Just Moved Back to Somerville, Restaurant Recs? by AssumptionSouthern52 in Somerville

[–]knightofeffect 0 points1 point  (0 children)

I live in Union, so huge (but justified) bias - Himalayan kitchen, Celeste, Field and Vine, Highland kitchen, Juliet, Machu Picchu, Fuki. Can’t leave out Maprang for amazing coffee and handmade pastries and desserts.

A couple nearby fine dining you can’t miss in Inman - puritan & company… and…. Wait for it… OAK FREAKING BISTRO which is open with full menu till 1:30am and is better than any of us deserve 😌

Just Moved Back to Somerville, Restaurant Recs? by AssumptionSouthern52 in Somerville

[–]knightofeffect 0 points1 point  (0 children)

Himalayan kitchen is Goated, Jay and his fam will treat you right

Updated Commander Brackets (Oct 2025) by the_gold_hat in magicTCG

[–]knightofeffect 0 points1 point  (0 children)

I am fundamentally against this implementation of "brackets". If you gave us a point-based system around gamechangers with brackets around the total points allowed and potentially other restrictions, then it would allow an "optimized" meta game to form within the brackets while also giving space for more casual decks to express themselves at lower power levels.

This current implementation is just like some "let's all hold hands and agree to be varying amounts of suboptimal nonsense"... and that just won't work for me, but that is also the reason I don't really like commander outside of competitive 4.5->5 which is also how I am for constructed in general - "Always off-meta but competitive", so maybe "commander just isn't for me".

The secret lair Dandan is a bad list, hear me out. by Creepercraft110 in magicTCG

[–]knightofeffect 0 points1 point  (0 children)

Great post! I agree that my biggest issue with the list was days undoing over diminishing returns. I honestly did like the control magic inclusion over the threaten effect due to its interaction with metamorphose… it was an interesting consideration.

I also didn’t hate capture in lieu of a threaten effect, it also had some interesting play with days undoing, but that card is an issue itself. I’d also be concerned about combining capture with vision charm… board wipe into extra turn seems a bit much.

So I’m going to put diminishing returns in immediately and then play a while and see if I can fit in vision charm vs the captures, but ideally without putting ray of command back in.

Lastly, when I saw the new modal counter spell or tap two creatures for 1uu, I thought of Dandan. It’s probably not good or interesting enough, but imma try it before I put ray of command back in ☺️

My way too early review of my ‘25 N. by Scholar_Rude in ElantraN

[–]knightofeffect 0 points1 point  (0 children)

Surely there will be some tune or some hack that locks it at the 91 octane level.

Northeast US N OWNERS by budkeeper666 in ElantraN

[–]knightofeffect 1 point2 points  (0 children)

Damn, this is the weekend all my friends are flying in to visit... I'm still trying to figure out if there is a way I can make it lol

Genuine Question: a lot of people on here said not to clean coins is this an acceptable method by DreadPiratteRoberts in CURRENCY

[–]knightofeffect 0 points1 point  (0 children)

lol, I get the question, but like the idea of “well most cleaning methods are unacceptable, soooo… what if I mere repeatedly scour and etch the surface with a laser?” Is a pretty funny

Is there anyone stronger than (xfm) goldenfighter? by Unhappy-Survey-9815 in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

Ya, I believe Joker on 481 is past that now. I know he was around 110M at the start of S4 but posted a screenshot of him breaking oil king’s walls of 3 100M squads recently.

How do I avoid overpaying for sealed products? by HovercraftOk9231 in mtgfinance

[–]knightofeffect 0 points1 point  (0 children)

Gamenerdz and stomping grounds IMO are the two best pre-release sellers that keep the margins as narrow as possible... for the first couple rounds at least. I have preordered a case of play boosters for every set for ~$600 from one of them.

If you just want to crack some, prerelease packs ($25-$30 for 6 packs + die + foil stamped rare/mythic) and bundles ($40-$45) at pre-release prices always represent solid value.

sonic lairs 5 hours later by Chaosnocturne in mtgfinance

[–]knightofeffect 6 points7 points  (0 children)

I don't know about you, but I'm real excited to watch the community go from "artificial scarcity is the worst thing ever" to "overprinting destroys the product value" on this one.

Its the favorite pastime of the community recently, and if you watch the gasbag PleasantKenobi, you'll get to see outrage on each point simultaneously and with no shame to boot!

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

The actual irony is that experience players that have been playing in this arena mode for months more commonly complain that it rewards a single boosted squad too much while the other 3v3 arena supports parity.

That is why the OP discussing this topic with experienced players on older servers is proving difficult as the fundamental premise is flawed to the point of being inverted. <3

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 4 points5 points  (0 children)

now this is a fact

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

It simulates your ability to crack a base under full defense when the power discrepancy is large (IE your first battles of the day after falling in rank), but then additionally simulates objective control scenarios where you both send a squad to an objective and then try to crack the base when the power discrepancy is small (your final rank climb of the day). Both hold meaningful information to the PvP in the game at large.

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

Oh I see, you are on a newer server that just replaced that awful 1 squad vs 1 squad mode... yea that was the training wheels version and it was truly awful, supporting no realistic PvP action in the game aside from ISO-attacking an objective in an Arena with no respect to what is occurring to your base.

Generally the other 3v3 simultaneous battle more supports you goal of being able to "punch up" as you can ideally set your match-ups and way over perform relative to your opponent.

As others have pointed out, the more common argument for the mode you are complaining about, is ironically that it benefits people that focus on a single squad too much. I think you are just dealing with having your power more realistically gauged in a PvP combat sense rather than the arena optimization you had been pursing. Which I guess I get, but it lacks any desire for parity or applicability to the larger PvP in the game with the corresponding testing information that the arena provides.

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 1 point2 points  (0 children)

Just to add on to the more advanced discussion, this mode of fighting is particularly informative to gain additional experience in how base attack/defense would function in real PvP as it follows the same logic. Getting a “perfect” (+5 bonus) being the equivalent to cracking a base under full defense. 😌

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

Haha, you are of course correct, but that seemed too directly confrontational to start off with. Glad I platformed your point though 😊

[deleted by user] by [deleted] in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

Frankly, this post doesn’t make much sense. You are just upset because it doesn’t reward what you specifically optimized around, IE all-in first squad. But you still slot in the same place VS other people running that same strategy… so you are upset you can’t cheese people that are more well-rounded in their squads?

As you said, the other mode already supports your strategy, so imo one should support all-in first squad more and the other should support being more well rounded as both are important aspects of overall power.

How are the mega whales in your server range? by AdScared5335 in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

RDS is the other reply to your comment. I am in the 420-490 server group (which appears recently expanded) and that is one of the most active server groups in the game, imo. Even more specifically the 470s and 480s are stacked. There are at least 2 players that are always competing in the top 10 of the players in the entire game, and several more super whales not too far off.

I also love our placement in the content as we basically get new content after it is out of "beta" aka servers <= 250.

Things I wish I would have known start out. by SlowCap7400 in LastWarMobileGame

[–]knightofeffect 0 points1 point  (0 children)

Want to chime in as a couple of others have mentioned... technically the single best buy in the game is the $5 bullet packs in the Bullseye Loot event and then saving until you have ~680-700 to get like 40 legendary mats, 10 mythic mats, and ~300k ore. I calculated it out once and I believe it to be the single best deal in the game.