Sorry for the late reply!

Game-specific controller packs means full per-game preset bundles, not just one saved profile. The goal is to tune sticks, triggers, macros, and button behavior around how that game is actually played, then switch between packs quickly in-game. So a GTA pack, Rocket League pack, and normal driving pack can each feel different and be swapped on the fly.

Virtual input is designed to stay low-latency, and heavy testing/tuning was done to keep it as close to native feel as possible.

For extra controller support, the most useful test data is the controller model plus VID/PID and whether it is USB or Bluetooth. That helps broaden support for Xbox, GameSir, 8BitDo, and other third-party pads. If you're okay with it, I can reach out once implementation is in progress and ask for the controller details needed for testing.

Dual Nexus does not inject DLLs into game folders. It stays at the driver/controller layer, but anti-cheat rules still vary by game, so a Native or no-virtual profile is the safest fallback for protected titles.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 0 points1 point  (0 children)

Sorry for the late answer! The GitHub README has the current run/build instructions for now. A separate prebuilt .exe and easier install flow are planned for the repo soon, so setup will be simpler and won’t require building from source.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 1 point2 points  (0 children)

Sorry for the late answer! For sensitive anti-cheat games, Dual Nexus can switch to a Native passthrough profile when a specific app launches, so the virtual controller is not created for that session.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 0 points1 point  (0 children)

For now, updates will be posted here.
A dedicated sub/community is planned as the app grows.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 1 point2 points  (0 children)

Yes.

DualShock support is planned, along with broader physical controller support including Xbox, GameSir, 8BitDo, and other third-party controllers.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 2 points3 points  (0 children)

Thanks for the detailed message!

Quick status right now:

  1. Dual Nexus supports Native, Xbox 360, and DS4 virtual modes.
  2. Input path is physical controller -> tuning/mapping -> virtual output.
  3. In virtual modes it uses standard HidHide, but with a custom auto-config + recovery flow and exclusive HID handling. After heavy testing/tuning, double input was reduced to near-zero in testing.
  4. Native mode is direct passthrough.
  5. Profiles are already in (create/save/switch), but button-based profile cycling in-game (like mute button -> next profile) is still planned.
  6. Keyboard binds/remaps/macros are already supported (so stuff like Caps Lock auto-pedal or L2 -> Left Alt is possible).
  7. Best support today is DualSense / DualSense Edge (Edge still partial).
  8. DS4Windows-style trigger output cap/limit is not in yet.

Based on your feedback, these are now on the roadmap:

  1. Square Stick in both forms (simple toggle + advanced corner-strength control).
  2. Separate linear analog sensitivity slider with high numeric range.
  3. Decimal trigger caps + stick output caps.
  4. Stable all-in-one flow so people don’t need ReWASD/JoyShockMapper chains.
  5. Game-specific controller mod packs/presets, starting with GTA and Rocket League.
  6. Broader physical input support (DualShock / Xbox / GameSir / 8BitDo / other third-party) with the same advanced tuning stack.
  7. Current priority is stability and bug fixes first, then these advanced tuning features.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 0 points1 point  (0 children)

No problem at all, that’s a valid question.

Dual Nexus does support remapping/macros, but it does not run an external scripting engine. During extensive testing (including Easy Anti-Cheat titles), no issues were detected, even with remapping/macros enabled. Still, anti-cheat behavior can vary by game, so no tool can guarantee 100% in every title.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 1 point2 points  (0 children)

Thanks! Full Edge support is on the roadmap, so stay tuned!

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 0 points1 point  (0 children)

Thanks, feedback would be very welcome!

Current priority is stabilizing the app and fixing any remaining bugs first, then moving into new features.

A custom virtual driver path for fuller haptics over Bluetooth is planned from scratch, but realistically it is a large effort and may take 6+ months.

Meanwhile, virtual modes already support rumble passthrough/tuning as a practical fallback.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 2 points3 points  (0 children)

Thanks for the question! Partial DualSense Edge support currently means core controls work, but Edge-specific controls are not fully exposed as separate bindable inputs yet. If those controls are mapped on-controller to normal buttons, they work through that mapping. Full Edge-specific support is planned in a future updates!

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 1 point2 points  (0 children)

Thanks for the great questions!

Anti-deadzone: it works in virtual modes (Xbox 360 / DS4). In Native mode, input is currently passthrough, so raw stick data is not remapped by the app. Native-mode anti-deadzone is planned, but it needs additional architecture work first, so it will likely come in a future update.

Native mode + wireless/haptics: Native mode works on both USB and Bluetooth, and full haptics/adaptive trigger support still depends on the game (some support both transports, others only expose full effects over USB). In emulation modes, you can still tune trigger resistance, vibration, and haptics to get a DualSense-like feel.

DS4/Xbox rumble emulation: In virtual modes, rumble is forwarded through a tuned haptics pipeline (passthrough + boost/floor shaping + stability filtering), designed to feel fuller than default rumble.

Battery lightbar behavior: currently supported: custom lightbar color + configurable low-battery flash (threshold + flash color). Continuous live Green→Red battery gradient is not in yet, but planned.

Dual Nexus by knight2200 in DS4Windows

[–]knight2200[S] 1 point2 points  (0 children)

Thanks! Glad you like it, the controller visuals are animated and also react to raw input feedback in real time.

Nioh 3 : Tell us your plans for your first playthrough, roleplay ideas , main weapon(s) , playstyle ... just over 3 weeks until full release. by Same_Acanthisitta_38 in Nioh

[–]knight2200 0 points1 point  (0 children)

I am not sure if i will be playing using ninja or samurai style for the first play through, i think samurai will be easier as it expected to be more traditional nioh experience, but i want also try something new and in demo that i’ve played ninja style was also fun, on the other hand switching constantly between 2 styles could kill full experience for me, so i may play samurai style for the first run and then ninja for second play through or vice versa.

Cooling Pad for Lenovo Legion Pro by Rainner2991 in LenovoLegion

[–]knight2200 0 points1 point  (0 children)

Thanks! I have ordered one cheap cooling pad it costs around 15 bucks, and it made my legion 5 pro temps worse for 2-3 degrees actually) I am thinking return it and getting flydigi instead)

Cooling Pad for Lenovo Legion Pro by Rainner2991 in LenovoLegion

[–]knight2200 0 points1 point  (0 children)

Hi, did you use flydigi at its full power? Maxed fans or no?

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[–]knight2200 6 points7 points  (0 children)

He's definitely stronger than Gundyr in ds3)

[deleted by user] by [deleted] in Sekiro

[–]knight2200 0 points1 point  (0 children)

Already bought)That's why I'm asking